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https://github.com/yuzu-emu/yuzu.git
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shader: Implement SampleMask
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95815a3883
commit
80940b1706
@ -1179,7 +1179,10 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
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if (info.stores_frag_depth) {
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frag_depth = DefineOutput(*this, F32[1], std::nullopt);
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Decorate(frag_depth, spv::Decoration::BuiltIn, spv::BuiltIn::FragDepth);
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Name(frag_depth, "frag_depth");
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}
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if (info.stores_sample_mask) {
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sample_mask = DefineOutput(*this, U32[1], std::nullopt);
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Decorate(sample_mask, spv::Decoration::BuiltIn, spv::BuiltIn::SampleMask);
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}
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break;
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default:
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@ -215,6 +215,7 @@ public:
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std::array<Id, 30> patches{};
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std::array<Id, 8> frag_color{};
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Id sample_mask{};
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Id frag_depth{};
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std::vector<Id> interfaces;
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@ -58,6 +58,7 @@ void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, Id vertex);
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Id EmitGetPatch(EmitContext& ctx, IR::Patch patch);
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void EmitSetPatch(EmitContext& ctx, IR::Patch patch, Id value);
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void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value);
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void EmitSetSampleMask(EmitContext& ctx, Id value);
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void EmitSetFragDepth(EmitContext& ctx, Id value);
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void EmitGetZFlag(EmitContext& ctx);
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void EmitGetSFlag(EmitContext& ctx);
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@ -343,6 +343,10 @@ void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value) {
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ctx.OpStore(pointer, value);
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}
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void EmitSetSampleMask(EmitContext& ctx, Id value) {
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ctx.OpStore(ctx.sample_mask, value);
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}
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void EmitSetFragDepth(EmitContext& ctx, Id value) {
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ctx.OpStore(ctx.frag_depth, value);
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}
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@ -343,6 +343,10 @@ void IREmitter::SetFragColor(u32 index, u32 component, const F32& value) {
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Inst(Opcode::SetFragColor, Imm32(index), Imm32(component), value);
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}
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void IREmitter::SetSampleMask(const U32& value) {
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Inst(Opcode::SetSampleMask, value);
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}
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void IREmitter::SetFragDepth(const F32& value) {
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Inst(Opcode::SetFragDepth, value);
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}
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@ -88,6 +88,7 @@ public:
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void SetPatch(Patch patch, const F32& value);
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void SetFragColor(u32 index, u32 component, const F32& value);
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void SetSampleMask(const U32& value);
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void SetFragDepth(const F32& value);
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[[nodiscard]] U32 WorkgroupIdX();
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@ -75,6 +75,7 @@ bool Inst::MayHaveSideEffects() const noexcept {
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case Opcode::SetAttributeIndexed:
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case Opcode::SetPatch:
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case Opcode::SetFragColor:
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case Opcode::SetSampleMask:
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case Opcode::SetFragDepth:
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case Opcode::WriteGlobalU8:
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case Opcode::WriteGlobalS8:
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@ -51,6 +51,7 @@ OPCODE(SetAttributeIndexed, Void, U32,
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OPCODE(GetPatch, F32, Patch, )
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OPCODE(SetPatch, Void, Patch, F32, )
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OPCODE(SetFragColor, Void, U32, U32, F32, )
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OPCODE(SetSampleMask, Void, U32, )
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OPCODE(SetFragDepth, Void, F32, )
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OPCODE(GetZFlag, U1, Void, )
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OPCODE(GetSFlag, U1, Void, )
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@ -22,7 +22,7 @@ void ExitFragment(TranslatorVisitor& v) {
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}
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}
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if (sph.ps.omap.sample_mask != 0) {
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throw NotImplementedException("Sample mask");
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v.ir.SetSampleMask(v.X(src_reg));
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}
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if (sph.ps.omap.depth != 0) {
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v.ir.SetFragDepth(v.F(src_reg + 1));
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@ -403,6 +403,9 @@ void VisitUsages(Info& info, IR::Inst& inst) {
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case IR::Opcode::SetFragColor:
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info.stores_frag_color[inst.Arg(0).U32()] = true;
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break;
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case IR::Opcode::SetSampleMask:
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info.stores_sample_mask = true;
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break;
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case IR::Opcode::SetFragDepth:
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info.stores_frag_depth = true;
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break;
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@ -118,6 +118,7 @@ struct Info {
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bool loads_indexed_attributes{};
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std::array<bool, 8> stores_frag_color{};
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bool stores_sample_mask{};
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bool stores_frag_depth{};
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std::array<bool, 32> stores_generics{};
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bool stores_position{};
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