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file_util: Add shader directory
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@ -35,6 +35,7 @@
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#define KEYS_DIR "keys"
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#define LOAD_DIR "load"
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#define DUMP_DIR "dump"
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#define SHADER_DIR "shader"
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#define LOG_DIR "log"
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// Filenames
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@ -710,6 +710,7 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
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paths.emplace(UserPath::NANDDir, user_path + NAND_DIR DIR_SEP);
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paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP);
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paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP);
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paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP);
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paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP);
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paths.emplace(UserPath::KeysDir, user_path + KEYS_DIR DIR_SEP);
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// TODO: Put the logs in a better location for each OS
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@ -31,6 +31,7 @@ enum class UserPath {
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SDMCDir,
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LoadDir,
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DumpDir,
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ShaderDir,
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SysDataDir,
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UserDir,
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};
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