mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-08-20 17:03:22 +02:00
commit
85d99f873f
@ -18,6 +18,7 @@
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#define LOAD_DIR "load"
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#define LOAD_DIR "load"
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#define LOG_DIR "log"
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#define LOG_DIR "log"
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#define NAND_DIR "nand"
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#define NAND_DIR "nand"
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#define PLAY_TIME_DIR "play_time"
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#define SCREENSHOTS_DIR "screenshots"
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#define SCREENSHOTS_DIR "screenshots"
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#define SDMC_DIR "sdmc"
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#define SDMC_DIR "sdmc"
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#define SHADER_DIR "shader"
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#define SHADER_DIR "shader"
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@ -124,6 +124,7 @@ public:
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GenerateYuzuPath(YuzuPath::LoadDir, yuzu_path / LOAD_DIR);
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GenerateYuzuPath(YuzuPath::LoadDir, yuzu_path / LOAD_DIR);
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GenerateYuzuPath(YuzuPath::LogDir, yuzu_path / LOG_DIR);
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GenerateYuzuPath(YuzuPath::LogDir, yuzu_path / LOG_DIR);
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GenerateYuzuPath(YuzuPath::NANDDir, yuzu_path / NAND_DIR);
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GenerateYuzuPath(YuzuPath::NANDDir, yuzu_path / NAND_DIR);
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GenerateYuzuPath(YuzuPath::PlayTimeDir, yuzu_path / PLAY_TIME_DIR);
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GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
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GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
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GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
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GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
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GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
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GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
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@ -20,6 +20,7 @@ enum class YuzuPath {
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LoadDir, // Where cheat/mod files are stored.
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LoadDir, // Where cheat/mod files are stored.
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LogDir, // Where log files are stored.
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LogDir, // Where log files are stored.
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NANDDir, // Where the emulated NAND is stored.
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NANDDir, // Where the emulated NAND is stored.
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PlayTimeDir, // Where play time data is stored.
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ScreenshotsDir, // Where yuzu screenshots are stored.
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ScreenshotsDir, // Where yuzu screenshots are stored.
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SDMCDir, // Where the emulated SDMC is stored.
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SDMCDir, // Where the emulated SDMC is stored.
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ShaderDir, // Where shaders are stored.
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ShaderDir, // Where shaders are stored.
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@ -195,6 +195,8 @@ add_executable(yuzu
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multiplayer/state.cpp
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multiplayer/state.cpp
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multiplayer/state.h
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multiplayer/state.h
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multiplayer/validation.h
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multiplayer/validation.h
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play_time_manager.cpp
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play_time_manager.h
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precompiled_headers.h
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precompiled_headers.h
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qt_common.cpp
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qt_common.cpp
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qt_common.h
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qt_common.h
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@ -123,6 +123,8 @@ ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
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connect(ui->show_compat, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_compat, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_size, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_size, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_types, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_types, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_play_time, &QCheckBox::stateChanged, this,
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&ConfigureUi::RequestGameListUpdate);
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connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureUi::RequestGameListUpdate);
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&ConfigureUi::RequestGameListUpdate);
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connect(ui->folder_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged),
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connect(ui->folder_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged),
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@ -167,6 +169,7 @@ void ConfigureUi::ApplyConfiguration() {
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UISettings::values.show_compat = ui->show_compat->isChecked();
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UISettings::values.show_compat = ui->show_compat->isChecked();
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UISettings::values.show_size = ui->show_size->isChecked();
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UISettings::values.show_size = ui->show_size->isChecked();
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UISettings::values.show_types = ui->show_types->isChecked();
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UISettings::values.show_types = ui->show_types->isChecked();
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UISettings::values.show_play_time = ui->show_play_time->isChecked();
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UISettings::values.game_icon_size = ui->game_icon_size_combobox->currentData().toUInt();
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UISettings::values.game_icon_size = ui->game_icon_size_combobox->currentData().toUInt();
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UISettings::values.folder_icon_size = ui->folder_icon_size_combobox->currentData().toUInt();
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UISettings::values.folder_icon_size = ui->folder_icon_size_combobox->currentData().toUInt();
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UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
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UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
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@ -179,6 +182,7 @@ void ConfigureUi::ApplyConfiguration() {
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const u32 height = ScreenshotDimensionToInt(ui->screenshot_height->currentText());
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const u32 height = ScreenshotDimensionToInt(ui->screenshot_height->currentText());
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UISettings::values.screenshot_height.SetValue(height);
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UISettings::values.screenshot_height.SetValue(height);
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RequestGameListUpdate();
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system.ApplySettings();
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system.ApplySettings();
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}
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}
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@ -194,6 +198,7 @@ void ConfigureUi::SetConfiguration() {
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ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
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ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
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ui->show_size->setChecked(UISettings::values.show_size.GetValue());
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ui->show_size->setChecked(UISettings::values.show_size.GetValue());
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ui->show_types->setChecked(UISettings::values.show_types.GetValue());
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ui->show_types->setChecked(UISettings::values.show_types.GetValue());
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ui->show_play_time->setChecked(UISettings::values.show_play_time.GetValue());
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ui->game_icon_size_combobox->setCurrentIndex(
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ui->game_icon_size_combobox->setCurrentIndex(
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ui->game_icon_size_combobox->findData(UISettings::values.game_icon_size.GetValue()));
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ui->game_icon_size_combobox->findData(UISettings::values.game_icon_size.GetValue()));
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ui->folder_icon_size_combobox->setCurrentIndex(
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ui->folder_icon_size_combobox->setCurrentIndex(
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@ -104,6 +104,13 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="show_play_time">
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<property name="text">
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<string>Show Play Time Column</string>
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</property>
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</widget>
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</item>
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<item>
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<item>
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<layout class="QHBoxLayout" name="game_icon_size_qhbox_layout_2">
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<layout class="QHBoxLayout" name="game_icon_size_qhbox_layout_2">
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<item>
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<item>
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@ -312,8 +312,10 @@ void GameList::OnFilterCloseClicked() {
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}
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}
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GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_,
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GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_,
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Core::System& system_, GMainWindow* parent)
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PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
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: QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_}, system{system_} {
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GMainWindow* parent)
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: QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_},
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play_time_manager{play_time_manager_}, system{system_} {
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watcher = new QFileSystemWatcher(this);
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watcher = new QFileSystemWatcher(this);
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connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
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connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
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@ -340,6 +342,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvid
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tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
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tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
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tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
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tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
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tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
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item_model->setSortRole(GameListItemPath::SortRole);
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item_model->setSortRole(GameListItemPath::SortRole);
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connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
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connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
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@ -548,6 +551,7 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
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QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
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QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
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QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
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QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
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QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
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QAction* remove_play_time_data = remove_menu->addAction(tr("Remove Play Time Data"));
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QAction* remove_cache_storage = remove_menu->addAction(tr("Remove Cache Storage"));
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QAction* remove_cache_storage = remove_menu->addAction(tr("Remove Cache Storage"));
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QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
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QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
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QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
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QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
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@ -622,6 +626,8 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
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connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
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emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path);
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emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path);
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});
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});
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connect(remove_play_time_data, &QAction::triggered,
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[this, program_id]() { emit RemovePlayTimeRequested(program_id); });
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connect(remove_cache_storage, &QAction::triggered, [this, program_id, path] {
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connect(remove_cache_storage, &QAction::triggered, [this, program_id, path] {
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emit RemoveFileRequested(program_id, GameListRemoveTarget::CacheStorage, path);
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emit RemoveFileRequested(program_id, GameListRemoveTarget::CacheStorage, path);
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});
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});
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@ -790,6 +796,7 @@ void GameList::RetranslateUI() {
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item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
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item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
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item_model->setHeaderData(COLUMN_PLAY_TIME, Qt::Horizontal, tr("Play time"));
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}
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}
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void GameListSearchField::changeEvent(QEvent* event) {
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void GameListSearchField::changeEvent(QEvent* event) {
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@ -817,6 +824,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
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tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
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tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
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tree_view->setColumnHidden(COLUMN_FILE_TYPE, !UISettings::values.show_types);
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tree_view->setColumnHidden(COLUMN_FILE_TYPE, !UISettings::values.show_types);
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tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size);
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tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size);
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tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
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// Delete any rows that might already exist if we're repopulating
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// Delete any rows that might already exist if we're repopulating
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item_model->removeRows(0, item_model->rowCount());
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item_model->removeRows(0, item_model->rowCount());
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@ -825,7 +833,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
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emit ShouldCancelWorker();
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emit ShouldCancelWorker();
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GameListWorker* worker =
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GameListWorker* worker =
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new GameListWorker(vfs, provider, game_dirs, compatibility_list, system);
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new GameListWorker(vfs, provider, game_dirs, compatibility_list, play_time_manager, system);
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connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
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connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
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connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry,
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connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry,
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@ -18,6 +18,7 @@
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#include "core/core.h"
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#include "core/core.h"
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#include "uisettings.h"
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#include "uisettings.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/play_time_manager.h"
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|
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namespace Core {
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namespace Core {
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class System;
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class System;
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@ -75,11 +76,13 @@ public:
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COLUMN_ADD_ONS,
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COLUMN_ADD_ONS,
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COLUMN_FILE_TYPE,
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COLUMN_FILE_TYPE,
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COLUMN_SIZE,
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COLUMN_SIZE,
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COLUMN_PLAY_TIME,
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COLUMN_COUNT, // Number of columns
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COLUMN_COUNT, // Number of columns
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};
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};
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|
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explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
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explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
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FileSys::ManualContentProvider* provider_, Core::System& system_,
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FileSys::ManualContentProvider* provider_,
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PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
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GMainWindow* parent = nullptr);
|
GMainWindow* parent = nullptr);
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~GameList() override;
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~GameList() override;
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|
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@ -113,6 +116,7 @@ signals:
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void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
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void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
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void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
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void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
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const std::string& game_path);
|
const std::string& game_path);
|
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|
void RemovePlayTimeRequested(u64 program_id);
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void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
|
void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
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void VerifyIntegrityRequested(const std::string& game_path);
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void VerifyIntegrityRequested(const std::string& game_path);
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void CopyTIDRequested(u64 program_id);
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void CopyTIDRequested(u64 program_id);
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@ -168,6 +172,7 @@ private:
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|
|
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friend class GameListSearchField;
|
friend class GameListSearchField;
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|
|
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|
const PlayTime::PlayTimeManager& play_time_manager;
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Core::System& system;
|
Core::System& system;
|
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};
|
};
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|
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@ -18,6 +18,7 @@
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#include "common/common_types.h"
|
#include "common/common_types.h"
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#include "common/logging/log.h"
|
#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "common/string_util.h"
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|
#include "yuzu/play_time_manager.h"
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#include "yuzu/uisettings.h"
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#include "yuzu/uisettings.h"
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#include "yuzu/util/util.h"
|
#include "yuzu/util/util.h"
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|
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@ -221,6 +222,31 @@ public:
|
|||||||
}
|
}
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||||||
};
|
};
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|
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|
/**
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|
* GameListItem for Play Time values.
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|
* This object stores the play time of a game in seconds, and its readable
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* representation in minutes/hours
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|
*/
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class GameListItemPlayTime : public GameListItem {
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public:
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static constexpr int PlayTimeRole = SortRole;
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|
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GameListItemPlayTime() = default;
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explicit GameListItemPlayTime(const qulonglong time_seconds) {
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setData(time_seconds, PlayTimeRole);
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}
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|
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void setData(const QVariant& value, int role) override {
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qulonglong time_seconds = value.toULongLong();
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GameListItem::setData(PlayTime::ReadablePlayTime(time_seconds), Qt::DisplayRole);
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GameListItem::setData(value, PlayTimeRole);
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|
}
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|
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bool operator<(const QStandardItem& other) const override {
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|
return data(PlayTimeRole).toULongLong() < other.data(PlayTimeRole).toULongLong();
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|
}
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|
};
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|
|
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class GameListDir : public GameListItem {
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class GameListDir : public GameListItem {
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public:
|
public:
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static constexpr int GameDirRole = Qt::UserRole + 2;
|
static constexpr int GameDirRole = Qt::UserRole + 2;
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|
@ -194,6 +194,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
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const std::size_t size, const std::vector<u8>& icon,
|
const std::size_t size, const std::vector<u8>& icon,
|
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Loader::AppLoader& loader, u64 program_id,
|
Loader::AppLoader& loader, u64 program_id,
|
||||||
const CompatibilityList& compatibility_list,
|
const CompatibilityList& compatibility_list,
|
||||||
|
const PlayTime::PlayTimeManager& play_time_manager,
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||||||
const FileSys::PatchManager& patch) {
|
const FileSys::PatchManager& patch) {
|
||||||
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||||
|
|
||||||
@ -212,6 +213,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
|
|||||||
new GameListItemCompat(compatibility),
|
new GameListItemCompat(compatibility),
|
||||||
new GameListItem(file_type_string),
|
new GameListItem(file_type_string),
|
||||||
new GameListItemSize(size),
|
new GameListItemSize(size),
|
||||||
|
new GameListItemPlayTime(play_time_manager.GetPlayTime(program_id)),
|
||||||
};
|
};
|
||||||
|
|
||||||
const auto patch_versions = GetGameListCachedObject(
|
const auto patch_versions = GetGameListCachedObject(
|
||||||
@ -227,9 +229,12 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
|
|||||||
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
|
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
|
||||||
FileSys::ManualContentProvider* provider_,
|
FileSys::ManualContentProvider* provider_,
|
||||||
QVector<UISettings::GameDir>& game_dirs_,
|
QVector<UISettings::GameDir>& game_dirs_,
|
||||||
const CompatibilityList& compatibility_list_, Core::System& system_)
|
const CompatibilityList& compatibility_list_,
|
||||||
|
const PlayTime::PlayTimeManager& play_time_manager_,
|
||||||
|
Core::System& system_)
|
||||||
: vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_},
|
: vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_},
|
||||||
compatibility_list{compatibility_list_}, system{system_} {}
|
compatibility_list{compatibility_list_},
|
||||||
|
play_time_manager{play_time_manager_}, system{system_} {}
|
||||||
|
|
||||||
GameListWorker::~GameListWorker() = default;
|
GameListWorker::~GameListWorker() = default;
|
||||||
|
|
||||||
@ -280,7 +285,7 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
|
emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
|
||||||
program_id, compatibility_list, patch),
|
program_id, compatibility_list, play_time_manager, patch),
|
||||||
parent_dir);
|
parent_dir);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -357,7 +362,8 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
|||||||
|
|
||||||
emit EntryReady(MakeGameListEntry(physical_name, name,
|
emit EntryReady(MakeGameListEntry(physical_name, name,
|
||||||
Common::FS::GetSize(physical_name), icon,
|
Common::FS::GetSize(physical_name), icon,
|
||||||
*loader, id, compatibility_list, patch),
|
*loader, id, compatibility_list,
|
||||||
|
play_time_manager, patch),
|
||||||
parent_dir);
|
parent_dir);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@ -370,9 +376,10 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
|||||||
const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
|
const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
|
||||||
system.GetContentProvider()};
|
system.GetContentProvider()};
|
||||||
|
|
||||||
emit EntryReady(
|
emit EntryReady(MakeGameListEntry(physical_name, name,
|
||||||
MakeGameListEntry(physical_name, name, Common::FS::GetSize(physical_name),
|
Common::FS::GetSize(physical_name), icon,
|
||||||
icon, *loader, program_id, compatibility_list, patch),
|
*loader, program_id, compatibility_list,
|
||||||
|
play_time_manager, patch),
|
||||||
parent_dir);
|
parent_dir);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -13,6 +13,7 @@
|
|||||||
#include <QString>
|
#include <QString>
|
||||||
|
|
||||||
#include "yuzu/compatibility_list.h"
|
#include "yuzu/compatibility_list.h"
|
||||||
|
#include "yuzu/play_time_manager.h"
|
||||||
|
|
||||||
namespace Core {
|
namespace Core {
|
||||||
class System;
|
class System;
|
||||||
@ -36,7 +37,9 @@ public:
|
|||||||
explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
|
explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
|
||||||
FileSys::ManualContentProvider* provider_,
|
FileSys::ManualContentProvider* provider_,
|
||||||
QVector<UISettings::GameDir>& game_dirs_,
|
QVector<UISettings::GameDir>& game_dirs_,
|
||||||
const CompatibilityList& compatibility_list_, Core::System& system_);
|
const CompatibilityList& compatibility_list_,
|
||||||
|
const PlayTime::PlayTimeManager& play_time_manager_,
|
||||||
|
Core::System& system_);
|
||||||
~GameListWorker() override;
|
~GameListWorker() override;
|
||||||
|
|
||||||
/// Starts the processing of directory tree information.
|
/// Starts the processing of directory tree information.
|
||||||
@ -76,6 +79,7 @@ private:
|
|||||||
FileSys::ManualContentProvider* provider;
|
FileSys::ManualContentProvider* provider;
|
||||||
QVector<UISettings::GameDir>& game_dirs;
|
QVector<UISettings::GameDir>& game_dirs;
|
||||||
const CompatibilityList& compatibility_list;
|
const CompatibilityList& compatibility_list;
|
||||||
|
const PlayTime::PlayTimeManager& play_time_manager;
|
||||||
|
|
||||||
QStringList watch_list;
|
QStringList watch_list;
|
||||||
std::atomic_bool stop_processing;
|
std::atomic_bool stop_processing;
|
||||||
|
@ -150,6 +150,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
|||||||
#include "yuzu/install_dialog.h"
|
#include "yuzu/install_dialog.h"
|
||||||
#include "yuzu/loading_screen.h"
|
#include "yuzu/loading_screen.h"
|
||||||
#include "yuzu/main.h"
|
#include "yuzu/main.h"
|
||||||
|
#include "yuzu/play_time_manager.h"
|
||||||
#include "yuzu/startup_checks.h"
|
#include "yuzu/startup_checks.h"
|
||||||
#include "yuzu/uisettings.h"
|
#include "yuzu/uisettings.h"
|
||||||
#include "yuzu/util/clickable_label.h"
|
#include "yuzu/util/clickable_label.h"
|
||||||
@ -338,6 +339,8 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan
|
|||||||
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
|
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
|
||||||
discord_rpc->Update();
|
discord_rpc->Update();
|
||||||
|
|
||||||
|
play_time_manager = std::make_unique<PlayTime::PlayTimeManager>();
|
||||||
|
|
||||||
system->GetRoomNetwork().Init();
|
system->GetRoomNetwork().Init();
|
||||||
|
|
||||||
RegisterMetaTypes();
|
RegisterMetaTypes();
|
||||||
@ -986,7 +989,7 @@ void GMainWindow::InitializeWidgets() {
|
|||||||
render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system);
|
render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system);
|
||||||
render_window->hide();
|
render_window->hide();
|
||||||
|
|
||||||
game_list = new GameList(vfs, provider.get(), *system, this);
|
game_list = new GameList(vfs, provider.get(), *play_time_manager, *system, this);
|
||||||
ui->horizontalLayout->addWidget(game_list);
|
ui->horizontalLayout->addWidget(game_list);
|
||||||
|
|
||||||
game_list_placeholder = new GameListPlaceholder(this);
|
game_list_placeholder = new GameListPlaceholder(this);
|
||||||
@ -1461,6 +1464,8 @@ void GMainWindow::ConnectWidgetEvents() {
|
|||||||
connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
|
connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
|
||||||
&GMainWindow::OnGameListRemoveInstalledEntry);
|
&GMainWindow::OnGameListRemoveInstalledEntry);
|
||||||
connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
|
connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
|
||||||
|
connect(game_list, &GameList::RemovePlayTimeRequested, this,
|
||||||
|
&GMainWindow::OnGameListRemovePlayTimeData);
|
||||||
connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
|
connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
|
||||||
connect(game_list, &GameList::VerifyIntegrityRequested, this,
|
connect(game_list, &GameList::VerifyIntegrityRequested, this,
|
||||||
&GMainWindow::OnGameListVerifyIntegrity);
|
&GMainWindow::OnGameListVerifyIntegrity);
|
||||||
@ -2535,6 +2540,17 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GMainWindow::OnGameListRemovePlayTimeData(u64 program_id) {
|
||||||
|
if (QMessageBox::question(this, tr("Remove Play Time Data"), tr("Reset play time?"),
|
||||||
|
QMessageBox::Yes | QMessageBox::No,
|
||||||
|
QMessageBox::No) != QMessageBox::Yes) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
play_time_manager->ResetProgramPlayTime(program_id);
|
||||||
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||||
|
}
|
||||||
|
|
||||||
void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) {
|
void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) {
|
||||||
const auto target_file_name = [target] {
|
const auto target_file_name = [target] {
|
||||||
switch (target) {
|
switch (target) {
|
||||||
@ -3358,6 +3374,9 @@ void GMainWindow::OnStartGame() {
|
|||||||
UpdateMenuState();
|
UpdateMenuState();
|
||||||
OnTasStateChanged();
|
OnTasStateChanged();
|
||||||
|
|
||||||
|
play_time_manager->SetProgramId(system->GetApplicationProcessProgramID());
|
||||||
|
play_time_manager->Start();
|
||||||
|
|
||||||
discord_rpc->Update();
|
discord_rpc->Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3373,6 +3392,7 @@ void GMainWindow::OnRestartGame() {
|
|||||||
|
|
||||||
void GMainWindow::OnPauseGame() {
|
void GMainWindow::OnPauseGame() {
|
||||||
emu_thread->SetRunning(false);
|
emu_thread->SetRunning(false);
|
||||||
|
play_time_manager->Stop();
|
||||||
UpdateMenuState();
|
UpdateMenuState();
|
||||||
AllowOSSleep();
|
AllowOSSleep();
|
||||||
}
|
}
|
||||||
@ -3393,6 +3413,9 @@ void GMainWindow::OnStopGame() {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
play_time_manager->Stop();
|
||||||
|
// Update game list to show new play time
|
||||||
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||||
if (OnShutdownBegin()) {
|
if (OnShutdownBegin()) {
|
||||||
OnShutdownBeginDialog();
|
OnShutdownBeginDialog();
|
||||||
} else {
|
} else {
|
||||||
|
@ -81,6 +81,10 @@ namespace DiscordRPC {
|
|||||||
class DiscordInterface;
|
class DiscordInterface;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace PlayTime {
|
||||||
|
class PlayTimeManager;
|
||||||
|
}
|
||||||
|
|
||||||
namespace FileSys {
|
namespace FileSys {
|
||||||
class ContentProvider;
|
class ContentProvider;
|
||||||
class ManualContentProvider;
|
class ManualContentProvider;
|
||||||
@ -323,6 +327,7 @@ private slots:
|
|||||||
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
|
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
|
||||||
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
|
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
|
||||||
const std::string& game_path);
|
const std::string& game_path);
|
||||||
|
void OnGameListRemovePlayTimeData(u64 program_id);
|
||||||
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
|
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
|
||||||
void OnGameListVerifyIntegrity(const std::string& game_path);
|
void OnGameListVerifyIntegrity(const std::string& game_path);
|
||||||
void OnGameListCopyTID(u64 program_id);
|
void OnGameListCopyTID(u64 program_id);
|
||||||
@ -389,6 +394,7 @@ private:
|
|||||||
void RemoveVulkanDriverPipelineCache(u64 program_id);
|
void RemoveVulkanDriverPipelineCache(u64 program_id);
|
||||||
void RemoveAllTransferableShaderCaches(u64 program_id);
|
void RemoveAllTransferableShaderCaches(u64 program_id);
|
||||||
void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
|
void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
|
||||||
|
void RemovePlayTimeData(u64 program_id);
|
||||||
void RemoveCacheStorage(u64 program_id);
|
void RemoveCacheStorage(u64 program_id);
|
||||||
bool SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id,
|
bool SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id,
|
||||||
u64* selected_title_id, u8* selected_content_record_type);
|
u64* selected_title_id, u8* selected_content_record_type);
|
||||||
@ -428,6 +434,7 @@ private:
|
|||||||
|
|
||||||
std::unique_ptr<Core::System> system;
|
std::unique_ptr<Core::System> system;
|
||||||
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
|
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
|
||||||
|
std::unique_ptr<PlayTime::PlayTimeManager> play_time_manager;
|
||||||
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
|
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
|
||||||
|
|
||||||
MultiplayerState* multiplayer_state = nullptr;
|
MultiplayerState* multiplayer_state = nullptr;
|
||||||
|
179
src/yuzu/play_time_manager.cpp
Normal file
179
src/yuzu/play_time_manager.cpp
Normal file
@ -0,0 +1,179 @@
|
|||||||
|
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include "common/alignment.h"
|
||||||
|
#include "common/fs/file.h"
|
||||||
|
#include "common/fs/fs.h"
|
||||||
|
#include "common/fs/path_util.h"
|
||||||
|
#include "common/logging/log.h"
|
||||||
|
#include "common/settings.h"
|
||||||
|
#include "common/thread.h"
|
||||||
|
#include "core/hle/service/acc/profile_manager.h"
|
||||||
|
#include "yuzu/play_time_manager.h"
|
||||||
|
|
||||||
|
namespace PlayTime {
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
struct PlayTimeElement {
|
||||||
|
ProgramId program_id;
|
||||||
|
PlayTime play_time;
|
||||||
|
};
|
||||||
|
|
||||||
|
std::optional<std::filesystem::path> GetCurrentUserPlayTimePath() {
|
||||||
|
const Service::Account::ProfileManager manager;
|
||||||
|
const auto uuid = manager.GetUser(static_cast<s32>(Settings::values.current_user));
|
||||||
|
if (!uuid.has_value()) {
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
return Common::FS::GetYuzuPath(Common::FS::YuzuPath::PlayTimeDir) /
|
||||||
|
uuid->RawString().append(".bin");
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] bool ReadPlayTimeFile(PlayTimeDatabase& out_play_time_db) {
|
||||||
|
const auto filename = GetCurrentUserPlayTimePath();
|
||||||
|
|
||||||
|
if (!filename.has_value()) {
|
||||||
|
LOG_ERROR(Frontend, "Failed to get current user path");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
out_play_time_db.clear();
|
||||||
|
|
||||||
|
if (Common::FS::Exists(filename.value())) {
|
||||||
|
Common::FS::IOFile file{filename.value(), Common::FS::FileAccessMode::Read,
|
||||||
|
Common::FS::FileType::BinaryFile};
|
||||||
|
if (!file.IsOpen()) {
|
||||||
|
LOG_ERROR(Frontend, "Failed to open play time file: {}",
|
||||||
|
Common::FS::PathToUTF8String(filename.value()));
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const size_t num_elements = file.GetSize() / sizeof(PlayTimeElement);
|
||||||
|
std::vector<PlayTimeElement> elements(num_elements);
|
||||||
|
|
||||||
|
if (file.ReadSpan<PlayTimeElement>(elements) != num_elements) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const auto& [program_id, play_time] : elements) {
|
||||||
|
if (program_id != 0) {
|
||||||
|
out_play_time_db[program_id] = play_time;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] bool WritePlayTimeFile(const PlayTimeDatabase& play_time_db) {
|
||||||
|
const auto filename = GetCurrentUserPlayTimePath();
|
||||||
|
|
||||||
|
if (!filename.has_value()) {
|
||||||
|
LOG_ERROR(Frontend, "Failed to get current user path");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Common::FS::IOFile file{filename.value(), Common::FS::FileAccessMode::Write,
|
||||||
|
Common::FS::FileType::BinaryFile};
|
||||||
|
if (!file.IsOpen()) {
|
||||||
|
LOG_ERROR(Frontend, "Failed to open play time file: {}",
|
||||||
|
Common::FS::PathToUTF8String(filename.value()));
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<PlayTimeElement> elements;
|
||||||
|
elements.reserve(play_time_db.size());
|
||||||
|
|
||||||
|
for (auto& [program_id, play_time] : play_time_db) {
|
||||||
|
if (program_id != 0) {
|
||||||
|
elements.push_back(PlayTimeElement{program_id, play_time});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return file.WriteSpan<PlayTimeElement>(elements) == elements.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
PlayTimeManager::PlayTimeManager() {
|
||||||
|
if (!ReadPlayTimeFile(database)) {
|
||||||
|
LOG_ERROR(Frontend, "Failed to read play time database! Resetting to default.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayTimeManager::~PlayTimeManager() {
|
||||||
|
Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayTimeManager::SetProgramId(u64 program_id) {
|
||||||
|
running_program_id = program_id;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayTimeManager::Start() {
|
||||||
|
play_time_thread = std::jthread([&](std::stop_token stop_token) { AutoTimestamp(stop_token); });
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayTimeManager::Stop() {
|
||||||
|
play_time_thread = {};
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayTimeManager::AutoTimestamp(std::stop_token stop_token) {
|
||||||
|
Common::SetCurrentThreadName("PlayTimeReport");
|
||||||
|
|
||||||
|
using namespace std::literals::chrono_literals;
|
||||||
|
using std::chrono::seconds;
|
||||||
|
using std::chrono::steady_clock;
|
||||||
|
|
||||||
|
auto timestamp = steady_clock::now();
|
||||||
|
|
||||||
|
const auto GetDuration = [&]() -> u64 {
|
||||||
|
const auto last_timestamp = std::exchange(timestamp, steady_clock::now());
|
||||||
|
const auto duration = std::chrono::duration_cast<seconds>(timestamp - last_timestamp);
|
||||||
|
return static_cast<u64>(duration.count());
|
||||||
|
};
|
||||||
|
|
||||||
|
while (!stop_token.stop_requested()) {
|
||||||
|
Common::StoppableTimedWait(stop_token, 30s);
|
||||||
|
|
||||||
|
database[running_program_id] += GetDuration();
|
||||||
|
Save();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayTimeManager::Save() {
|
||||||
|
if (!WritePlayTimeFile(database)) {
|
||||||
|
LOG_ERROR(Frontend, "Failed to update play time database!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
u64 PlayTimeManager::GetPlayTime(u64 program_id) const {
|
||||||
|
auto it = database.find(program_id);
|
||||||
|
if (it != database.end()) {
|
||||||
|
return it->second;
|
||||||
|
} else {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayTimeManager::ResetProgramPlayTime(u64 program_id) {
|
||||||
|
database.erase(program_id);
|
||||||
|
Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
QString ReadablePlayTime(qulonglong time_seconds) {
|
||||||
|
if (time_seconds == 0) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
const auto time_minutes = std::max(static_cast<double>(time_seconds) / 60, 1.0);
|
||||||
|
const auto time_hours = static_cast<double>(time_seconds) / 3600;
|
||||||
|
const bool is_minutes = time_minutes < 60;
|
||||||
|
const char* unit = is_minutes ? "m" : "h";
|
||||||
|
const auto value = is_minutes ? time_minutes : time_hours;
|
||||||
|
|
||||||
|
return QStringLiteral("%L1 %2")
|
||||||
|
.arg(value, 0, 'f', !is_minutes && time_seconds % 60 != 0)
|
||||||
|
.arg(QString::fromUtf8(unit));
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace PlayTime
|
44
src/yuzu/play_time_manager.h
Normal file
44
src/yuzu/play_time_manager.h
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <QString>
|
||||||
|
|
||||||
|
#include <map>
|
||||||
|
|
||||||
|
#include "common/common_funcs.h"
|
||||||
|
#include "common/common_types.h"
|
||||||
|
#include "common/polyfill_thread.h"
|
||||||
|
|
||||||
|
namespace PlayTime {
|
||||||
|
|
||||||
|
using ProgramId = u64;
|
||||||
|
using PlayTime = u64;
|
||||||
|
using PlayTimeDatabase = std::map<ProgramId, PlayTime>;
|
||||||
|
|
||||||
|
class PlayTimeManager {
|
||||||
|
public:
|
||||||
|
explicit PlayTimeManager();
|
||||||
|
~PlayTimeManager();
|
||||||
|
|
||||||
|
YUZU_NON_COPYABLE(PlayTimeManager);
|
||||||
|
YUZU_NON_MOVEABLE(PlayTimeManager);
|
||||||
|
|
||||||
|
u64 GetPlayTime(u64 program_id) const;
|
||||||
|
void ResetProgramPlayTime(u64 program_id);
|
||||||
|
void SetProgramId(u64 program_id);
|
||||||
|
void Start();
|
||||||
|
void Stop();
|
||||||
|
|
||||||
|
private:
|
||||||
|
PlayTimeDatabase database;
|
||||||
|
u64 running_program_id;
|
||||||
|
std::jthread play_time_thread;
|
||||||
|
void AutoTimestamp(std::stop_token stop_token);
|
||||||
|
void Save();
|
||||||
|
};
|
||||||
|
|
||||||
|
QString ReadablePlayTime(qulonglong time_seconds);
|
||||||
|
|
||||||
|
} // namespace PlayTime
|
@ -183,6 +183,9 @@ struct Values {
|
|||||||
Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
|
Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
|
||||||
Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};
|
Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};
|
||||||
|
|
||||||
|
// Play time
|
||||||
|
Setting<bool> show_play_time{linkage, true, "show_play_time", Category::UiGameList};
|
||||||
|
|
||||||
bool configuration_applied;
|
bool configuration_applied;
|
||||||
bool reset_to_defaults;
|
bool reset_to_defaults;
|
||||||
bool shortcut_already_warned{false};
|
bool shortcut_already_warned{false};
|
||||||
|
Loading…
Reference in New Issue
Block a user