From 85fc7e584ef9d64bae3269e7993bbf919bd10640 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 18 May 2021 21:07:18 -0300 Subject: [PATCH] HACK: Bind stages before and after bindings Works around a bug where program parameters are only applied to the current stage, and this one wasn't bound at the moment. Affects all SSBO usages on GLASM. --- .../renderer_opengl/gl_graphics_program.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/src/video_core/renderer_opengl/gl_graphics_program.cpp b/src/video_core/renderer_opengl/gl_graphics_program.cpp index 7c0bf7bc80..4ac0265023 100644 --- a/src/video_core/renderer_opengl/gl_graphics_program.cpp +++ b/src/video_core/renderer_opengl/gl_graphics_program.cpp @@ -240,6 +240,17 @@ void GraphicsProgram::Configure(bool is_indexed) { buffer_cache.UpdateGraphicsBuffers(is_indexed); buffer_cache.BindHostGeometryBuffers(is_indexed); + // FIXME: Unhack this + if (assembly_programs[0].handle != 0) { + // TODO: State track this + glEnable(GL_VERTEX_PROGRAM_NV); + glEnable(GL_FRAGMENT_PROGRAM_NV); + glBindProgramARB(GL_VERTEX_PROGRAM_NV, assembly_programs[0].handle); + glBindProgramARB(GL_FRAGMENT_PROGRAM_NV, assembly_programs[4].handle); + program_manager.BindProgram(0); + } else { + program_manager.BindProgram(program.handle); + } const ImageId* views_it{image_view_ids.data()}; GLsizei texture_binding = 0; GLsizei image_binding = 0;