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gl_rasterizer: Fixup for #1723.
On invalidating the streaming buffer, we need to reupload all vertex buffers. But we don't need to reconfigure the vertex format. This was a (silly) misstake in #1723. Thanks at Rodrigo for discovering the issue. Fun fact, as configuring the vertex format also invalidate the vertex buffer, this misstake had no affect on the behavior.
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@ -668,7 +668,7 @@ void RasterizerOpenGL::DrawArrays() {
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bool invalidate = buffer_cache.Map(buffer_size);
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if (invalidate) {
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// As all cached buffers are invalidated, we need to recheck their state.
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gpu.dirty_flags.vertex_attrib_format = 0xFFFFFFFF;
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gpu.dirty_flags.vertex_array = 0xFFFFFFFF;
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}
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SetupVertexFormat();
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