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shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat
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@ -1749,6 +1749,10 @@ private:
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}
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Expression ImageLoad(Operation operation) {
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if (!device.IsShaderStorageImageReadWithoutFormatSupported()) {
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return {v_float_zero, Type::Float};
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}
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const auto& meta{std::get<MetaImage>(operation.GetMeta())};
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const Id coords = GetCoordinates(operation, Type::Int);
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