diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 93057ebb9a..bd40356a1b 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -340,11 +340,13 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile const auto qualifier{stage == Stage::TessellationControl ? "out" : "in"}; header += fmt::format("layout(location={})patch {} vec4 patch{};", index, qualifier, index); } - for (size_t index = 0; index < info.stores_frag_color.size(); ++index) { - if (!info.stores_frag_color[index] && !profile.need_declared_frag_colors) { - continue; + if (stage == Stage::Fragment) { + for (size_t index = 0; index < info.stores_frag_color.size(); ++index) { + if (!info.stores_frag_color[index] && !profile.need_declared_frag_colors) { + continue; + } + header += fmt::format("layout(location={})out vec4 frag_color{};", index, index); } - header += fmt::format("layout(location={})out vec4 frag_color{};", index, index); } for (size_t index = 0; index < info.stores_generics.size(); ++index) { // TODO: Properly resolve attribute issues