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synced 2024-08-23 03:30:41 +02:00
Fix image update/download error when width too small
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71313509f7
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894cc9d876
@ -317,13 +317,12 @@ void AttachTexture(GLuint fbo, GLenum attachment, const ImageView* image_view) {
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}
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}
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OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_format) {
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OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_format,
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GLsizei gl_num_levels) {
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const GLenum target = ImageTarget(info);
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const GLsizei width = info.size.width;
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const GLsizei height = info.size.height;
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const GLsizei depth = info.size.depth;
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const int max_host_mip_levels = std::bit_width(info.size.width);
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const GLsizei num_levels = std::min(info.resources.levels, max_host_mip_levels);
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const GLsizei num_layers = info.resources.layers;
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const GLsizei num_samples = info.num_samples;
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@ -335,10 +334,10 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
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}
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switch (target) {
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case GL_TEXTURE_1D_ARRAY:
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glTextureStorage2D(handle, num_levels, gl_internal_format, width, num_layers);
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glTextureStorage2D(handle, gl_num_levels, gl_internal_format, width, num_layers);
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break;
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case GL_TEXTURE_2D_ARRAY:
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glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, num_layers);
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glTextureStorage3D(handle, gl_num_levels, gl_internal_format, width, height, num_layers);
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break;
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
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// TODO: Where should 'fixedsamplelocations' come from?
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@ -348,10 +347,10 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
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break;
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}
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case GL_TEXTURE_RECTANGLE:
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glTextureStorage2D(handle, num_levels, gl_internal_format, width, height);
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glTextureStorage2D(handle, gl_num_levels, gl_internal_format, width, height);
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break;
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case GL_TEXTURE_3D:
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glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, depth);
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glTextureStorage3D(handle, gl_num_levels, gl_internal_format, width, height, depth);
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break;
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case GL_TEXTURE_BUFFER:
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UNREACHABLE();
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@ -686,7 +685,9 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_,
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gl_format = tuple.format;
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gl_type = tuple.type;
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}
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texture = MakeImage(info, gl_internal_format);
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const int max_host_mip_levels = std::bit_width(info.size.width);
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gl_num_levels = std::min(info.resources.levels, max_host_mip_levels);
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texture = MakeImage(info, gl_internal_format, gl_num_levels);
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current_texture = texture.handle;
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if (runtime->device.HasDebuggingToolAttached()) {
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const std::string name = VideoCommon::Name(*this);
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@ -714,6 +715,9 @@ void Image::UploadMemory(const ImageBufferMap& map,
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u32 current_image_height = std::numeric_limits<u32>::max();
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for (const VideoCommon::BufferImageCopy& copy : copies) {
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if (copy.image_subresource.base_level >= gl_num_levels) {
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continue;
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}
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if (current_row_length != copy.buffer_row_length) {
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current_row_length = copy.buffer_row_length;
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glPixelStorei(GL_UNPACK_ROW_LENGTH, current_row_length);
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@ -743,6 +747,9 @@ void Image::DownloadMemory(ImageBufferMap& map,
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u32 current_image_height = std::numeric_limits<u32>::max();
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for (const VideoCommon::BufferImageCopy& copy : copies) {
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if (copy.image_subresource.base_level >= gl_num_levels) {
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continue;
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}
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if (current_row_length != copy.buffer_row_length) {
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current_row_length = copy.buffer_row_length;
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glPixelStorei(GL_PACK_ROW_LENGTH, current_row_length);
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@ -782,7 +789,7 @@ GLuint Image::StorageHandle() noexcept {
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}
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store_view.Create();
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glTextureView(store_view.handle, ImageTarget(info), current_texture, GL_RGBA8, 0,
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info.resources.levels, 0, info.resources.layers);
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gl_num_levels, 0, info.resources.layers);
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return store_view.handle;
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default:
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return current_texture;
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@ -946,7 +953,7 @@ void Image::Scale(bool up_scale) {
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auto dst_info = info;
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dst_info.size.width = scaled_width;
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dst_info.size.height = scaled_height;
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upscaled_backup = MakeImage(dst_info, gl_internal_format);
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upscaled_backup = MakeImage(dst_info, gl_internal_format, gl_num_levels);
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}
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const u32 src_width = up_scale ? original_width : scaled_width;
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const u32 src_height = up_scale ? original_height : scaled_height;
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@ -219,6 +219,7 @@ private:
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GLenum gl_internal_format = GL_NONE;
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GLenum gl_format = GL_NONE;
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GLenum gl_type = GL_NONE;
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GLsizei gl_num_levels{};
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TextureCacheRuntime* runtime{};
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GLuint current_texture{};
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};
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