diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp index 4903e9d8e1..d1fe84a5f6 100644 --- a/src/shader_recompiler/backend/glasm/emit_context.cpp +++ b/src/shader_recompiler/backend/glasm/emit_context.cpp @@ -4,6 +4,7 @@ #include +#include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/frontend/ir/program.h" @@ -22,7 +23,7 @@ std::string_view InterpDecorator(Interpolation interp) { } } // Anonymous namespace -EmitContext::EmitContext(IR::Program& program) { +EmitContext::EmitContext(IR::Program& program, Bindings& bindings) : info{program.info} { // FIXME: Temporary partial implementation u32 cbuf_index{}; for (const auto& desc : program.info.constant_buffer_descriptors) { @@ -79,6 +80,13 @@ EmitContext::EmitContext(IR::Program& program) { Add("OUTPUT out_attr{}[]={{result.attrib[{}..{}]}};", index, index, index); } } + const size_t num_textures{program.info.texture_descriptors.size()}; + texture_bindings.resize(num_textures); + for (size_t index = 0; index < num_textures; ++index) { + const auto& desc{program.info.texture_descriptors[index]}; + texture_bindings[index] = bindings.texture; + bindings.texture += desc.count; + } } } // namespace Shader::Backend::GLASM diff --git a/src/shader_recompiler/backend/glasm/emit_context.h b/src/shader_recompiler/backend/glasm/emit_context.h index 4efe42adad..084635c77c 100644 --- a/src/shader_recompiler/backend/glasm/emit_context.h +++ b/src/shader_recompiler/backend/glasm/emit_context.h @@ -6,11 +6,20 @@ #include #include +#include #include #include "shader_recompiler/backend/glasm/reg_alloc.h" +namespace Shader { +struct Info; +} + +namespace Shader::Backend { +struct Bindings; +} + namespace Shader::IR { class Inst; struct Program; @@ -20,7 +29,7 @@ namespace Shader::Backend::GLASM { class EmitContext { public: - explicit EmitContext(IR::Program& program); + explicit EmitContext(IR::Program& program, Bindings& bindings); template void Add(const char* format_str, IR::Inst& inst, Args&&... args) { @@ -45,6 +54,9 @@ public: std::string code; RegAlloc reg_alloc{*this}; + const Info& info; + + std::vector texture_bindings; std::string_view stage_name = "invalid"; }; diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp index a893fa3fbe..edf6f5e13e 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp @@ -312,8 +312,8 @@ std::string_view StageHeader(Stage stage) { } } // Anonymous namespace -std::string EmitGLASM(const Profile&, IR::Program& program, Bindings&) { - EmitContext ctx{program}; +std::string EmitGLASM(const Profile&, IR::Program& program, Bindings& bindings) { + EmitContext ctx{program, bindings}; Precolor(ctx, program); EmitCode(ctx, program); std::string header{StageHeader(program.stage)}; diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index c10ea2f60b..b84b36b9dd 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -302,7 +302,7 @@ std::unique_ptr ShaderCache::CreateGraphicsProgram( const size_t stage_index{index - 1}; infos[stage_index] = &program.info; if (device.UseAssemblyShaders()) { - const std::string code{EmitGLASM(profile, program)}; + const std::string code{EmitGLASM(profile, program, binding)}; assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index)); } else { const std::vector code{EmitSPIRV(profile, program, binding)};