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shader/shader_ir: Fix clip distance usage stores
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@ -135,8 +135,7 @@ Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buff
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break;
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case Attribute::Index::ClipDistances0123:
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case Attribute::Index::ClipDistances4567: {
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const auto clip_index =
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static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element);
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const u64 clip_index = (index == Attribute::Index::ClipDistances4567 ? 4 : 0) + element;
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used_clip_distances.at(clip_index) = true;
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break;
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}
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