Merge pull request #792 from lioncash/retval

gl_shader_decompiler: Correct return value of WriteTexsInstruction()
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bunnei 2018-07-23 20:06:48 -07:00 committed by GitHub
commit 92304181d5
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@ -756,8 +756,8 @@ private:
}
}
std::string WriteTexsInstruction(const Instruction& instr, const std::string& coord,
const std::string& texture) {
void WriteTexsInstruction(const Instruction& instr, const std::string& coord,
const std::string& texture) {
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
shader.AddLine('{');