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Implement VI ConvertScalingMode (#1475)
* Implement VI ConvertScalingMode * Fixed push enum * Scale mode now uses Nintendo scale mode as an enum as well
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@ -968,6 +968,54 @@ private:
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rb.PushCopyObjects(vsync_event);
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}
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enum class ConvertedScaleMode : u64 {
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None = 0, // VI seems to name this as "Unknown" but lots of games pass it, assume it's no
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// scaling/default
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Freeze = 1,
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ScaleToWindow = 2,
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Crop = 3,
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NoCrop = 4,
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};
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// This struct is different, currently it's 1:1 but this might change in the future.
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enum class NintendoScaleMode : u32 {
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None = 0,
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Freeze = 1,
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ScaleToWindow = 2,
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Crop = 3,
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NoCrop = 4,
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};
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void ConvertScalingMode(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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auto mode = rp.PopEnum<NintendoScaleMode>();
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LOG_DEBUG(Service_VI, "called mode={}", static_cast<u32>(mode));
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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switch (mode) {
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case NintendoScaleMode::None:
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rb.PushEnum(ConvertedScaleMode::None);
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break;
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case NintendoScaleMode::Freeze:
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rb.PushEnum(ConvertedScaleMode::Freeze);
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break;
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case NintendoScaleMode::ScaleToWindow:
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rb.PushEnum(ConvertedScaleMode::ScaleToWindow);
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break;
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case NintendoScaleMode::Crop:
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rb.PushEnum(ConvertedScaleMode::Crop);
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break;
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case NintendoScaleMode::NoCrop:
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rb.PushEnum(ConvertedScaleMode::NoCrop);
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break;
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default:
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UNIMPLEMENTED_MSG("Unknown scaling mode {}", static_cast<u32>(mode));
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rb.PushEnum(ConvertedScaleMode::None);
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break;
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}
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}
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std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
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};
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@ -991,7 +1039,7 @@ IApplicationDisplayService::IApplicationDisplayService(
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{2030, &IApplicationDisplayService::CreateStrayLayer, "CreateStrayLayer"},
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{2031, &IApplicationDisplayService::DestroyStrayLayer, "DestroyStrayLayer"},
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{2101, &IApplicationDisplayService::SetLayerScalingMode, "SetLayerScalingMode"},
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{2102, nullptr, "ConvertScalingMode"},
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{2102, &IApplicationDisplayService::ConvertScalingMode, "ConvertScalingMode"},
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{2450, nullptr, "GetIndirectLayerImageMap"},
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{2451, nullptr, "GetIndirectLayerImageCropMap"},
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{2460, nullptr, "GetIndirectLayerImageRequiredMemoryInfo"},
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