video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()

Tidies it up a little bit visually.
This commit is contained in:
Lioncash 2019-11-27 05:53:40 -05:00
parent 930e311526
commit 9403979c22

View File

@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <tuple>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
@ -101,8 +102,8 @@ bool ConstBufferLocker::IsConsistent() const {
}
bool ConstBufferLocker::HasEqualKeys(const ConstBufferLocker& rhs) const {
return keys == rhs.keys && bound_samplers == rhs.bound_samplers &&
bindless_samplers == rhs.bindless_samplers;
return std::tie(keys, bound_samplers, bindless_samplers) ==
std::tie(rhs.keys, rhs.bound_samplers, rhs.bindless_samplers);
}
} // namespace VideoCommon::Shader