mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-08-22 05:53:22 +02:00
gl_shader_decompiler: Implement TextureCube for TEX.
This commit is contained in:
parent
ea99819f37
commit
948002635f
@ -1525,6 +1525,14 @@ private:
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureType::TextureCube: {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
|
||||
ASSERT(instr.gpr20.Value() == Register::ZeroIndex);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
|
||||
static_cast<u32>(instr.tex.texture_type.Value()));
|
||||
|
Loading…
Reference in New Issue
Block a user