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https://github.com/yuzu-emu/yuzu.git
synced 2024-08-21 14:13:22 +02:00
audio_core: Flush stream when not playing anything
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parent
55af5bda55
commit
957ddab679
@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <atomic>
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#include <cstring>
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#include "audio_core/cubeb_sink.h"
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#include "audio_core/stream.h"
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@ -81,6 +82,10 @@ public:
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return queue.Size() / num_channels;
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}
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void Flush() override {
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should_flush = true;
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}
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u32 GetNumChannels() const {
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return num_channels;
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}
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@ -94,6 +99,7 @@ private:
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Common::RingBuffer<s16, 0x10000> queue;
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std::array<s16, 2> last_frame;
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std::atomic<bool> should_flush{};
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TimeStretcher time_stretch;
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static long DataCallback(cubeb_stream* stream, void* user_data, const void* input_buffer,
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@ -163,6 +169,11 @@ long CubebSinkStream::DataCallback(cubeb_stream* stream, void* user_data, const
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s16* const out{reinterpret_cast<s16*>(buffer)};
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const size_t out_frames = impl->time_stretch.Process(in.data(), num_in, out, num_frames);
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samples_written = out_frames * num_channels;
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if (impl->should_flush) {
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impl->time_stretch.Flush();
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impl->should_flush = false;
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}
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} else {
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samples_written = impl->queue.Pop(buffer, samples_to_write);
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}
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@ -25,6 +25,8 @@ private:
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size_t SamplesInQueue(u32 /*num_channels*/) const override {
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return 0;
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}
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void Flush() override {}
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} null_sink_stream;
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};
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@ -27,6 +27,8 @@ public:
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virtual void EnqueueSamples(u32 num_channels, const std::vector<s16>& samples) = 0;
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virtual std::size_t SamplesInQueue(u32 num_channels) const = 0;
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virtual void Flush() = 0;
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};
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using SinkStreamPtr = std::unique_ptr<SinkStream>;
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@ -73,6 +73,7 @@ static void VolumeAdjustSamples(std::vector<s16>& samples) {
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void Stream::PlayNextBuffer() {
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if (!IsPlaying()) {
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// Ensure we are in playing state before playing the next buffer
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sink_stream.Flush();
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return;
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}
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@ -83,6 +84,7 @@ void Stream::PlayNextBuffer() {
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if (queued_buffers.empty()) {
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// No queued buffers - we are effectively paused
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sink_stream.Flush();
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return;
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}
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@ -22,6 +22,10 @@ void TimeStretcher::Clear() {
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m_sound_touch.clear();
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}
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void TimeStretcher::Flush() {
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m_sound_touch.flush();
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}
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size_t TimeStretcher::Process(const s16* in, size_t num_in, s16* out, size_t num_out) {
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const double time_delta = static_cast<double>(num_out) / m_sample_rate; // seconds
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@ -24,6 +24,8 @@ public:
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void Clear();
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void Flush();
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private:
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u32 m_sample_rate;
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u32 m_channel_count;
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