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glsl: Add gl_ViewportIndex out attribute
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@ -151,6 +151,9 @@ void SetupOutPerVertex(Stage stage, const Info& info, std::string& header) {
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header += "float gl_ClipDistance[];";
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header += "float gl_ClipDistance[];";
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}
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}
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header += "};\n";
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header += "};\n";
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if (info.stores_viewport_index) {
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header += "out int gl_ViewportIndex;";
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}
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}
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}
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} // namespace
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} // namespace
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@ -264,7 +267,6 @@ void EmitContext::SetupExtensions(std::string&) {
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}
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}
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if (info.stores_viewport_index) {
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if (info.stores_viewport_index) {
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header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
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header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
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header += "#extension GL_NV_viewport_array2 : enable\n";
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}
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}
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}
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}
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