mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-08-21 14:23:22 +02:00
Merge pull request #4025 from Morph1984/intel-proprietary-compute
gl_device: Enable compute shaders for Intel proprietary drivers
This commit is contained in:
commit
a280822c82
@ -166,8 +166,6 @@ Device::Device() : base_bindings{BuildBaseBindings()} {
|
||||
|
||||
const bool is_nvidia = vendor == "NVIDIA Corporation";
|
||||
const bool is_amd = vendor == "ATI Technologies Inc.";
|
||||
const bool is_intel = vendor == "Intel";
|
||||
const bool is_intel_proprietary = is_intel && std::strstr(renderer, "Mesa") == nullptr;
|
||||
|
||||
uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
|
||||
shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
|
||||
@ -182,7 +180,6 @@ Device::Device() : base_bindings{BuildBaseBindings()} {
|
||||
has_variable_aoffi = TestVariableAoffi();
|
||||
has_component_indexing_bug = is_amd;
|
||||
has_precise_bug = TestPreciseBug();
|
||||
has_broken_compute = is_intel_proprietary;
|
||||
has_fast_buffer_sub_data = is_nvidia;
|
||||
use_assembly_shaders = Settings::values.use_assembly_shaders && GLAD_GL_NV_gpu_program5 &&
|
||||
GLAD_GL_NV_compute_program5;
|
||||
@ -206,7 +203,6 @@ Device::Device(std::nullptr_t) {
|
||||
has_image_load_formatted = true;
|
||||
has_variable_aoffi = true;
|
||||
has_component_indexing_bug = false;
|
||||
has_broken_compute = false;
|
||||
has_precise_bug = false;
|
||||
}
|
||||
|
||||
|
@ -80,10 +80,6 @@ public:
|
||||
return has_precise_bug;
|
||||
}
|
||||
|
||||
bool HasBrokenCompute() const {
|
||||
return has_broken_compute;
|
||||
}
|
||||
|
||||
bool HasFastBufferSubData() const {
|
||||
return has_fast_buffer_sub_data;
|
||||
}
|
||||
@ -109,7 +105,6 @@ private:
|
||||
bool has_variable_aoffi{};
|
||||
bool has_component_indexing_bug{};
|
||||
bool has_precise_bug{};
|
||||
bool has_broken_compute{};
|
||||
bool has_fast_buffer_sub_data{};
|
||||
bool use_assembly_shaders{};
|
||||
};
|
||||
|
@ -655,10 +655,6 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
||||
if (device.HasBrokenCompute()) {
|
||||
return;
|
||||
}
|
||||
|
||||
buffer_cache.Acquire();
|
||||
current_cbuf = 0;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user