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hid: Get rid of undefined behavior
Modifying a variable twice across a sequence point.
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@ -58,7 +58,7 @@ void Update() {
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mem->pad.current_state.hex = state.hex;
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mem->pad.current_state.hex = state.hex;
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mem->pad.index = next_pad_index;
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mem->pad.index = next_pad_index;
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++next_touch_index %= mem->pad.entries.size();
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next_touch_index = (next_touch_index + 1) % mem->pad.entries.size();
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// Get the previous Pad state
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// Get the previous Pad state
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u32 last_entry_index = (mem->pad.index - 1) % mem->pad.entries.size();
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u32 last_entry_index = (mem->pad.index - 1) % mem->pad.entries.size();
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@ -88,7 +88,7 @@ void Update() {
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}
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}
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mem->touch.index = next_touch_index;
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mem->touch.index = next_touch_index;
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++next_touch_index %= mem->touch.entries.size();
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next_touch_index = (next_touch_index + 1) % mem->touch.entries.size();
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// Get the current touch entry
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// Get the current touch entry
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TouchDataEntry* touch_entry = &mem->touch.entries[mem->touch.index];
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TouchDataEntry* touch_entry = &mem->touch.entries[mem->touch.index];
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