diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 27190cc450..6d5b7a99c7 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -664,6 +664,11 @@ private: } switch (opcode->GetId()) { + case OpCode::Id::MOV_C: { + regs.SetRegisterToFloat(instr.gpr0, 0, op_b, 1, 1); + break; + } + case OpCode::Id::MOV32_IMM: { // mov32i doesn't have abs or neg bits. regs.SetRegisterToFloat(instr.gpr0, 0, GetImmediate32(instr), 1, 1);