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android: Fix fps counter not showing up
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ec048361af
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@ -33,6 +33,7 @@ import org.yuzu.yuzu_emu.model.Game
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import org.yuzu.yuzu_emu.utils.DirectoryInitialization
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import org.yuzu.yuzu_emu.utils.DirectoryInitialization
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import org.yuzu.yuzu_emu.utils.DirectoryInitialization.DirectoryInitializationState
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import org.yuzu.yuzu_emu.utils.DirectoryInitialization.DirectoryInitializationState
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import org.yuzu.yuzu_emu.utils.DirectoryStateReceiver
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import org.yuzu.yuzu_emu.utils.DirectoryStateReceiver
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import org.yuzu.yuzu_emu.utils.EmulationMenuSettings
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import org.yuzu.yuzu_emu.utils.InsetsHelper
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import org.yuzu.yuzu_emu.utils.InsetsHelper
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import org.yuzu.yuzu_emu.utils.Log
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import org.yuzu.yuzu_emu.utils.Log
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import org.yuzu.yuzu_emu.utils.SerializableHelper.parcelable
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import org.yuzu.yuzu_emu.utils.SerializableHelper.parcelable
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@ -221,8 +222,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
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}
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}
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private fun updateShowFpsOverlay() {
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private fun updateShowFpsOverlay() {
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// TODO: Create a setting so that this actually works...
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if (EmulationMenuSettings.showFps) {
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if (true) {
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val SYSTEM_FPS = 0
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val SYSTEM_FPS = 0
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val FPS = 1
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val FPS = 1
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val FRAMETIME = 2
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val FRAMETIME = 2
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@ -238,6 +238,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
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}
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}
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}
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}
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perfStatsUpdateHandler.post(perfStatsUpdater!!)
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perfStatsUpdateHandler.post(perfStatsUpdater!!)
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binding.showFpsText.text = resources.getString(R.string.emulation_game_loading)
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binding.showFpsText.visibility = View.VISIBLE
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binding.showFpsText.visibility = View.VISIBLE
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} else {
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} else {
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if (perfStatsUpdater != null) {
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if (perfStatsUpdater != null) {
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@ -46,7 +46,7 @@ object EmulationMenuSettings {
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.apply()
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.apply()
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}
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}
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var showFps: Boolean
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var showFps: Boolean
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get() = preferences.getBoolean(Settings.PREF_MENU_SETTINGS_SHOW_FPS, false)
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get() = preferences.getBoolean(Settings.PREF_MENU_SETTINGS_SHOW_FPS, true)
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set(value) {
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set(value) {
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preferences.edit()
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preferences.edit()
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.putBoolean(Settings.PREF_MENU_SETTINGS_SHOW_FPS, value)
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.putBoolean(Settings.PREF_MENU_SETTINGS_SHOW_FPS, value)
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@ -20,6 +20,14 @@
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android:focusable="false"
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android:focusable="false"
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android:focusableInTouchMode="false" />
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android:focusableInTouchMode="false" />
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<!-- This is the onscreen input overlay -->
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<org.yuzu.yuzu_emu.overlay.InputOverlay
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android:id="@+id/surface_input_overlay"
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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android:focusable="true"
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android:focusableInTouchMode="true" />
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<TextView
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<TextView
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android:id="@+id/show_fps_text"
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android:id="@+id/show_fps_text"
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android:layout_width="wrap_content"
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android:layout_width="wrap_content"
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@ -33,14 +41,6 @@
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android:textColor="@android:color/white"
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android:textColor="@android:color/white"
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android:textSize="12sp" />
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android:textSize="12sp" />
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<!-- This is the onscreen input overlay -->
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<org.yuzu.yuzu_emu.overlay.InputOverlay
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android:id="@+id/surface_input_overlay"
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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android:focusable="true"
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android:focusableInTouchMode="true" />
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<Button
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<Button
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style="@style/Widget.Material3.Button.ElevatedButton"
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style="@style/Widget.Material3.Button.ElevatedButton"
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android:id="@+id/done_control_config"
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android:id="@+id/done_control_config"
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@ -91,6 +91,7 @@
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<string name="emulation_pause">Pause Emulation</string>
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<string name="emulation_pause">Pause Emulation</string>
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<string name="emulation_unpause">Unpause Emulation</string>
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<string name="emulation_unpause">Unpause Emulation</string>
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<string name="emulation_input_overlay">Input Overlay</string>
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<string name="emulation_input_overlay">Input Overlay</string>
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<string name="emulation_game_loading">Game loading…</string>
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<string name="load_settings">Loading Settings…</string>
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<string name="load_settings">Loading Settings…</string>
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