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shader_bytecode: Lay out the Ipa-related enums better
This is more consistent with the surrounding enums.
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@ -314,8 +314,18 @@ enum class TextureMiscMode : u64 {
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PTP,
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};
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enum class IpaInterpMode : u64 { Linear = 0, Perspective = 1, Flat = 2, Sc = 3 };
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enum class IpaSampleMode : u64 { Default = 0, Centroid = 1, Offset = 2 };
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enum class IpaInterpMode : u64 {
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Linear = 0,
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Perspective = 1,
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Flat = 2,
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Sc = 3,
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};
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enum class IpaSampleMode : u64 {
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Default = 0,
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Centroid = 1,
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Offset = 2,
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};
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struct IpaMode {
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IpaInterpMode interpolation_mode;
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