diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h index e30bf094aa..5dbbc7e61e 100644 --- a/src/shader_recompiler/environment.h +++ b/src/shader_recompiler/environment.h @@ -59,8 +59,8 @@ public: return start_address; } - [[nodiscard]] bool IsPropietaryDriver() const noexcept { - return is_propietary_driver; + [[nodiscard]] bool IsProprietaryDriver() const noexcept { + return is_proprietary_driver; } protected: @@ -68,7 +68,7 @@ protected: std::array gp_passthrough_mask{}; Stage stage{}; u32 start_address{}; - bool is_propietary_driver{}; + bool is_proprietary_driver{}; }; } // namespace Shader diff --git a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp index e4a73a360a..12d7b2d7fa 100644 --- a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp +++ b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp @@ -1084,7 +1084,7 @@ void ConstantPropagation(Environment& env, IR::Block& block, IR::Inst& inst) { if (env.HasHLEMacroState()) { FoldConstBuffer(env, block, inst); } - if (env.IsPropietaryDriver()) { + if (env.IsProprietaryDriver()) { FoldDriverConstBuffer(env, block, inst, 1); } break;