mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-08-20 13:23:21 +02:00
gt/game_list: Use std::array in GameListItemPath's data() function
We don't need to use a heap-allocated std::vector here, given we explicitly know the bounds.
This commit is contained in:
parent
be53097577
commit
aaf671a309
@ -4,6 +4,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <utility>
|
||||
#include <QImage>
|
||||
@ -39,6 +40,7 @@ public:
|
||||
* If this class receives valid SMDH data, it will also display game icons and titles.
|
||||
*/
|
||||
class GameListItemPath : public GameListItem {
|
||||
|
||||
public:
|
||||
static const int FullPathRole = Qt::UserRole + 1;
|
||||
static const int TitleRole = Qt::UserRole + 2;
|
||||
@ -68,17 +70,16 @@ public:
|
||||
std::string filename;
|
||||
Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
|
||||
nullptr);
|
||||
QString title = data(TitleRole).toString();
|
||||
|
||||
std::vector<QString> row_data{
|
||||
const std::array<QString, 4> row_data{{
|
||||
QString::fromStdString(filename),
|
||||
data(FileTypeRole).toString(),
|
||||
QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())),
|
||||
data(TitleRole).toString(),
|
||||
};
|
||||
}};
|
||||
|
||||
auto row1 = row_data.at(UISettings::values.row_1_text_id);
|
||||
auto row2 = row_data.at(UISettings::values.row_2_text_id);
|
||||
const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
|
||||
const auto& row2 = row_data.at(UISettings::values.row_2_text_id);
|
||||
|
||||
if (row1.isEmpty() || row1 == row2)
|
||||
return row2;
|
||||
@ -86,9 +87,9 @@ public:
|
||||
return row1;
|
||||
|
||||
return row1 + "\n " + row2;
|
||||
} else {
|
||||
return GameListItem::data(role);
|
||||
}
|
||||
|
||||
return GameListItem::data(role);
|
||||
}
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user