Merge pull request #3656 from ReinUsesLisp/glsl-full-decompile

gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
This commit is contained in:
Mat M 2020-04-15 03:17:46 -04:00 committed by GitHub
commit ab72696beb
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 3 additions and 1 deletions

View File

@ -34,6 +34,8 @@
namespace OpenGL {
using Tegra::Engines::ShaderType;
using VideoCommon::Shader::CompileDepth;
using VideoCommon::Shader::CompilerSettings;
using VideoCommon::Shader::ProgramCode;
using VideoCommon::Shader::Registry;
using VideoCommon::Shader::ShaderIR;
@ -43,7 +45,7 @@ namespace {
constexpr u32 STAGE_MAIN_OFFSET = 10;
constexpr u32 KERNEL_MAIN_OFFSET = 0;
constexpr VideoCommon::Shader::CompilerSettings COMPILER_SETTINGS{};
constexpr CompilerSettings COMPILER_SETTINGS{CompileDepth::FullDecompile};
/// Gets the address for the specified shader stage program
GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {