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gl_shader_decompiler: Fix MrgH0 decompilation
GLSL decompilation for HMergeH0 was wrong. This addresses that issue.
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@ -1078,8 +1078,8 @@ private:
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}
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std::string HMergeH0(Operation operation) {
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return "fromHalf2(vec2(toHalf2(" + Visit(operation[0]) + ")[1], toHalf2(" +
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Visit(operation[1]) + ")[0]))";
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return "fromHalf2(vec2(toHalf2(" + Visit(operation[1]) + ")[0], toHalf2(" +
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Visit(operation[0]) + ")[1]))";
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}
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std::string HMergeH1(Operation operation) {
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