mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-08-20 17:43:22 +02:00
Merge pull request #9489 from MonsterDruide1/tas-stick-deadzone
TAS: Increase accuracy of Stick inputs
This commit is contained in:
commit
ac00ead7d4
@ -210,6 +210,13 @@ void EmulatedController::LoadTASParams() {
|
||||
tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
|
||||
tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
|
||||
tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
|
||||
|
||||
// set to optimal stick to avoid sanitizing the stick and tweaking the coordinates
|
||||
// making sure they play back in the game as originally written down in the script file
|
||||
tas_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f);
|
||||
tas_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
|
||||
tas_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
|
||||
tas_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
|
||||
}
|
||||
|
||||
void EmulatedController::LoadVirtualGamepadParams() {
|
||||
|
Loading…
Reference in New Issue
Block a user