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glsl: More FP fixes
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3064bde415
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@ -48,11 +48,16 @@ void EmitContext::DefineStorageBuffers() {
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}
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u32 binding{};
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for (const auto& desc : info.storage_buffers_descriptors) {
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Add("layout(std430,binding={}) buffer ssbo_{}_u32{{uint ssbo{}_u32[];}};", binding, binding,
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desc.cbuf_index, desc.count);
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// TODO: Track ssbo data type usage
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Add("layout(std430,binding={}) buffer ssbo_{}_u64{{uvec2 ssbo{}_u64[];}};", binding,
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binding, desc.cbuf_index, desc.count);
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if (True(info.used_storage_buffer_types & IR::Type::U32) ||
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True(info.used_storage_buffer_types & IR::Type::F32)) {
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Add("layout(std430,binding={}) buffer ssbo_{}_u32{{uint ssbo{}_u32[];}};", binding,
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binding, desc.cbuf_index, desc.count);
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}
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if (True(info.used_storage_buffer_types & IR::Type::U32x2) ||
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True(info.used_storage_buffer_types & IR::Type::F32x2)) {
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Add("layout(std430,binding={}) buffer ssbo_{}_u64{{uvec2 ssbo{}_u64[];}};", binding,
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binding, desc.cbuf_index, desc.count);
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}
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++binding;
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}
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}
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@ -161,12 +161,12 @@ void EmitFPSaturate16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In
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void EmitFPSaturate32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF32("{}=clamp({},0.0,1.0);", inst, value);
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ctx.AddF32("{}=min(max({},0.0),1.0);", inst, value);
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}
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void EmitFPSaturate64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF64("{}=clamp({},0.0,1.0);", inst, value);
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ctx.AddF64("{}=min(max({},0.0),1.0);", inst, value);
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}
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void EmitFPClamp16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -180,14 +180,16 @@ void EmitFPClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst&
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[[maybe_unused]] std::string_view value,
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[[maybe_unused]] std::string_view min_value,
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[[maybe_unused]] std::string_view max_value) {
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ctx.AddF32("{}=clamp({},float({}),float({}));", inst, value, min_value, max_value);
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// GLSL's clamp does not produce desirable results
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ctx.AddF32("{}=min(max({},float({})),float({}));", inst, value, min_value, max_value);
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}
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void EmitFPClamp64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value,
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[[maybe_unused]] std::string_view min_value,
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[[maybe_unused]] std::string_view max_value) {
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ctx.AddF64("{}=clamp({},double({}),double({}));", inst, value, min_value, max_value);
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// GLSL's clamp does not produce desirable results
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ctx.AddF64("{}=min(max({},double({})),double({}));", inst, value, min_value, max_value);
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}
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void EmitFPRoundEven16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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