diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 1af4268a4f..063f41327c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -93,10 +93,6 @@ void oglEnable(GLenum cap, bool state) { (state ? glEnable : glDisable)(cap); } -void oglEnablei(GLenum cap, bool state, GLuint index) { - (state ? glEnablei : glDisablei)(cap, index); -} - } // Anonymous namespace RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window, @@ -478,7 +474,6 @@ void RasterizerOpenGL::Clear() { void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { MICROPROFILE_SCOPE(OpenGL_Drawing); auto& gpu = system.GPU().Maxwell3D(); - const auto& regs = gpu.regs; query_cache.UpdateCounters(); @@ -529,7 +524,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { // Upload vertex and index data. SetupVertexBuffer(); SetupVertexInstances(); - GLintptr index_buffer_offset; + GLintptr index_buffer_offset = 0; if (is_indexed) { index_buffer_offset = SetupIndexBuffer(); } @@ -555,7 +550,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { ConfigureFramebuffers(); // Signal the buffer cache that we are not going to upload more things. - const bool invalidate = buffer_cache.Unmap(); + buffer_cache.Unmap(); // Now that we are no longer uploading data, we can safely bind the buffers to OpenGL. vertex_array_pushbuffer.Bind();