shader: Fix TMML queries

This commit is contained in:
ReinUsesLisp 2021-05-27 19:59:22 -03:00 committed by ameerj
parent fbf5cdcba0
commit b659212dbd

View File

@ -84,9 +84,6 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
if ((tmml.mask & 0b1100) != 0) {
throw NotImplementedException("TMML BA results are not implmented");
}
IR::F32 transform_constant{v.ir.Imm32(256.0f)};
const IR::Value coords{MakeCoords(v, tmml.coord_reg, tmml.type)};
IR::U32 handle;
@ -107,9 +104,16 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
}
IR::F32 value{v.ir.CompositeExtract(sample, element)};
if (element < 2) {
value = v.ir.FPMul(value, transform_constant);
IR::U32 casted_value;
if (element == 0) {
casted_value = v.ir.ConvertFToU(32, value);
} else {
casted_value = v.ir.ConvertFToS(16, value);
}
v.X(dest_reg, v.ir.ShiftLeftLogical(casted_value, v.ir.Imm32(8)));
} else {
v.F(dest_reg, value);
}
v.F(dest_reg, value);
++dest_reg;
}
}