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gl_state: Fixup multibind bug
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@ -461,7 +461,7 @@ void OpenGLState::ApplyTextures() const {
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if (has_delta) {
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if (has_delta) {
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glBindTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
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glBindTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
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textures.data());
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textures.data() + first);
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}
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}
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}
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}
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@ -482,7 +482,7 @@ void OpenGLState::ApplySamplers() const {
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}
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}
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if (has_delta) {
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if (has_delta) {
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glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
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glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
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samplers.data());
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samplers.data() + first);
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}
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}
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}
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}
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