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Shader_IR: Address feedback.
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806f569143
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@ -33,6 +33,7 @@ private:
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// This goes with Vulkan and OpenGL standards but Nvidia GPUs can easily
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// use 4 bytes instead. Thus, certain drivers may squish the size.
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static constexpr u32 default_texture_handler_size = 8;
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u32 texture_handler_size = default_texture_handler_size;
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bool texture_handler_size_deduced = false;
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};
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@ -505,11 +505,11 @@ private:
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}
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void DeclareCustomVariables() {
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const u32 cv_num = ir.GetCustomVariablesAmount();
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for (u32 i = 0; i < cv_num; ++i) {
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const u32 num_custom_variables = ir.GetNumCustomVariables();
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for (u32 i = 0; i < num_custom_variables; ++i) {
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code.AddLine("float {} = 0.0f;", GetCustomVariable(i));
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}
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if (cv_num > 0) {
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if (num_custom_variables > 0) {
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code.AddNewLine();
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}
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}
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@ -589,8 +589,8 @@ private:
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}
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void DeclareCustomVariables() {
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const u32 cv_num = ir.GetCustomVariablesAmount();
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for (u32 i = 0; i < cv_num; ++i) {
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const u32 num_custom_variables = ir.GetNumCustomVariables();
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for (u32 i = 0; i < num_custom_variables; ++i) {
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const Id id = OpVariable(t_prv_float, spv::StorageClass::Private, v_float_zero);
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Name(id, fmt::format("custom_var_{}", i));
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custom_variables.emplace(i, AddGlobalVariable(id));
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@ -1363,6 +1363,7 @@ private:
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} else if (const auto cv = std::get_if<CustomVarNode>(&*dest)) {
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target = {custom_variables.at(cv->GetIndex()), Type::Float};
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} else {
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UNIMPLEMENTED();
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}
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@ -77,10 +77,12 @@ public:
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return bindless_samplers;
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}
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/// Gets bound buffer used on this shader
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u32 GetBoundBuffer() const {
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return bound_buffer;
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}
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/// Obtains access to the guest driver's profile.
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VideoCore::GuestDriverProfile* AccessGuestDriverProfile() const {
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if (engine) {
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return &engine->AccessGuestDriverProfile();
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@ -35,9 +35,9 @@ constexpr bool IsSchedInstruction(u32 offset, u32 main_offset) {
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}
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void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile* gpu_driver,
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std::list<Sampler>& used_samplers) {
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const std::list<Sampler>& used_samplers) {
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if (gpu_driver == nullptr) {
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LOG_CRITICAL(HW_GPU, "GPU Driver profile has not been created yet");
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LOG_CRITICAL(HW_GPU, "GPU driver profile has not been created yet");
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return;
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}
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if (gpu_driver->TextureHandlerSizeKnown() || used_samplers.size() <= 1) {
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@ -57,9 +57,9 @@ void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile* gpu_driver,
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}
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}
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std::optional<u32> TryDeduceSamplerSize(Sampler& sampler_to_deduce,
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std::optional<u32> TryDeduceSamplerSize(const Sampler& sampler_to_deduce,
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VideoCore::GuestDriverProfile* gpu_driver,
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std::list<Sampler>& used_samplers) {
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const std::list<Sampler>& used_samplers) {
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if (gpu_driver == nullptr) {
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LOG_CRITICAL(HW_GPU, "GPU Driver profile has not been created yet");
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return std::nullopt;
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@ -367,11 +367,14 @@ void ShaderIR::PostDecode() {
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auto gpu_driver = locker.AccessGuestDriverProfile();
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DeduceTextureHandlerSize(gpu_driver, used_samplers);
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// Deduce Indexed Samplers
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if (uses_indexed_samplers) {
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if (!uses_indexed_samplers) {
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return;
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}
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for (auto& sampler : used_samplers) {
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if (sampler.IsIndexed()) {
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auto size = TryDeduceSamplerSize(sampler, gpu_driver, used_samplers);
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if (size) {
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if (!sampler.IsIndexed()) {
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continue;
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}
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if (const auto size = TryDeduceSamplerSize(sampler, gpu_driver, used_samplers)) {
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sampler.SetSize(*size);
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} else {
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LOG_CRITICAL(HW_GPU, "Failed to deduce size of indexed sampler");
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@ -379,7 +382,5 @@ void ShaderIR::PostDecode() {
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}
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}
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}
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}
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}
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} // namespace VideoCommon::Shader
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@ -201,7 +201,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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}
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for (u32 element = 0; element < values.size(); ++element) {
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MetaTexture meta{*sampler, array_node, {}, {}, {}, derivates, {}, {}, {}, element, index_var};
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MetaTexture meta{*sampler, array_node, {}, {}, {}, derivates,
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{}, {}, {}, element, index_var};
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values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords);
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}
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@ -291,7 +291,7 @@ public:
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return size;
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}
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void SetSize(u32 new_size) {
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constexpr void SetSize(u32 new_size) {
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size = new_size;
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}
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@ -315,15 +315,15 @@ public:
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explicit ArraySamplerNode(u32 index, u32 base_offset, u32 bindless_var)
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: index{index}, base_offset{base_offset}, bindless_var{bindless_var} {}
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u32 GetIndex() const {
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constexpr u32 GetIndex() const {
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return index;
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}
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u32 GetBaseOffset() const {
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constexpr u32 GetBaseOffset() const {
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return base_offset;
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}
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u32 GetIndexVar() const {
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constexpr u32 GetIndexVar() const {
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return bindless_var;
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}
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@ -338,11 +338,11 @@ class BindlessSamplerNode final {
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public:
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explicit BindlessSamplerNode(u32 index, u32 offset) : index{index}, offset{offset} {}
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u32 GetIndex() const {
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constexpr u32 GetIndex() const {
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return index;
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}
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u32 GetOffset() const {
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constexpr u32 GetOffset() const {
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return offset;
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}
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@ -557,7 +557,7 @@ class CustomVarNode final {
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public:
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explicit constexpr CustomVarNode(u32 index) : index{index} {}
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u32 GetIndex() const {
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constexpr u32 GetIndex() const {
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return index;
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}
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@ -458,8 +458,7 @@ std::size_t ShaderIR::DeclareAmend(Node new_amend) {
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}
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u32 ShaderIR::NewCustomVariable() {
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const u32 id = num_custom_variables++;
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return id;
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return num_custom_variables++;
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}
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} // namespace VideoCommon::Shader
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@ -180,7 +180,7 @@ public:
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return amend_code[index];
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}
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u32 GetCustomVariablesAmount() const {
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u32 GetNumCustomVariables() const {
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return num_custom_variables;
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}
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@ -36,7 +36,6 @@ std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor,
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}
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return {};
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}
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} // Anonymous namespace
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std::optional<std::pair<Node, Node>> DecoupleIndirectRead(const OperationNode& operation) {
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if (operation.GetCode() != OperationCode::UAdd) {
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@ -44,9 +43,7 @@ std::optional<std::pair<Node, Node>> DecoupleIndirectRead(const OperationNode& o
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}
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Node gpr{};
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Node offset{};
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if (operation.GetOperandsCount() != 2) {
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return std::nullopt;
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}
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ASSERT(operation.GetOperandsCount() == 2);
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for (std::size_t i = 0; i < operation.GetOperandsCount(); i++) {
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Node operand = operation[i];
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if (std::holds_alternative<ImmediateNode>(*operand)) {
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@ -56,7 +53,7 @@ std::optional<std::pair<Node, Node>> DecoupleIndirectRead(const OperationNode& o
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}
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}
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if (offset && gpr) {
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return {std::make_pair(gpr, offset)};
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return std::make_pair(gpr, offset);
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}
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return std::nullopt;
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}
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@ -72,6 +69,8 @@ bool AmendNodeCv(std::size_t amend_index, Node node) {
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return false;
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}
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} // Anonymous namespace
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std::tuple<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, const NodeBlock& code,
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s64 cursor) {
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if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {
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