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shader: Format string must be provided inline and not as a variable
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@ -148,7 +148,7 @@ static Instruction GetVertexShaderInstruction(size_t offset) {
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}
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}
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static void LogCritical(const char* msg) {
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static void LogCritical(const char* msg) {
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LOG_CRITICAL(HW_GPU, msg);
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LOG_CRITICAL(HW_GPU, "%s", msg);
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}
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}
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void JitShader::Compile_Assert(bool condition, const char* msg) {
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void JitShader::Compile_Assert(bool condition, const char* msg) {
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