diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index b0ca766ec1..83d6757733 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -14,7 +14,6 @@ #include #include #include -#include "common/common_paths.h" #include "common/common_types.h" #include "common/logging/log.h" #include "core/file_sys/patch_manager.h" @@ -48,7 +47,7 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve return QObject::eventFilter(obj, event); } else { gamelist->search_field->edit_filter->clear(); - edit_filter_text = ""; + edit_filter_text.clear(); } break; } @@ -71,9 +70,9 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve } if (resultCount == 1) { // To avoid loading error dialog loops while confirming them using enter - // Also users usually want to run a diffrent game after closing one - gamelist->search_field->edit_filter->setText(""); - edit_filter_text = ""; + // Also users usually want to run a different game after closing one + gamelist->search_field->edit_filter->clear(); + edit_filter_text.clear(); emit gamelist->GameChosen(file_path); } else { return QObject::eventFilter(obj, event); @@ -93,7 +92,7 @@ void GameListSearchField::setFilterResult(int visible, int total) { } void GameListSearchField::clear() { - edit_filter->setText(""); + edit_filter->clear(); } void GameListSearchField::setFocus() { @@ -103,25 +102,26 @@ void GameListSearchField::setFocus() { } GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} { - KeyReleaseEater* keyReleaseEater = new KeyReleaseEater(parent); + auto* const key_release_eater = new KeyReleaseEater(parent); layout_filter = new QHBoxLayout; layout_filter->setMargin(8); label_filter = new QLabel; label_filter->setText(tr("Filter:")); edit_filter = new QLineEdit; - edit_filter->setText(""); + edit_filter->clear(); edit_filter->setPlaceholderText(tr("Enter pattern to filter")); - edit_filter->installEventFilter(keyReleaseEater); + edit_filter->installEventFilter(key_release_eater); edit_filter->setClearButtonEnabled(true); connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::onTextChanged); label_filter_result = new QLabel; button_filter_close = new QToolButton(this); - button_filter_close->setText("X"); + button_filter_close->setText(QStringLiteral("X")); button_filter_close->setCursor(Qt::ArrowCursor); - button_filter_close->setStyleSheet("QToolButton{ border: none; padding: 0px; color: " - "#000000; font-weight: bold; background: #F0F0F0; }" - "QToolButton:hover{ border: none; padding: 0px; color: " - "#EEEEEE; font-weight: bold; background: #E81123}"); + button_filter_close->setStyleSheet( + QStringLiteral("QToolButton{ border: none; padding: 0px; color: " + "#000000; font-weight: bold; background: #F0F0F0; }" + "QToolButton:hover{ border: none; padding: 0px; color: " + "#EEEEEE; font-weight: bold; background: #E81123}")); connect(button_filter_close, &QToolButton::clicked, parent, &GameList::onFilterCloseClicked); layout_filter->setSpacing(10); layout_filter->addWidget(label_filter); @@ -141,36 +141,34 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} { */ static bool ContainsAllWords(const QString& haystack, const QString& userinput) { const QStringList userinput_split = - userinput.split(' ', QString::SplitBehavior::SkipEmptyParts); + userinput.split(QLatin1Char{' '}, QString::SplitBehavior::SkipEmptyParts); return std::all_of(userinput_split.begin(), userinput_split.end(), [&haystack](const QString& s) { return haystack.contains(s); }); } // Event in order to filter the gamelist after editing the searchfield -void GameList::onTextChanged(const QString& newText) { - int rowCount = tree_view->model()->rowCount(); - QString edit_filter_text = newText.toLower(); - - QModelIndex root_index = item_model->invisibleRootItem()->index(); +void GameList::onTextChanged(const QString& new_text) { + const int row_count = tree_view->model()->rowCount(); + const QString edit_filter_text = new_text.toLower(); + const QModelIndex root_index = item_model->invisibleRootItem()->index(); // If the searchfield is empty every item is visible // Otherwise the filter gets applied if (edit_filter_text.isEmpty()) { - for (int i = 0; i < rowCount; ++i) { + for (int i = 0; i < row_count; ++i) { tree_view->setRowHidden(i, root_index, false); } - search_field->setFilterResult(rowCount, rowCount); + search_field->setFilterResult(row_count, row_count); } else { int result_count = 0; - for (int i = 0; i < rowCount; ++i) { + for (int i = 0; i < row_count; ++i) { const QStandardItem* child_file = item_model->item(i, 0); const QString file_path = child_file->data(GameListItemPath::FullPathRole).toString().toLower(); - QString file_name = file_path.mid(file_path.lastIndexOf('/') + 1); const QString file_title = child_file->data(GameListItemPath::TitleRole).toString().toLower(); - const QString file_programmid = + const QString file_program_id = child_file->data(GameListItemPath::ProgramIdRole).toString().toLower(); // Only items which filename in combination with its title contains all words @@ -178,14 +176,16 @@ void GameList::onTextChanged(const QString& newText) { // The search is case insensitive because of toLower() // I decided not to use Qt::CaseInsensitive in containsAllWords to prevent // multiple conversions of edit_filter_text for each game in the gamelist - if (ContainsAllWords(file_name.append(' ').append(file_title), edit_filter_text) || - (file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) { + const QString file_name = file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + + QLatin1Char{' '} + file_title; + if (ContainsAllWords(file_name, edit_filter_text) || + (file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) { tree_view->setRowHidden(i, root_index, false); ++result_count; } else { tree_view->setRowHidden(i, root_index, true); } - search_field->setFilterResult(result_count, rowCount); + search_field->setFilterResult(result_count, row_count); } } } @@ -216,7 +216,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide tree_view->setEditTriggers(QHeaderView::NoEditTriggers); tree_view->setUniformRowHeights(true); tree_view->setContextMenuPolicy(Qt::CustomContextMenu); - tree_view->setStyleSheet("QTreeView{ border: none; }"); + tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }")); item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1); item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name")); @@ -282,9 +282,9 @@ void GameList::ValidateEntry(const QModelIndex& item) { const QFileInfo file_info{file_path}; if (file_info.isDir()) { const QDir dir{file_path}; - const QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files); + const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files); if (matching_main.size() == 1) { - emit GameChosen(dir.path() + DIR_SEP + matching_main[0]); + emit GameChosen(dir.path() + QDir::separator() + matching_main[0]); } return; } @@ -360,7 +360,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { } void GameList::LoadCompatibilityList() { - QFile compat_list{":compatibility_list/compatibility_list.json"}; + QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")}; if (!compat_list.open(QFile::ReadOnly | QFile::Text)) { LOG_ERROR(Frontend, "Unable to open game compatibility list"); @@ -378,25 +378,27 @@ void GameList::LoadCompatibilityList() { return; } - const QString string_content = content; - QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8()); - QJsonArray arr = json.array(); + const QJsonDocument json = QJsonDocument::fromJson(content); + const QJsonArray arr = json.array(); - for (const QJsonValueRef value : arr) { - QJsonObject game = value.toObject(); + for (const QJsonValue value : arr) { + const QJsonObject game = value.toObject(); + const QString compatibility_key = QStringLiteral("compatibility"); - if (game.contains("compatibility") && game["compatibility"].isDouble()) { - int compatibility = game["compatibility"].toInt(); - QString directory = game["directory"].toString(); - QJsonArray ids = game["releases"].toArray(); + if (!game.contains(compatibility_key) || !game[compatibility_key].isDouble()) { + continue; + } - for (const QJsonValueRef id_ref : ids) { - QJsonObject id_object = id_ref.toObject(); - QString id = id_object["id"].toString(); - compatibility_list.emplace( - id.toUpper().toStdString(), - std::make_pair(QString::number(compatibility), directory)); - } + const int compatibility = game[compatibility_key].toInt(); + const QString directory = game[QStringLiteral("directory")].toString(); + const QJsonArray ids = game[QStringLiteral("releases")].toArray(); + + for (const QJsonValue id_ref : ids) { + const QJsonObject id_object = id_ref.toObject(); + const QString id = id_object[QStringLiteral("id")].toString(); + + compatibility_list.emplace(id.toUpper().toStdString(), + std::make_pair(QString::number(compatibility), directory)); } } } @@ -464,7 +466,10 @@ void GameList::LoadInterfaceLayout() { item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder()); } -const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci", "nsp"}; +const QStringList GameList::supported_file_extensions = { + QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("nca"), + QStringLiteral("xci"), QStringLiteral("nsp"), +}; void GameList::RefreshGameDirectory() { if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) { diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h index 56007eef84..f8f8bd6c5f 100644 --- a/src/yuzu/game_list.h +++ b/src/yuzu/game_list.h @@ -76,7 +76,7 @@ signals: void OpenPerGameGeneralRequested(const std::string& file); private slots: - void onTextChanged(const QString& newText); + void onTextChanged(const QString& new_text); void onFilterCloseClicked(); private: