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gpu: fix edge cases for TextureCopy
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@ -5,6 +5,7 @@
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#include <cstring>
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#include <numeric>
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#include <type_traits>
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#include "common/alignment.h"
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#include "common/color.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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@ -313,7 +314,7 @@ static void TextureCopy(const Regs::DisplayTransferConfig& config) {
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const PAddr src_addr = config.GetPhysicalInputAddress();
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const PAddr dst_addr = config.GetPhysicalOutputAddress();
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// TODO: do hwtest with these cases
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// TODO: do hwtest with invalid addresses
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if (!Memory::IsValidPhysicalAddress(src_addr)) {
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LOG_CRITICAL(HW_GPU, "invalid input address 0x%08X", src_addr);
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return;
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@ -324,31 +325,36 @@ static void TextureCopy(const Regs::DisplayTransferConfig& config) {
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return;
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}
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if (config.texture_copy.input_width == 0) {
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LOG_CRITICAL(HW_GPU, "zero input width");
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return;
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}
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if (config.texture_copy.output_width == 0) {
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LOG_CRITICAL(HW_GPU, "zero output width");
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return;
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}
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if (config.texture_copy.size == 0) {
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LOG_CRITICAL(HW_GPU, "zero size");
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return;
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}
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if (VideoCore::g_renderer->Rasterizer()->AccelerateTextureCopy(config))
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return;
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u8* src_pointer = Memory::GetPhysicalPointer(src_addr);
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u8* dst_pointer = Memory::GetPhysicalPointer(dst_addr);
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u32 input_width = config.texture_copy.input_width * 16;
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u32 remaining_size = Common::AlignDown(config.texture_copy.size, 16);
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if (remaining_size == 0) {
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// Real hardware freeze on this
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LOG_CRITICAL(HW_GPU, "zero size");
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return;
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}
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u32 input_gap = config.texture_copy.input_gap * 16;
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u32 output_width = config.texture_copy.output_width * 16;
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u32 input_width = input_gap == 0 ? remaining_size : config.texture_copy.input_width * 16;
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u32 output_gap = config.texture_copy.output_gap * 16;
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u32 output_width = output_gap == 0 ? remaining_size : config.texture_copy.output_width * 16;
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if (input_width == 0) {
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// Real hardware freeze on this
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LOG_CRITICAL(HW_GPU, "zero input width");
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return;
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}
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if (output_width == 0) {
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// Real hardware freeze on this
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LOG_CRITICAL(HW_GPU, "zero output width");
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return;
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}
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size_t contiguous_input_size =
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config.texture_copy.size / input_width * (input_width + input_gap);
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@ -360,7 +366,6 @@ static void TextureCopy(const Regs::DisplayTransferConfig& config) {
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Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(),
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static_cast<u32>(contiguous_output_size));
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u32 remaining_size = config.texture_copy.size;
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u32 remaining_input = input_width;
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u32 remaining_output = output_width;
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while (remaining_size > 0) {
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