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emit_glsl_image: Fix ImageFetch for MSAA textures
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0f795603fc
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@ -414,7 +414,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
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void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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std::string_view coords, std::string_view offset, std::string_view lod,
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std::string_view coords, std::string_view offset, std::string_view lod,
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[[maybe_unused]] std::string_view ms) {
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std::string_view ms) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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if (info.has_bias) {
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if (info.has_bias) {
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throw NotImplementedException("EmitImageFetch Bias texture samples");
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throw NotImplementedException("EmitImageFetch Bias texture samples");
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@ -431,19 +431,24 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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ctx.AddU1("{}=true;", *sparse_inst);
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ctx.AddU1("{}=true;", *sparse_inst);
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}
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}
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if (!sparse_inst || !supports_sparse) {
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if (!sparse_inst || !supports_sparse) {
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if (!offset.empty()) {
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const auto int_coords{CoordsCastToInt(coords, info)};
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ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture,
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if (!ms.empty()) {
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CoordsCastToInt(coords, info), lod, CoordsCastToInt(offset, info));
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ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms);
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} else if (!offset.empty()) {
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ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod,
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CoordsCastToInt(offset, info));
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} else {
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} else {
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if (info.type == TextureType::Buffer) {
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if (info.type == TextureType::Buffer) {
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ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
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ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
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} else {
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} else {
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ctx.Add("{}=texelFetch({},{},int({}));", texel, texture,
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ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, lod);
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CoordsCastToInt(coords, info), lod);
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}
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}
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}
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}
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return;
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return;
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}
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}
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if (!ms.empty()) {
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throw NotImplementedException("EmitImageFetch Sparse MSAA samples");
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}
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if (!offset.empty()) {
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if (!offset.empty()) {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
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*sparse_inst, texture, CastToIntVec(coords, info), lod,
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*sparse_inst, texture, CastToIntVec(coords, info), lod,
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