core/hid: Add emulated controllers

This commit is contained in:
german77 2021-09-20 19:43:16 -05:00 committed by Narr the Reg
parent 14b949a0da
commit c3f54ff232
9 changed files with 2025 additions and 0 deletions

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@ -135,6 +135,14 @@ add_library(core STATIC
frontend/input.h frontend/input.h
hardware_interrupt_manager.cpp hardware_interrupt_manager.cpp
hardware_interrupt_manager.h hardware_interrupt_manager.h
hid/emulated_console.cpp
hid/emulated_console.h
hid/emulated_controller.cpp
hid/emulated_controller.h
hid/emulated_devices.cpp
hid/emulated_devices.h
hid/hid_core.cpp
hid/hid_core.h
hid/hid_types.h hid/hid_types.h
hid/input_converter.cpp hid/input_converter.cpp
hid/input_converter.h hid/input_converter.h

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@ -0,0 +1,208 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included
#include <fmt/format.h>
#include "core/hid/emulated_console.h"
#include "core/hid/input_converter.h"
namespace Core::HID {
EmulatedConsole::EmulatedConsole() {}
EmulatedConsole::~EmulatedConsole() = default;
void EmulatedConsole::ReloadFromSettings() {
// Using first motion device from player 1. No need to assign a special config at the moment
const auto& player = Settings::values.players.GetValue()[0];
motion_params = Common::ParamPackage(player.motions[0]);
ReloadInput();
}
void EmulatedConsole::ReloadInput() {
motion_devices = Input::CreateDevice<Input::InputDevice>(motion_params);
if (motion_devices) {
Input::InputCallback motion_callback{
[this](Input::CallbackStatus callback) { SetMotion(callback); }};
motion_devices->SetCallback(motion_callback);
}
// TODO: Fix this mess
std::size_t index = 0;
const std::string mouse_device_string =
fmt::format("engine:mouse,axis_x:10,axis_y:11,button:{}", index);
touch_devices[index] = Input::CreateDeviceFromString<Input::InputDevice>(mouse_device_string);
Input::InputCallback trigger_callbackk{
[this, index](Input::CallbackStatus callback) { SetTouch(callback, index); }};
touch_devices[index]->SetCallback(trigger_callbackk);
index++;
const auto button_index =
static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue());
const auto& touch_buttons = Settings::values.touch_from_button_maps[button_index].buttons;
for (const auto& config_entry : touch_buttons) {
Common::ParamPackage params{config_entry};
Common::ParamPackage touch_button_params;
const int x = params.Get("x", 0);
const int y = params.Get("y", 0);
params.Erase("x");
params.Erase("y");
touch_button_params.Set("engine", "touch_from_button");
touch_button_params.Set("button", params.Serialize());
touch_button_params.Set("x", x);
touch_button_params.Set("y", y);
touch_button_params.Set("touch_id", static_cast<int>(index));
LOG_ERROR(Common, "{} ", touch_button_params.Serialize());
touch_devices[index] =
Input::CreateDeviceFromString<Input::InputDevice>(touch_button_params.Serialize());
if (!touch_devices[index]) {
continue;
}
Input::InputCallback trigger_callback{
[this, index](Input::CallbackStatus callback) { SetTouch(callback, index); }};
touch_devices[index]->SetCallback(trigger_callback);
index++;
}
}
void EmulatedConsole::UnloadInput() {
motion_devices.reset();
for (auto& touch : touch_devices) {
touch.reset();
}
}
void EmulatedConsole::EnableConfiguration() {
is_configuring = true;
SaveCurrentConfig();
}
void EmulatedConsole::DisableConfiguration() {
is_configuring = false;
}
bool EmulatedConsole::IsConfiguring() const {
return is_configuring;
}
void EmulatedConsole::SaveCurrentConfig() {
if (!is_configuring) {
return;
}
}
void EmulatedConsole::RestoreConfig() {
if (!is_configuring) {
return;
}
ReloadFromSettings();
}
Common::ParamPackage EmulatedConsole::GetMotionParam() const {
return motion_params;
}
void EmulatedConsole::SetMotionParam(Common::ParamPackage param) {
motion_params = param;
ReloadInput();
}
void EmulatedConsole::SetMotion(Input::CallbackStatus callback) {
std::lock_guard lock{mutex};
auto& raw_status = console.motion_values.raw_status;
auto& emulated = console.motion_values.emulated;
raw_status = TransformToMotion(callback);
emulated.SetAcceleration(Common::Vec3f{
raw_status.accel.x.value,
raw_status.accel.y.value,
raw_status.accel.z.value,
});
emulated.SetGyroscope(Common::Vec3f{
raw_status.gyro.x.value,
raw_status.gyro.y.value,
raw_status.gyro.z.value,
});
emulated.UpdateRotation(raw_status.delta_timestamp);
emulated.UpdateOrientation(raw_status.delta_timestamp);
if (is_configuring) {
TriggerOnChange(ConsoleTriggerType::Motion);
return;
}
auto& motion = console.motion_state;
motion.accel = emulated.GetAcceleration();
motion.gyro = emulated.GetGyroscope();
motion.rotation = emulated.GetGyroscope();
motion.orientation = emulated.GetOrientation();
motion.quaternion = emulated.GetQuaternion();
motion.is_at_rest = emulated.IsMoving(motion_sensitivity);
TriggerOnChange(ConsoleTriggerType::Motion);
}
void EmulatedConsole::SetTouch(Input::CallbackStatus callback, [[maybe_unused]] std::size_t index) {
if (index >= console.touch_values.size()) {
return;
}
std::lock_guard lock{mutex};
console.touch_values[index] = TransformToTouch(callback);
if (is_configuring) {
TriggerOnChange(ConsoleTriggerType::Touch);
return;
}
console.touch_state[index] = {
.position = {console.touch_values[index].x.value, console.touch_values[index].y.value},
.id = console.touch_values[index].id,
.pressed = console.touch_values[index].pressed.value,
};
TriggerOnChange(ConsoleTriggerType::Touch);
}
ConsoleMotionValues EmulatedConsole::GetMotionValues() const {
return console.motion_values;
}
TouchValues EmulatedConsole::GetTouchValues() const {
return console.touch_values;
}
ConsoleMotion EmulatedConsole::GetMotion() const {
return console.motion_state;
}
TouchFingerState EmulatedConsole::GetTouch() const {
return console.touch_state;
}
void EmulatedConsole::TriggerOnChange(ConsoleTriggerType type) {
for (const std::pair<int, ConsoleUpdateCallback> poller_pair : callback_list) {
const ConsoleUpdateCallback& poller = poller_pair.second;
if (poller.on_change) {
poller.on_change(type);
}
}
}
int EmulatedConsole::SetCallback(ConsoleUpdateCallback update_callback) {
std::lock_guard lock{mutex};
callback_list.insert_or_assign(last_callback_key, update_callback);
return last_callback_key++;
}
void EmulatedConsole::DeleteCallback(int key) {
std::lock_guard lock{mutex};
if (!callback_list.contains(key)) {
LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
return;
}
callback_list.erase(key);
}
} // namespace Core::HID

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <mutex>
#include <unordered_map>
#include "common/input.h"
#include "common/param_package.h"
#include "common/point.h"
#include "common/quaternion.h"
#include "common/settings.h"
#include "common/vector_math.h"
#include "core/hid/hid_types.h"
#include "core/hid/motion_input.h"
namespace Core::HID {
struct ConsoleMotionInfo {
Input::MotionStatus raw_status;
MotionInput emulated{};
};
using ConsoleMotionDevices = std::unique_ptr<Input::InputDevice>;
using TouchDevices = std::array<std::unique_ptr<Input::InputDevice>, 16>;
using ConsoleMotionParams = Common::ParamPackage;
using TouchParams = std::array<Common::ParamPackage, 16>;
using ConsoleMotionValues = ConsoleMotionInfo;
using TouchValues = std::array<Input::TouchStatus, 16>;
struct TouchFinger {
u64_le last_touch{};
Common::Point<float> position{};
u32_le id{};
bool pressed{};
Core::HID::TouchAttribute attribute{};
};
struct ConsoleMotion {
bool is_at_rest{};
Common::Vec3f accel{};
Common::Vec3f gyro{};
Common::Vec3f rotation{};
std::array<Common::Vec3f, 3> orientation{};
Common::Quaternion<f32> quaternion{};
};
using TouchFingerState = std::array<TouchFinger, 16>;
struct ConsoleStatus {
// Data from input_common
ConsoleMotionValues motion_values{};
TouchValues touch_values{};
// Data for Nintendo devices;
ConsoleMotion motion_state{};
TouchFingerState touch_state{};
};
enum class ConsoleTriggerType {
Motion,
Touch,
All,
};
struct ConsoleUpdateCallback {
std::function<void(ConsoleTriggerType)> on_change;
};
class EmulatedConsole {
public:
/**
* TODO: Write description
*
* @param npad_id_type
*/
explicit EmulatedConsole();
~EmulatedConsole();
YUZU_NON_COPYABLE(EmulatedConsole);
YUZU_NON_MOVEABLE(EmulatedConsole);
void ReloadFromSettings();
void ReloadInput();
void UnloadInput();
void EnableConfiguration();
void DisableConfiguration();
bool IsConfiguring() const;
void SaveCurrentConfig();
void RestoreConfig();
Common::ParamPackage GetMotionParam() const;
void SetMotionParam(Common::ParamPackage param);
ConsoleMotionValues GetMotionValues() const;
TouchValues GetTouchValues() const;
ConsoleMotion GetMotion() const;
TouchFingerState GetTouch() const;
int SetCallback(ConsoleUpdateCallback update_callback);
void DeleteCallback(int key);
private:
/**
* Sets the status of a button. Applies toggle properties to the output.
*
* @param A CallbackStatus and a button index number
*/
void SetMotion(Input::CallbackStatus callback);
void SetTouch(Input::CallbackStatus callback, std::size_t index);
/**
* Triggers a callback that something has changed
*
* @param Input type of the trigger
*/
void TriggerOnChange(ConsoleTriggerType type);
bool is_configuring{false};
f32 motion_sensitivity{0.01f};
ConsoleMotionParams motion_params;
TouchParams touch_params;
ConsoleMotionDevices motion_devices;
TouchDevices touch_devices;
mutable std::mutex mutex;
std::unordered_map<int, ConsoleUpdateCallback> callback_list;
int last_callback_key = 0;
ConsoleStatus console;
};
} // namespace Core::HID

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@ -0,0 +1,745 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included
#include <fmt/format.h>
#include "core/hid/emulated_controller.h"
#include "core/hid/input_converter.h"
namespace Core::HID {
constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
constexpr s32 HID_TRIGGER_MAX = 0x7fff;
EmulatedController::EmulatedController(NpadIdType npad_id_type_) : npad_id_type(npad_id_type_) {}
EmulatedController::~EmulatedController() = default;
NpadType EmulatedController::MapSettingsTypeToNPad(Settings::ControllerType type) {
switch (type) {
case Settings::ControllerType::ProController:
return NpadType::ProController;
case Settings::ControllerType::DualJoyconDetached:
return NpadType::JoyconDual;
case Settings::ControllerType::LeftJoycon:
return NpadType::JoyconLeft;
case Settings::ControllerType::RightJoycon:
return NpadType::JoyconRight;
case Settings::ControllerType::Handheld:
return NpadType::Handheld;
case Settings::ControllerType::GameCube:
return NpadType::GameCube;
default:
return NpadType::ProController;
}
}
Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadType type) {
switch (type) {
case NpadType::ProController:
return Settings::ControllerType::ProController;
case NpadType::JoyconDual:
return Settings::ControllerType::DualJoyconDetached;
case NpadType::JoyconLeft:
return Settings::ControllerType::LeftJoycon;
case NpadType::JoyconRight:
return Settings::ControllerType::RightJoycon;
case NpadType::Handheld:
return Settings::ControllerType::Handheld;
case NpadType::GameCube:
return Settings::ControllerType::GameCube;
default:
return Settings::ControllerType::ProController;
}
}
void EmulatedController::ReloadFromSettings() {
const auto player_index = NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
for (std::size_t index = 0; index < player.buttons.size(); ++index) {
button_params[index] = Common::ParamPackage(player.buttons[index]);
}
for (std::size_t index = 0; index < player.analogs.size(); ++index) {
stick_params[index] = Common::ParamPackage(player.analogs[index]);
}
for (std::size_t index = 0; index < player.motions.size(); ++index) {
motion_params[index] = Common::ParamPackage(player.motions[index]);
}
ReloadInput();
}
void EmulatedController::ReloadInput() {
const auto player_index = NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
const auto left_side = button_params[Settings::NativeButton::ZL];
const auto right_side = button_params[Settings::NativeButton::ZR];
std::transform(button_params.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
button_params.begin() + Settings::NativeButton::BUTTON_NS_END,
button_devices.begin(), Input::CreateDevice<Input::InputDevice>);
std::transform(stick_params.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
stick_params.begin() + Settings::NativeAnalog::STICK_HID_END,
stick_devices.begin(), Input::CreateDevice<Input::InputDevice>);
std::transform(motion_params.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
motion_params.begin() + Settings::NativeMotion::MOTION_HID_END,
motion_devices.begin(), Input::CreateDevice<Input::InputDevice>);
trigger_devices[0] =
Input::CreateDevice<Input::InputDevice>(button_params[Settings::NativeButton::ZL]);
trigger_devices[1] =
Input::CreateDevice<Input::InputDevice>(button_params[Settings::NativeButton::ZR]);
controller.colors_state.left = {
.body = player.body_color_left,
.button = player.button_color_left,
};
controller.colors_state.right = {
.body = player.body_color_right,
.button = player.button_color_right,
};
controller.colors_state.fullkey = controller.colors_state.left;
battery_devices[0] = Input::CreateDevice<Input::InputDevice>(left_side);
battery_devices[1] = Input::CreateDevice<Input::InputDevice>(right_side);
for (std::size_t index = 0; index < button_devices.size(); ++index) {
if (!button_devices[index]) {
continue;
}
Input::InputCallback button_callback{
[this, index](Input::CallbackStatus callback) { SetButton(callback, index); }};
button_devices[index]->SetCallback(button_callback);
}
for (std::size_t index = 0; index < stick_devices.size(); ++index) {
if (!stick_devices[index]) {
continue;
}
Input::InputCallback stick_callback{
[this, index](Input::CallbackStatus callback) { SetStick(callback, index); }};
stick_devices[index]->SetCallback(stick_callback);
}
for (std::size_t index = 0; index < trigger_devices.size(); ++index) {
if (!trigger_devices[index]) {
continue;
}
Input::InputCallback trigger_callback{
[this, index](Input::CallbackStatus callback) { SetTrigger(callback, index); }};
trigger_devices[index]->SetCallback(trigger_callback);
}
for (std::size_t index = 0; index < battery_devices.size(); ++index) {
if (!battery_devices[index]) {
continue;
}
Input::InputCallback battery_callback{
[this, index](Input::CallbackStatus callback) { SetBattery(callback, index); }};
battery_devices[index]->SetCallback(battery_callback);
}
for (std::size_t index = 0; index < motion_devices.size(); ++index) {
if (!motion_devices[index]) {
continue;
}
Input::InputCallback motion_callback{
[this, index](Input::CallbackStatus callback) { SetMotion(callback, index); }};
motion_devices[index]->SetCallback(motion_callback);
}
SetNpadType(MapSettingsTypeToNPad(player.controller_type));
if (player.connected) {
Connect();
} else {
Disconnect();
}
}
void EmulatedController::UnloadInput() {
for (auto& button : button_devices) {
button.reset();
}
for (auto& stick : stick_devices) {
stick.reset();
}
for (auto& motion : motion_devices) {
motion.reset();
}
for (auto& trigger : trigger_devices) {
trigger.reset();
}
for (auto& battery : battery_devices) {
battery.reset();
}
}
void EmulatedController::EnableConfiguration() {
is_configuring = true;
SaveCurrentConfig();
}
void EmulatedController::DisableConfiguration() {
is_configuring = false;
}
bool EmulatedController::IsConfiguring() const {
return is_configuring;
}
void EmulatedController::SaveCurrentConfig() {
if (!is_configuring) {
return;
}
const auto player_index = NpadIdTypeToIndex(npad_id_type);
auto& player = Settings::values.players.GetValue()[player_index];
for (std::size_t index = 0; index < player.buttons.size(); ++index) {
player.buttons[index] = button_params[index].Serialize();
}
for (std::size_t index = 0; index < player.analogs.size(); ++index) {
player.analogs[index] = stick_params[index].Serialize();
}
for (std::size_t index = 0; index < player.motions.size(); ++index) {
player.motions[index] = motion_params[index].Serialize();
}
}
void EmulatedController::RestoreConfig() {
if (!is_configuring) {
return;
}
ReloadFromSettings();
}
std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices() const {
std::vector<Common::ParamPackage> devices;
for (const auto& param : button_params) {
if (!param.Has("engine")) {
continue;
}
const auto devices_it = std::find_if(
devices.begin(), devices.end(), [param](const Common::ParamPackage param_) {
return param.Get("engine", "") == param_.Get("engine", "") &&
param.Get("guid", "") == param_.Get("guid", "") &&
param.Get("port", "") == param_.Get("port", "");
});
if (devices_it != devices.end()) {
continue;
}
Common::ParamPackage device{};
device.Set("engine", param.Get("engine", ""));
device.Set("guid", param.Get("guid", ""));
device.Set("port", param.Get("port", ""));
devices.push_back(device);
}
for (const auto& param : stick_params) {
if (!param.Has("engine")) {
continue;
}
if (param.Get("engine", "") == "analog_from_button") {
continue;
}
const auto devices_it = std::find_if(
devices.begin(), devices.end(), [param](const Common::ParamPackage param_) {
return param.Get("engine", "") == param_.Get("engine", "") &&
param.Get("guid", "") == param_.Get("guid", "") &&
param.Get("port", "") == param_.Get("port", "");
});
if (devices_it != devices.end()) {
continue;
}
Common::ParamPackage device{};
device.Set("engine", param.Get("engine", ""));
device.Set("guid", param.Get("guid", ""));
device.Set("port", param.Get("port", ""));
devices.push_back(device);
}
return devices;
}
Common::ParamPackage EmulatedController::GetButtonParam(std::size_t index) const {
if (index >= button_params.size()) {
return {};
}
return button_params[index];
}
Common::ParamPackage EmulatedController::GetStickParam(std::size_t index) const {
if (index >= stick_params.size()) {
return {};
}
return stick_params[index];
}
Common::ParamPackage EmulatedController::GetMotionParam(std::size_t index) const {
if (index >= motion_params.size()) {
return {};
}
return motion_params[index];
}
void EmulatedController::SetButtonParam(std::size_t index, Common::ParamPackage param) {
if (index >= button_params.size()) {
return;
}
button_params[index] = param;
ReloadInput();
}
void EmulatedController::SetStickParam(std::size_t index, Common::ParamPackage param) {
if (index >= stick_params.size()) {
return;
}
stick_params[index] = param;
ReloadInput();
}
void EmulatedController::SetMotionParam(std::size_t index, Common::ParamPackage param) {
if (index >= motion_params.size()) {
return;
}
motion_params[index] = param;
ReloadInput();
}
void EmulatedController::SetButton(Input::CallbackStatus callback, std::size_t index) {
if (index >= controller.button_values.size()) {
return;
}
std::lock_guard lock{mutex};
bool value_changed = false;
const auto new_status = TransformToButton(callback);
auto& current_status = controller.button_values[index];
current_status.toggle = new_status.toggle;
// Update button status with current
if (!current_status.toggle) {
current_status.locked = false;
if (current_status.value != new_status.value) {
current_status.value = new_status.value;
value_changed = true;
}
} else {
// Toggle button and lock status
if (new_status.value && !current_status.locked) {
current_status.locked = true;
current_status.value = !current_status.value;
value_changed = true;
}
// Unlock button ready for next press
if (!new_status.value && current_status.locked) {
current_status.locked = false;
}
}
if (!value_changed) {
return;
}
if (is_configuring) {
controller.npad_button_state.raw = NpadButton::None;
controller.debug_pad_button_state.raw = 0;
TriggerOnChange(ControllerTriggerType::Button);
return;
}
switch (index) {
case Settings::NativeButton::A:
controller.npad_button_state.a.Assign(current_status.value);
controller.debug_pad_button_state.a.Assign(current_status.value);
break;
case Settings::NativeButton::B:
controller.npad_button_state.b.Assign(current_status.value);
controller.debug_pad_button_state.b.Assign(current_status.value);
break;
case Settings::NativeButton::X:
controller.npad_button_state.x.Assign(current_status.value);
controller.debug_pad_button_state.x.Assign(current_status.value);
break;
case Settings::NativeButton::Y:
controller.npad_button_state.y.Assign(current_status.value);
controller.debug_pad_button_state.y.Assign(current_status.value);
break;
case Settings::NativeButton::LStick:
controller.npad_button_state.stick_l.Assign(current_status.value);
break;
case Settings::NativeButton::RStick:
controller.npad_button_state.stick_r.Assign(current_status.value);
break;
case Settings::NativeButton::L:
controller.npad_button_state.l.Assign(current_status.value);
controller.debug_pad_button_state.l.Assign(current_status.value);
break;
case Settings::NativeButton::R:
controller.npad_button_state.r.Assign(current_status.value);
controller.debug_pad_button_state.r.Assign(current_status.value);
break;
case Settings::NativeButton::ZL:
controller.npad_button_state.zl.Assign(current_status.value);
controller.debug_pad_button_state.zl.Assign(current_status.value);
break;
case Settings::NativeButton::ZR:
controller.npad_button_state.zr.Assign(current_status.value);
controller.debug_pad_button_state.zr.Assign(current_status.value);
break;
case Settings::NativeButton::Plus:
controller.npad_button_state.plus.Assign(current_status.value);
controller.debug_pad_button_state.plus.Assign(current_status.value);
break;
case Settings::NativeButton::Minus:
controller.npad_button_state.minus.Assign(current_status.value);
controller.debug_pad_button_state.minus.Assign(current_status.value);
break;
case Settings::NativeButton::DLeft:
controller.npad_button_state.left.Assign(current_status.value);
controller.debug_pad_button_state.d_left.Assign(current_status.value);
break;
case Settings::NativeButton::DUp:
controller.npad_button_state.up.Assign(current_status.value);
controller.debug_pad_button_state.d_up.Assign(current_status.value);
break;
case Settings::NativeButton::DRight:
controller.npad_button_state.right.Assign(current_status.value);
controller.debug_pad_button_state.d_right.Assign(current_status.value);
break;
case Settings::NativeButton::DDown:
controller.npad_button_state.down.Assign(current_status.value);
controller.debug_pad_button_state.d_down.Assign(current_status.value);
break;
case Settings::NativeButton::SL:
controller.npad_button_state.left_sl.Assign(current_status.value);
controller.npad_button_state.right_sl.Assign(current_status.value);
break;
case Settings::NativeButton::SR:
controller.npad_button_state.left_sr.Assign(current_status.value);
controller.npad_button_state.right_sr.Assign(current_status.value);
break;
case Settings::NativeButton::Home:
case Settings::NativeButton::Screenshot:
break;
}
TriggerOnChange(ControllerTriggerType::Button);
}
void EmulatedController::SetStick(Input::CallbackStatus callback, std::size_t index) {
if (index >= controller.stick_values.size()) {
return;
}
std::lock_guard lock{mutex};
controller.stick_values[index] = TransformToStick(callback);
if (is_configuring) {
controller.analog_stick_state.left = {};
controller.analog_stick_state.right = {};
TriggerOnChange(ControllerTriggerType::Stick);
return;
}
const AnalogStickState stick{
.x = static_cast<s32>(controller.stick_values[index].x.value * HID_JOYSTICK_MAX),
.y = static_cast<s32>(controller.stick_values[index].y.value * HID_JOYSTICK_MAX),
};
switch (index) {
case Settings::NativeAnalog::LStick:
controller.analog_stick_state.left = stick;
controller.npad_button_state.stick_l_left.Assign(controller.stick_values[index].left);
controller.npad_button_state.stick_l_up.Assign(controller.stick_values[index].up);
controller.npad_button_state.stick_l_right.Assign(controller.stick_values[index].right);
controller.npad_button_state.stick_l_down.Assign(controller.stick_values[index].down);
break;
case Settings::NativeAnalog::RStick:
controller.analog_stick_state.right = stick;
controller.npad_button_state.stick_r_left.Assign(controller.stick_values[index].left);
controller.npad_button_state.stick_r_up.Assign(controller.stick_values[index].up);
controller.npad_button_state.stick_r_right.Assign(controller.stick_values[index].right);
controller.npad_button_state.stick_r_down.Assign(controller.stick_values[index].down);
break;
}
TriggerOnChange(ControllerTriggerType::Stick);
}
void EmulatedController::SetTrigger(Input::CallbackStatus callback, std::size_t index) {
if (index >= controller.trigger_values.size()) {
return;
}
std::lock_guard lock{mutex};
controller.trigger_values[index] = TransformToTrigger(callback);
if (is_configuring) {
controller.gc_trigger_state.left = 0;
controller.gc_trigger_state.right = 0;
TriggerOnChange(ControllerTriggerType::Trigger);
return;
}
const auto trigger = controller.trigger_values[index];
switch (index) {
case Settings::NativeTrigger::LTrigger:
controller.gc_trigger_state.left = static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
controller.npad_button_state.zl.Assign(trigger.pressed);
break;
case Settings::NativeTrigger::RTrigger:
controller.gc_trigger_state.right =
static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
controller.npad_button_state.zr.Assign(trigger.pressed);
break;
}
TriggerOnChange(ControllerTriggerType::Trigger);
}
void EmulatedController::SetMotion(Input::CallbackStatus callback, std::size_t index) {
if (index >= controller.motion_values.size()) {
return;
}
std::lock_guard lock{mutex};
auto& raw_status = controller.motion_values[index].raw_status;
auto& emulated = controller.motion_values[index].emulated;
raw_status = TransformToMotion(callback);
emulated.SetAcceleration(Common::Vec3f{
raw_status.accel.x.value,
raw_status.accel.y.value,
raw_status.accel.z.value,
});
emulated.SetGyroscope(Common::Vec3f{
raw_status.gyro.x.value,
raw_status.gyro.y.value,
raw_status.gyro.z.value,
});
emulated.UpdateRotation(raw_status.delta_timestamp);
emulated.UpdateOrientation(raw_status.delta_timestamp);
if (is_configuring) {
TriggerOnChange(ControllerTriggerType::Motion);
return;
}
auto& motion = controller.motion_state[index];
motion.accel = emulated.GetAcceleration();
motion.gyro = emulated.GetGyroscope();
motion.rotation = emulated.GetGyroscope();
motion.orientation = emulated.GetOrientation();
motion.is_at_rest = emulated.IsMoving(motion_sensitivity);
TriggerOnChange(ControllerTriggerType::Motion);
}
void EmulatedController::SetBattery(Input::CallbackStatus callback, std::size_t index) {
if (index >= controller.battery_values.size()) {
return;
}
std::lock_guard lock{mutex};
controller.battery_values[index] = TransformToBattery(callback);
if (is_configuring) {
TriggerOnChange(ControllerTriggerType::Battery);
return;
}
bool is_charging = false;
bool is_powered = false;
BatteryLevel battery_level = 0;
switch (controller.battery_values[index]) {
case Input::BatteryLevel::Charging:
is_charging = true;
is_powered = true;
battery_level = 6;
break;
case Input::BatteryLevel::Medium:
battery_level = 6;
break;
case Input::BatteryLevel::Low:
battery_level = 4;
break;
case Input::BatteryLevel::Critical:
battery_level = 2;
break;
case Input::BatteryLevel::Empty:
battery_level = 0;
break;
case Input::BatteryLevel::Full:
default:
is_powered = true;
battery_level = 8;
break;
}
switch (index) {
case 0:
controller.battery_state.left = {
.is_powered = is_powered,
.is_charging = is_charging,
.battery_level = battery_level,
};
break;
case 1:
controller.battery_state.right = {
.is_powered = is_powered,
.is_charging = is_charging,
.battery_level = battery_level,
};
break;
case 2:
controller.battery_state.dual = {
.is_powered = is_powered,
.is_charging = is_charging,
.battery_level = battery_level,
};
break;
}
TriggerOnChange(ControllerTriggerType::Battery);
}
bool EmulatedController::SetVibration([[maybe_unused]] std::size_t device_index,
[[maybe_unused]] VibrationValue vibration) {
return false;
}
int EmulatedController::TestVibration(std::size_t device_index) {
return 1;
}
void EmulatedController::Connect() {
std::lock_guard lock{mutex};
if (is_connected) {
LOG_WARNING(Service_HID, "Tried to turn on a connected controller {}", npad_id_type);
return;
}
is_connected = true;
TriggerOnChange(ControllerTriggerType::Connected);
}
void EmulatedController::Disconnect() {
std::lock_guard lock{mutex};
if (!is_connected) {
LOG_WARNING(Service_HID, "Tried to turn off a disconnected controller {}", npad_id_type);
return;
}
is_connected = false;
TriggerOnChange(ControllerTriggerType::Disconnected);
}
bool EmulatedController::IsConnected() const {
return is_connected;
}
bool EmulatedController::IsVibrationEnabled() const {
return is_vibration_enabled;
}
NpadIdType EmulatedController::GetNpadIdType() const {
return npad_id_type;
}
NpadType EmulatedController::GetNpadType() const {
return npad_type;
}
void EmulatedController::SetNpadType(NpadType npad_type_) {
std::lock_guard lock{mutex};
if (npad_type == npad_type_) {
return;
}
npad_type = npad_type_;
TriggerOnChange(ControllerTriggerType::Type);
}
ButtonValues EmulatedController::GetButtonsValues() const {
return controller.button_values;
}
SticksValues EmulatedController::GetSticksValues() const {
return controller.stick_values;
}
TriggerValues EmulatedController::GetTriggersValues() const {
return controller.trigger_values;
}
ControllerMotionValues EmulatedController::GetMotionValues() const {
return controller.motion_values;
}
ColorValues EmulatedController::GetColorsValues() const {
return controller.color_values;
}
BatteryValues EmulatedController::GetBatteryValues() const {
return controller.battery_values;
}
NpadButtonState EmulatedController::GetNpadButtons() const {
if (is_configuring) {
return {};
}
return controller.npad_button_state;
}
DebugPadButton EmulatedController::GetDebugPadButtons() const {
if (is_configuring) {
return {};
}
return controller.debug_pad_button_state;
}
AnalogSticks EmulatedController::GetSticks() const {
if (is_configuring) {
return {};
}
return controller.analog_stick_state;
}
NpadGcTriggerState EmulatedController::GetTriggers() const {
if (is_configuring) {
return {};
}
return controller.gc_trigger_state;
}
MotionState EmulatedController::GetMotions() const {
return controller.motion_state;
}
ControllerColors EmulatedController::GetColors() const {
return controller.colors_state;
}
BatteryLevelState EmulatedController::GetBattery() const {
return controller.battery_state;
}
void EmulatedController::TriggerOnChange(ControllerTriggerType type) {
for (const std::pair<int, ControllerUpdateCallback> poller_pair : callback_list) {
const ControllerUpdateCallback& poller = poller_pair.second;
if (poller.on_change) {
poller.on_change(type);
}
}
}
int EmulatedController::SetCallback(ControllerUpdateCallback update_callback) {
std::lock_guard lock{mutex};
callback_list.insert_or_assign(last_callback_key, update_callback);
return last_callback_key++;
}
void EmulatedController::DeleteCallback(int key) {
std::lock_guard lock{mutex};
if (!callback_list.contains(key)) {
LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
return;
}
callback_list.erase(key);
}
} // namespace Core::HID

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <mutex>
#include <unordered_map>
#include "common/input.h"
#include "common/param_package.h"
#include "common/point.h"
#include "common/quaternion.h"
#include "common/settings.h"
#include "common/vector_math.h"
#include "core/hid/hid_types.h"
#include "core/hid/motion_input.h"
namespace Core::HID {
struct ControllerMotionInfo {
Input::MotionStatus raw_status;
MotionInput emulated{};
};
using ButtonDevices =
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeButton::NumButtons>;
using StickDevices =
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeAnalog::NumAnalogs>;
using ControllerMotionDevices =
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeMotion::NumMotions>;
using TriggerDevices =
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeTrigger::NumTriggers>;
using BatteryDevices = std::array<std::unique_ptr<Input::InputDevice>, 2>;
using ButtonParams = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>;
using StickParams = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>;
using ControllerMotionParams = std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions>;
using TriggerParams = std::array<Common::ParamPackage, Settings::NativeTrigger::NumTriggers>;
using BatteryParams = std::array<Common::ParamPackage, 2>;
using ButtonValues = std::array<Input::ButtonStatus, Settings::NativeButton::NumButtons>;
using SticksValues = std::array<Input::StickStatus, Settings::NativeAnalog::NumAnalogs>;
using TriggerValues = std::array<Input::TriggerStatus, Settings::NativeTrigger::NumTriggers>;
using ControllerMotionValues = std::array<ControllerMotionInfo, Settings::NativeMotion::NumMotions>;
using ColorValues = std::array<Input::BodyColorStatus, 3>;
using BatteryValues = std::array<Input::BatteryStatus, 3>;
using VibrationValues = std::array<Input::VibrationStatus, 2>;
struct AnalogSticks {
AnalogStickState left;
AnalogStickState right;
};
struct ControllerColors {
NpadControllerColor fullkey;
NpadControllerColor left;
NpadControllerColor right;
};
struct BatteryLevelState {
NpadPowerInfo dual;
NpadPowerInfo left;
NpadPowerInfo right;
};
struct ControllerMotion {
bool is_at_rest;
Common::Vec3f accel{};
Common::Vec3f gyro{};
Common::Vec3f rotation{};
std::array<Common::Vec3f, 3> orientation{};
};
using MotionState = std::array<ControllerMotion, 2>;
struct ControllerStatus {
// Data from input_common
ButtonValues button_values{};
SticksValues stick_values{};
ControllerMotionValues motion_values{};
TriggerValues trigger_values{};
ColorValues color_values{};
BatteryValues battery_values{};
VibrationValues vibration_values{};
// Data for Nintendo devices
NpadButtonState npad_button_state{};
DebugPadButton debug_pad_button_state{};
AnalogSticks analog_stick_state{};
MotionState motion_state{};
NpadGcTriggerState gc_trigger_state{};
ControllerColors colors_state{};
BatteryLevelState battery_state{};
};
enum class ControllerTriggerType {
Button,
Stick,
Trigger,
Motion,
Color,
Battery,
Vibration,
Connected,
Disconnected,
Type,
All,
};
struct ControllerUpdateCallback {
std::function<void(ControllerTriggerType)> on_change;
};
class EmulatedController {
public:
/**
* TODO: Write description
*
* @param npad_id_type
*/
explicit EmulatedController(NpadIdType npad_id_type_);
~EmulatedController();
YUZU_NON_COPYABLE(EmulatedController);
YUZU_NON_MOVEABLE(EmulatedController);
static NpadType MapSettingsTypeToNPad(Settings::ControllerType type);
static Settings::ControllerType MapNPadToSettingsType(NpadType type);
/// Gets the NpadIdType for this controller.
NpadIdType GetNpadIdType() const;
/// Sets the NpadType for this controller.
void SetNpadType(NpadType npad_type_);
/// Gets the NpadType for this controller.
NpadType GetNpadType() const;
void Connect();
void Disconnect();
bool IsConnected() const;
bool IsVibrationEnabled() const;
void ReloadFromSettings();
void ReloadInput();
void UnloadInput();
void EnableConfiguration();
void DisableConfiguration();
bool IsConfiguring() const;
void SaveCurrentConfig();
void RestoreConfig();
std::vector<Common::ParamPackage> GetMappedDevices() const;
Common::ParamPackage GetButtonParam(std::size_t index) const;
Common::ParamPackage GetStickParam(std::size_t index) const;
Common::ParamPackage GetMotionParam(std::size_t index) const;
void SetButtonParam(std::size_t index, Common::ParamPackage param);
void SetStickParam(std::size_t index, Common::ParamPackage param);
void SetMotionParam(std::size_t index, Common::ParamPackage param);
ButtonValues GetButtonsValues() const;
SticksValues GetSticksValues() const;
TriggerValues GetTriggersValues() const;
ControllerMotionValues GetMotionValues() const;
ColorValues GetColorsValues() const;
BatteryValues GetBatteryValues() const;
NpadButtonState GetNpadButtons() const;
DebugPadButton GetDebugPadButtons() const;
AnalogSticks GetSticks() const;
NpadGcTriggerState GetTriggers() const;
MotionState GetMotions() const;
ControllerColors GetColors() const;
BatteryLevelState GetBattery() const;
bool SetVibration(std::size_t device_index, VibrationValue vibration);
int TestVibration(std::size_t device_index);
int SetCallback(ControllerUpdateCallback update_callback);
void DeleteCallback(int key);
private:
/**
* Sets the status of a button. Applies toggle properties to the output.
*
* @param A CallbackStatus and a button index number
*/
void SetButton(Input::CallbackStatus callback, std::size_t index);
void SetStick(Input::CallbackStatus callback, std::size_t index);
void SetTrigger(Input::CallbackStatus callback, std::size_t index);
void SetMotion(Input::CallbackStatus callback, std::size_t index);
void SetBattery(Input::CallbackStatus callback, std::size_t index);
/**
* Triggers a callback that something has changed
*
* @param Input type of the trigger
*/
void TriggerOnChange(ControllerTriggerType type);
NpadIdType npad_id_type;
NpadType npad_type{NpadType::None};
bool is_connected{false};
bool is_configuring{false};
bool is_vibration_enabled{true};
f32 motion_sensitivity{0.01f};
ButtonParams button_params;
StickParams stick_params;
ControllerMotionParams motion_params;
TriggerParams trigger_params;
BatteryParams battery_params;
ButtonDevices button_devices;
StickDevices stick_devices;
ControllerMotionDevices motion_devices;
TriggerDevices trigger_devices;
BatteryDevices battery_devices;
// VibrationDevices vibration_devices;
mutable std::mutex mutex;
std::unordered_map<int, ControllerUpdateCallback> callback_list;
int last_callback_key = 0;
ControllerStatus controller;
};
} // namespace Core::HID

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included
#include <fmt/format.h>
#include "core/hid/emulated_devices.h"
#include "core/hid/input_converter.h"
namespace Core::HID {
EmulatedDevices::EmulatedDevices() {}
EmulatedDevices::~EmulatedDevices() = default;
void EmulatedDevices::ReloadFromSettings() {
const auto& mouse = Settings::values.mouse_buttons;
for (std::size_t index = 0; index < mouse.size(); ++index) {
mouse_button_params[index] = Common::ParamPackage(mouse[index]);
}
ReloadInput();
}
void EmulatedDevices::ReloadInput() {
std::transform(mouse_button_params.begin() + Settings::NativeMouseButton::MOUSE_HID_BEGIN,
mouse_button_params.begin() + Settings::NativeMouseButton::MOUSE_HID_END,
mouse_button_devices.begin(), Input::CreateDevice<Input::InputDevice>);
std::transform(Settings::values.keyboard_keys.begin(), Settings::values.keyboard_keys.end(),
keyboard_devices.begin(), Input::CreateDeviceFromString<Input::InputDevice>);
std::transform(Settings::values.keyboard_mods.begin(), Settings::values.keyboard_mods.end(),
keyboard_modifier_devices.begin(),
Input::CreateDeviceFromString<Input::InputDevice>);
for (std::size_t index = 0; index < mouse_button_devices.size(); ++index) {
if (!mouse_button_devices[index]) {
continue;
}
Input::InputCallback button_callback{
[this, index](Input::CallbackStatus callback) { SetMouseButton(callback, index); }};
mouse_button_devices[index]->SetCallback(button_callback);
}
for (std::size_t index = 0; index < keyboard_devices.size(); ++index) {
if (!keyboard_devices[index]) {
continue;
}
Input::InputCallback button_callback{
[this, index](Input::CallbackStatus callback) { SetKeyboardButton(callback, index); }};
keyboard_devices[index]->SetCallback(button_callback);
}
for (std::size_t index = 0; index < keyboard_modifier_devices.size(); ++index) {
if (!keyboard_modifier_devices[index]) {
continue;
}
Input::InputCallback button_callback{[this, index](Input::CallbackStatus callback) {
SetKeyboardModifier(callback, index);
}};
keyboard_modifier_devices[index]->SetCallback(button_callback);
}
}
void EmulatedDevices::UnloadInput() {
for (auto& button : mouse_button_devices) {
button.reset();
}
for (auto& button : keyboard_devices) {
button.reset();
}
for (auto& button : keyboard_modifier_devices) {
button.reset();
}
}
void EmulatedDevices::EnableConfiguration() {
is_configuring = true;
SaveCurrentConfig();
}
void EmulatedDevices::DisableConfiguration() {
is_configuring = false;
}
bool EmulatedDevices::IsConfiguring() const {
return is_configuring;
}
void EmulatedDevices::SaveCurrentConfig() {
if (!is_configuring) {
return;
}
auto& mouse = Settings::values.mouse_buttons;
for (std::size_t index = 0; index < mouse.size(); ++index) {
mouse[index] = mouse_button_params[index].Serialize();
}
}
void EmulatedDevices::RestoreConfig() {
if (!is_configuring) {
return;
}
ReloadFromSettings();
}
Common::ParamPackage EmulatedDevices::GetMouseButtonParam(std::size_t index) const {
if (index >= mouse_button_params.size()) {
return {};
}
return mouse_button_params[index];
}
void EmulatedDevices::SetButtonParam(std::size_t index, Common::ParamPackage param) {
if (index >= mouse_button_params.size()) {
return;
}
mouse_button_params[index] = param;
ReloadInput();
}
void EmulatedDevices::SetKeyboardButton(Input::CallbackStatus callback, std::size_t index) {
if (index >= device_status.keyboard_values.size()) {
return;
}
std::lock_guard lock{mutex};
bool value_changed = false;
const auto new_status = TransformToButton(callback);
auto& current_status = device_status.keyboard_values[index];
current_status.toggle = new_status.toggle;
// Update button status with current
if (!current_status.toggle) {
current_status.locked = false;
if (current_status.value != new_status.value) {
current_status.value = new_status.value;
value_changed = true;
}
} else {
// Toggle button and lock status
if (new_status.value && !current_status.locked) {
current_status.locked = true;
current_status.value = !current_status.value;
value_changed = true;
}
// Unlock button ready for next press
if (!new_status.value && current_status.locked) {
current_status.locked = false;
}
}
if (!value_changed) {
return;
}
if (is_configuring) {
TriggerOnChange(DeviceTriggerType::Keyboard);
return;
}
// TODO(german77): Do this properly
// switch (index) {
// case Settings::NativeKeyboard::A:
// interface_status.keyboard_state.a.Assign(current_status.value);
// break;
// ....
//}
TriggerOnChange(DeviceTriggerType::Keyboard);
}
void EmulatedDevices::SetKeyboardModifier(Input::CallbackStatus callback, std::size_t index) {
if (index >= device_status.keyboard_moddifier_values.size()) {
return;
}
std::lock_guard lock{mutex};
bool value_changed = false;
const auto new_status = TransformToButton(callback);
auto& current_status = device_status.keyboard_moddifier_values[index];
current_status.toggle = new_status.toggle;
// Update button status with current
if (!current_status.toggle) {
current_status.locked = false;
if (current_status.value != new_status.value) {
current_status.value = new_status.value;
value_changed = true;
}
} else {
// Toggle button and lock status
if (new_status.value && !current_status.locked) {
current_status.locked = true;
current_status.value = !current_status.value;
value_changed = true;
}
// Unlock button ready for next press
if (!new_status.value && current_status.locked) {
current_status.locked = false;
}
}
if (!value_changed) {
return;
}
if (is_configuring) {
TriggerOnChange(DeviceTriggerType::KeyboardModdifier);
return;
}
switch (index) {
case Settings::NativeKeyboard::LeftControl:
case Settings::NativeKeyboard::RightControl:
device_status.keyboard_moddifier_state.control.Assign(current_status.value);
break;
case Settings::NativeKeyboard::LeftShift:
case Settings::NativeKeyboard::RightShift:
device_status.keyboard_moddifier_state.shift.Assign(current_status.value);
break;
case Settings::NativeKeyboard::LeftAlt:
device_status.keyboard_moddifier_state.left_alt.Assign(current_status.value);
break;
case Settings::NativeKeyboard::RightAlt:
device_status.keyboard_moddifier_state.right_alt.Assign(current_status.value);
break;
case Settings::NativeKeyboard::CapsLock:
device_status.keyboard_moddifier_state.caps_lock.Assign(current_status.value);
break;
case Settings::NativeKeyboard::ScrollLock:
device_status.keyboard_moddifier_state.scroll_lock.Assign(current_status.value);
break;
case Settings::NativeKeyboard::NumLock:
device_status.keyboard_moddifier_state.num_lock.Assign(current_status.value);
break;
}
TriggerOnChange(DeviceTriggerType::KeyboardModdifier);
}
void EmulatedDevices::SetMouseButton(Input::CallbackStatus callback, std::size_t index) {
if (index >= device_status.mouse_button_values.size()) {
return;
}
std::lock_guard lock{mutex};
bool value_changed = false;
const auto new_status = TransformToButton(callback);
auto& current_status = device_status.mouse_button_values[index];
current_status.toggle = new_status.toggle;
// Update button status with current
if (!current_status.toggle) {
current_status.locked = false;
if (current_status.value != new_status.value) {
current_status.value = new_status.value;
value_changed = true;
}
} else {
// Toggle button and lock status
if (new_status.value && !current_status.locked) {
current_status.locked = true;
current_status.value = !current_status.value;
value_changed = true;
}
// Unlock button ready for next press
if (!new_status.value && current_status.locked) {
current_status.locked = false;
}
}
if (!value_changed) {
return;
}
if (is_configuring) {
TriggerOnChange(DeviceTriggerType::Mouse);
return;
}
switch (index) {
case Settings::NativeMouseButton::Left:
device_status.mouse_button_state.left.Assign(current_status.value);
break;
case Settings::NativeMouseButton::Right:
device_status.mouse_button_state.right.Assign(current_status.value);
break;
case Settings::NativeMouseButton::Middle:
device_status.mouse_button_state.middle.Assign(current_status.value);
break;
case Settings::NativeMouseButton::Forward:
device_status.mouse_button_state.forward.Assign(current_status.value);
break;
case Settings::NativeMouseButton::Back:
device_status.mouse_button_state.back.Assign(current_status.value);
break;
}
TriggerOnChange(DeviceTriggerType::Mouse);
}
MouseButtonValues EmulatedDevices::GetMouseButtonsValues() const {
return device_status.mouse_button_values;
}
KeyboardKey EmulatedDevices::GetKeyboard() const {
return device_status.keyboard_state;
}
KeyboardModifier EmulatedDevices::GetKeyboardModifier() const {
return device_status.keyboard_moddifier_state;
}
MouseButton EmulatedDevices::GetMouseButtons() const {
return device_status.mouse_button_state;
}
MousePosition EmulatedDevices::GetMousePosition() const {
return device_status.mouse_position_state;
}
void EmulatedDevices::TriggerOnChange(DeviceTriggerType type) {
for (const std::pair<int, InterfaceUpdateCallback> poller_pair : callback_list) {
const InterfaceUpdateCallback& poller = poller_pair.second;
if (poller.on_change) {
poller.on_change(type);
}
}
}
int EmulatedDevices::SetCallback(InterfaceUpdateCallback update_callback) {
std::lock_guard lock{mutex};
callback_list.insert_or_assign(last_callback_key, update_callback);
return last_callback_key++;
}
void EmulatedDevices::DeleteCallback(int key) {
std::lock_guard lock{mutex};
if (!callback_list.contains(key)) {
LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
return;
}
callback_list.erase(key);
}
} // namespace Core::HID

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <mutex>
#include <unordered_map>
#include "common/input.h"
#include "common/param_package.h"
#include "common/settings.h"
#include "core/hid/hid_types.h"
#include "core/hid/motion_input.h"
namespace Core::HID {
using KeyboardDevices =
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeKeyboard::NumKeyboardKeys>;
using KeyboardModifierDevices =
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeKeyboard::NumKeyboardMods>;
using MouseButtonDevices =
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeMouseButton::NumMouseButtons>;
using MouseButtonParams =
std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons>;
using KeyboardValues = std::array<Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardKeys>;
using KeyboardModifierValues =
std::array<Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardMods>;
using MouseButtonValues =
std::array<Input::ButtonStatus, Settings::NativeMouseButton::NumMouseButtons>;
struct MousePosition {
s32 x;
s32 y;
s32 delta_wheel_x;
s32 delta_wheel_y;
};
struct DeviceStatus {
// Data from input_common
KeyboardValues keyboard_values{};
KeyboardModifierValues keyboard_moddifier_values{};
MouseButtonValues mouse_button_values{};
// Data for Nintendo devices
KeyboardKey keyboard_state{};
KeyboardModifier keyboard_moddifier_state{};
MouseButton mouse_button_state{};
MousePosition mouse_position_state{};
};
enum class DeviceTriggerType {
Keyboard,
KeyboardModdifier,
Mouse,
};
struct InterfaceUpdateCallback {
std::function<void(DeviceTriggerType)> on_change;
};
class EmulatedDevices {
public:
/**
* TODO: Write description
*
* @param npad_id_type
*/
explicit EmulatedDevices();
~EmulatedDevices();
YUZU_NON_COPYABLE(EmulatedDevices);
YUZU_NON_MOVEABLE(EmulatedDevices);
void ReloadFromSettings();
void ReloadInput();
void UnloadInput();
void EnableConfiguration();
void DisableConfiguration();
bool IsConfiguring() const;
void SaveCurrentConfig();
void RestoreConfig();
std::vector<Common::ParamPackage> GetMappedDevices() const;
Common::ParamPackage GetMouseButtonParam(std::size_t index) const;
void SetButtonParam(std::size_t index, Common::ParamPackage param);
KeyboardValues GetKeyboardValues() const;
KeyboardModifierValues GetKeyboardModdifierValues() const;
MouseButtonValues GetMouseButtonsValues() const;
KeyboardKey GetKeyboard() const;
KeyboardModifier GetKeyboardModifier() const;
MouseButton GetMouseButtons() const;
MousePosition GetMousePosition() const;
int SetCallback(InterfaceUpdateCallback update_callback);
void DeleteCallback(int key);
private:
/**
* Sets the status of a button. Applies toggle properties to the output.
*
* @param A CallbackStatus and a button index number
*/
void SetKeyboardButton(Input::CallbackStatus callback, std::size_t index);
void SetKeyboardModifier(Input::CallbackStatus callback, std::size_t index);
void SetMouseButton(Input::CallbackStatus callback, std::size_t index);
/**
* Triggers a callback that something has changed
*
* @param Input type of the trigger
*/
void TriggerOnChange(DeviceTriggerType type);
bool is_configuring{false};
MouseButtonParams mouse_button_params;
KeyboardDevices keyboard_devices;
KeyboardModifierDevices keyboard_modifier_devices;
MouseButtonDevices mouse_button_devices;
mutable std::mutex mutex;
std::unordered_map<int, InterfaceUpdateCallback> callback_list;
int last_callback_key = 0;
DeviceStatus device_status;
};
} // namespace Core::HID

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "core/hid/hid_core.h"
namespace Core::HID {
HIDCore::HIDCore()
: player_1{std::make_unique<EmulatedController>(NpadIdType::Player1)},
player_2{std::make_unique<EmulatedController>(NpadIdType::Player2)},
player_3{std::make_unique<EmulatedController>(NpadIdType::Player3)},
player_4{std::make_unique<EmulatedController>(NpadIdType::Player4)},
player_5{std::make_unique<EmulatedController>(NpadIdType::Player5)},
player_6{std::make_unique<EmulatedController>(NpadIdType::Player6)},
player_7{std::make_unique<EmulatedController>(NpadIdType::Player7)},
player_8{std::make_unique<EmulatedController>(NpadIdType::Player8)},
other{std::make_unique<EmulatedController>(NpadIdType::Other)},
handheld{std::make_unique<EmulatedController>(NpadIdType::Handheld)},
console{std::make_unique<EmulatedConsole>()}, devices{std::make_unique<EmulatedDevices>()} {}
HIDCore::~HIDCore() = default;
EmulatedController* HIDCore::GetEmulatedController(NpadIdType npad_id_type) {
switch (npad_id_type) {
case NpadIdType::Player1:
return player_1.get();
case NpadIdType::Player2:
return player_2.get();
case NpadIdType::Player3:
return player_3.get();
case NpadIdType::Player4:
return player_4.get();
case NpadIdType::Player5:
return player_5.get();
case NpadIdType::Player6:
return player_6.get();
case NpadIdType::Player7:
return player_7.get();
case NpadIdType::Player8:
return player_8.get();
case NpadIdType::Other:
return other.get();
case NpadIdType::Handheld:
return handheld.get();
case NpadIdType::Invalid:
default:
UNREACHABLE_MSG("Invalid NpadIdType={}", npad_id_type);
return nullptr;
}
}
const EmulatedController* HIDCore::GetEmulatedController(NpadIdType npad_id_type) const {
switch (npad_id_type) {
case NpadIdType::Player1:
return player_1.get();
case NpadIdType::Player2:
return player_2.get();
case NpadIdType::Player3:
return player_3.get();
case NpadIdType::Player4:
return player_4.get();
case NpadIdType::Player5:
return player_5.get();
case NpadIdType::Player6:
return player_6.get();
case NpadIdType::Player7:
return player_7.get();
case NpadIdType::Player8:
return player_8.get();
case NpadIdType::Other:
return other.get();
case NpadIdType::Handheld:
return handheld.get();
case NpadIdType::Invalid:
default:
UNREACHABLE_MSG("Invalid NpadIdType={}", npad_id_type);
return nullptr;
}
}
EmulatedConsole* HIDCore::GetEmulatedConsole() {
return console.get();
}
const EmulatedConsole* HIDCore::GetEmulatedConsole() const {
return console.get();
}
EmulatedDevices* HIDCore::GetEmulatedDevices() {
return devices.get();
}
const EmulatedDevices* HIDCore::GetEmulatedDevices() const {
return devices.get();
}
EmulatedController* HIDCore::GetEmulatedControllerByIndex(std::size_t index) {
return GetEmulatedController(IndexToNpadIdType(index));
}
const EmulatedController* HIDCore::GetEmulatedControllerByIndex(std::size_t index) const {
return GetEmulatedController(IndexToNpadIdType(index));
}
void HIDCore::SetSupportedStyleTag(NpadStyleTag style_tag) {
supported_style_tag.raw = style_tag.raw;
}
NpadStyleTag HIDCore::GetSupportedStyleTag() const {
return supported_style_tag;
}
void HIDCore::ReloadInputDevices() {
player_1->ReloadFromSettings();
player_2->ReloadFromSettings();
player_3->ReloadFromSettings();
player_4->ReloadFromSettings();
player_5->ReloadFromSettings();
player_6->ReloadFromSettings();
player_7->ReloadFromSettings();
player_8->ReloadFromSettings();
other->ReloadFromSettings();
handheld->ReloadFromSettings();
console->ReloadFromSettings();
devices->ReloadFromSettings();
}
void HIDCore::UnloadInputDevices() {
player_1->UnloadInput();
player_2->UnloadInput();
player_3->UnloadInput();
player_4->UnloadInput();
player_5->UnloadInput();
player_6->UnloadInput();
player_7->UnloadInput();
player_8->UnloadInput();
other->UnloadInput();
handheld->UnloadInput();
console->UnloadInput();
devices->UnloadInput();
}
} // namespace Core::HID

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "core/hid/emulated_console.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/emulated_devices.h"
namespace Core::HID {
class HIDCore {
public:
explicit HIDCore();
~HIDCore();
YUZU_NON_COPYABLE(HIDCore);
YUZU_NON_MOVEABLE(HIDCore);
EmulatedController* GetEmulatedController(NpadIdType npad_id_type);
const EmulatedController* GetEmulatedController(NpadIdType npad_id_type) const;
EmulatedController* GetEmulatedControllerByIndex(std::size_t index);
const EmulatedController* GetEmulatedControllerByIndex(std::size_t index) const;
EmulatedConsole* GetEmulatedConsole();
const EmulatedConsole* GetEmulatedConsole() const;
EmulatedDevices* GetEmulatedDevices();
const EmulatedDevices* GetEmulatedDevices() const;
void SetSupportedStyleTag(NpadStyleTag style_tag);
NpadStyleTag GetSupportedStyleTag() const;
// Reloads all input devices from settings
void ReloadInputDevices();
// Removes all callbacks from input common
void UnloadInputDevices();
private:
std::unique_ptr<EmulatedController> player_1;
std::unique_ptr<EmulatedController> player_2;
std::unique_ptr<EmulatedController> player_3;
std::unique_ptr<EmulatedController> player_4;
std::unique_ptr<EmulatedController> player_5;
std::unique_ptr<EmulatedController> player_6;
std::unique_ptr<EmulatedController> player_7;
std::unique_ptr<EmulatedController> player_8;
std::unique_ptr<EmulatedController> other;
std::unique_ptr<EmulatedController> handheld;
std::unique_ptr<EmulatedConsole> console;
std::unique_ptr<EmulatedDevices> devices;
NpadStyleTag supported_style_tag;
};
} // namespace Core::HID