hle: nvflinger: Add implementation for BufferItem class.

This commit is contained in:
bunnei 2021-11-11 18:38:36 -08:00
parent d13e18a8ed
commit c723db39c7
2 changed files with 47 additions and 0 deletions

View File

@ -538,6 +538,7 @@ add_library(core STATIC
hle/service/nvflinger/buffer_queue.cpp hle/service/nvflinger/buffer_queue.cpp
hle/service/nvflinger/buffer_queue.h hle/service/nvflinger/buffer_queue.h
hle/service/nvflinger/binder.h hle/service/nvflinger/binder.h
hle/service/nvflinger/buffer_item.h
hle/service/nvflinger/buffer_queue_defs.h hle/service/nvflinger/buffer_queue_defs.h
hle/service/nvflinger/buffer_transform_flags.h hle/service/nvflinger/buffer_transform_flags.h
hle/service/nvflinger/consumer_listener.h hle/service/nvflinger/consumer_listener.h

View File

@ -0,0 +1,46 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2014 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferItem.h
#pragma once
#include <memory>
#include "common/common_types.h"
#include "core/hle/service/nvflinger/ui/fence.h"
#include "core/hle/service/nvflinger/ui/rect.h"
#include "core/hle/service/nvflinger/window.h"
namespace android {
class GraphicBuffer;
class BufferItem final {
public:
constexpr BufferItem() = default;
std::shared_ptr<GraphicBuffer> graphic_buffer;
Fence fence;
Rect crop;
NativeWindowTransform transform{};
u32 scaling_mode{};
s64 timestamp{};
bool is_auto_timestamp{};
u64 frame_number{};
// The default value for buf, used to indicate this doesn't correspond to a slot.
static constexpr s32 INVALID_BUFFER_SLOT = -1;
union {
s32 slot{INVALID_BUFFER_SLOT};
s32 buf;
};
bool is_droppable{};
bool acquire_called{};
bool transform_to_display_inverse{};
s32 swap_interval{};
};
} // namespace android