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ui: translate hat directions
QObject ends up being its own translation context. But this works in our favor. GetButtonName and GetDirectionName will share one translation the directions such as "Left" "Right" and the ConfigureInputPlayer context will contain translations that show up in the form, in places that aren't those buttons.
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@ -10,6 +10,7 @@
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#include <QMenu>
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#include <QMessageBox>
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#include <QTimer>
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#include "common/assert.h"
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#include "common/param_package.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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@ -119,6 +120,23 @@ QString GetButtonName(Common::Input::ButtonNames button_name) {
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}
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}
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QString GetDirectionName(const std::string& direction) {
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if (direction == "left") {
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return QObject::tr("Left");
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}
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if (direction == "right") {
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return QObject::tr("Right");
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}
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if (direction == "up") {
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return QObject::tr("Up");
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}
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if (direction == "down") {
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return QObject::tr("Down");
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}
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UNIMPLEMENTED_MSG("Unimplemented direction name={}", direction);
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return QString::fromStdString(direction);
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}
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void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param,
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const std::string& button_name) {
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// The poller returned a complete axis, so set all the buttons
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@ -162,7 +180,7 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
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if (common_button_name == Common::Input::ButtonNames::Value) {
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if (param.Has("hat")) {
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const QString hat = QString::fromStdString(param.Get("direction", ""));
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const QString hat = GetDirectionName(param.Get("direction", ""));
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return QObject::tr("%1%2Hat %3").arg(toggle, inverted, hat);
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}
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if (param.Has("axis")) {
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