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https://github.com/yuzu-emu/yuzu.git
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hle: Remove config_mem.h/.cpp
This is just an unused hold-over from citra, so we can get rid of this to trim off an exposed global, among other things.
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@ -38,8 +38,6 @@ add_library(core STATIC
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frontend/input.h
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gdbstub/gdbstub.cpp
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gdbstub/gdbstub.h
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hle/config_mem.cpp
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hle/config_mem.h
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hle/ipc.h
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hle/ipc_helpers.h
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hle/kernel/address_arbiter.cpp
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@ -1,31 +0,0 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cstring>
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#include "core/hle/config_mem.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace ConfigMem {
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ConfigMemDef config_mem;
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void Init() {
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std::memset(&config_mem, 0, sizeof(config_mem));
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// Values extracted from firmware 11.2.0-35E
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config_mem.kernel_version_min = 0x34;
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config_mem.kernel_version_maj = 0x2;
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config_mem.ns_tid = 0x0004013000008002;
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config_mem.sys_core_ver = 0x2;
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config_mem.unit_info = 0x1; // Bit 0 set for Retail
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config_mem.prev_firm = 0x1;
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config_mem.ctr_sdk_ver = 0x0000F297;
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config_mem.firm_version_min = 0x34;
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config_mem.firm_version_maj = 0x2;
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config_mem.firm_sys_core_ver = 0x2;
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config_mem.firm_ctr_sdk_ver = 0x0000F297;
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}
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} // namespace ConfigMem
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@ -1,56 +0,0 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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// Configuration memory stores various hardware/kernel configuration settings. This memory page is
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// read-only for ARM11 processes. I'm guessing this would normally be written to by the firmware/
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// bootrom. Because we're not emulating this, and essentially just "stubbing" the functionality, I'm
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// putting this as a subset of HLE for now.
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "core/memory.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace ConfigMem {
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struct ConfigMemDef {
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u8 kernel_unk; // 0
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u8 kernel_version_rev; // 1
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u8 kernel_version_min; // 2
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u8 kernel_version_maj; // 3
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u32_le update_flag; // 4
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u64_le ns_tid; // 8
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u32_le sys_core_ver; // 10
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u8 unit_info; // 14
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u8 boot_firm; // 15
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u8 prev_firm; // 16
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INSERT_PADDING_BYTES(0x1); // 17
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u32_le ctr_sdk_ver; // 18
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INSERT_PADDING_BYTES(0x30 - 0x1C); // 1C
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u32_le app_mem_type; // 30
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INSERT_PADDING_BYTES(0x40 - 0x34); // 34
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u32_le app_mem_alloc; // 40
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u32_le sys_mem_alloc; // 44
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u32_le base_mem_alloc; // 48
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INSERT_PADDING_BYTES(0x60 - 0x4C); // 4C
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u8 firm_unk; // 60
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u8 firm_version_rev; // 61
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u8 firm_version_min; // 62
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u8 firm_version_maj; // 63
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u32_le firm_sys_core_ver; // 64
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u32_le firm_ctr_sdk_ver; // 68
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INSERT_PADDING_BYTES(0x1000 - 0x6C); // 6C
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};
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static_assert(sizeof(ConfigMemDef) == Memory::CONFIG_MEMORY_SIZE,
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"Config Memory structure size is wrong");
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extern ConfigMemDef config_mem;
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void Init();
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} // namespace ConfigMem
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@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/config_mem.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/memory.h"
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@ -18,8 +17,6 @@ unsigned int Object::next_object_id;
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/// Initialize the kernel
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void Init(u32 system_mode) {
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ConfigMem::Init();
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Kernel::MemoryInit(system_mode);
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Kernel::ResourceLimitsInit();
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@ -11,7 +11,6 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/hle/config_mem.h"
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#include "core/hle/kernel/memory.h"
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#include "core/hle/kernel/vm_manager.h"
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#include "core/hle/result.h"
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@ -62,14 +61,6 @@ void MemoryInit(u32 mem_type) {
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// We must've allocated the entire FCRAM by the end
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ASSERT(base == Memory::FCRAM_SIZE);
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using ConfigMem::config_mem;
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config_mem.app_mem_type = mem_type;
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// app_mem_malloc does not always match the configured size for memory_region[0]: in case the
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// n3DS type override is in effect it reports the size the game expects, not the real one.
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config_mem.app_mem_alloc = memory_region_sizes[mem_type][0];
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config_mem.sys_mem_alloc = static_cast<u32_le>(memory_regions[1].size);
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config_mem.base_mem_alloc = static_cast<u32_le>(memory_regions[2].size);
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}
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void MemoryShutdown() {
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@ -5,7 +5,6 @@
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#include <algorithm>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/hle/config_mem.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/memory.h"
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