gl_texture_cache: Fix format for RGBX16F

This commit is contained in:
ReinUsesLisp 2020-01-14 17:38:33 -03:00
parent 2d09467f6f
commit cdb00546f0

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@ -85,7 +85,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, false}, // RG8U {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, false}, // RG8U
{GL_RG8_SNORM, GL_RG, GL_BYTE, false}, // RG8S {GL_RG8_SNORM, GL_RG, GL_BYTE, false}, // RG8S
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, false}, // RG32UI {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, false}, // RG32UI
{GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, false}, // RGBX16F {GL_RGB16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBX16F
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, false}, // R32UI {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, false}, // R32UI
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5