mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-08-20 09:53:25 +02:00
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
This commit is contained in:
parent
e78da8dc1f
commit
cfb20c4c9d
@ -1009,22 +1009,20 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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const auto& entry = entries[bindpoint];
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const auto texture = maxwell3d.GetStageTexture(stage, entry.GetOffset());
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const u32 current_bindpoint = base_bindings.sampler + bindpoint;
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auto& unit = state.texture_units[current_bindpoint];
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const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
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texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
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Surface surface = res_cache.GetTextureSurface(texture, entry);
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if (surface != nullptr) {
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unit.texture =
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state.texture_units[current_bindpoint].texture =
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entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;
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surface->UpdateSwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
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texture.tic.w_source);
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} else {
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// Can occur when texture addr is null or its memory is unmapped/invalid
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unit.texture = 0;
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state.texture_units[current_bindpoint].texture = 0;
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}
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}
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}
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@ -143,6 +143,8 @@ GLShader::ProgramResult CreateProgram(Maxwell::ShaderProgram program_type, Progr
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// stage here.
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setup.SetProgramB(std::move(program_code_b));
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}
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setup.program.unique_identifier =
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GetUniqueIdentifier(program_type, program_code, program_code_b);
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switch (program_type) {
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case Maxwell::ShaderProgram::VertexA:
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@ -348,15 +350,12 @@ void ShaderCacheOpenGL::LoadDiskCache() {
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return;
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}
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std::vector<ShaderDiskCachePrecompiledEntry> precompiled = disk_cache.LoadPrecompiled();
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const auto SearchPrecompiled = [&precompiled](const ShaderDiskCacheUsage& usage) {
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return std::find_if(
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precompiled.begin(), precompiled.end(),
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[&usage](const auto& precompiled_entry) { return precompiled_entry.usage == usage; });
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};
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std::map<u64, ShaderDiskCacheDecompiled> decompiled;
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
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disk_cache.LoadPrecompiled(decompiled, dumps);
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const std::set<GLenum> supported_formats{GetSupportedFormats()};
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const auto unspecialized{GenerateUnspecializedShaders(raws)};
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const auto unspecialized{GenerateUnspecializedShaders(raws, decompiled)};
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// Build shaders
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for (std::size_t i = 0; i < usages.size(); ++i) {
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@ -365,13 +364,17 @@ void ShaderCacheOpenGL::LoadDiskCache() {
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i + 1, usages.size());
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const auto& unspec{unspecialized.at(usage.unique_identifier)};
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const auto precompiled_it = SearchPrecompiled(usage);
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const bool is_precompiled = precompiled_it != precompiled.end();
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const auto dump_it = dumps.find(usage);
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CachedProgram shader;
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if (is_precompiled) {
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shader = GeneratePrecompiledProgram(precompiled, *precompiled_it, supported_formats);
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if (dump_it != dumps.end()) {
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// If the shader is dumped, attempt to load it with
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shader = GeneratePrecompiledProgram(dump_it->second, supported_formats);
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if (!shader) {
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// Invalidate the precompiled cache if a shader dumped shader was rejected
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disk_cache.InvalidatePrecompiled();
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dumps.clear();
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}
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}
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if (!shader) {
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shader = SpecializeShader(unspec.code, unspec.entries, unspec.program_type,
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@ -385,52 +388,47 @@ void ShaderCacheOpenGL::LoadDiskCache() {
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for (std::size_t i = 0; i < usages.size(); ++i) {
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const auto& usage{usages[i]};
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if (SearchPrecompiled(usage) == precompiled.end()) {
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if (dumps.find(usage) == dumps.end()) {
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const auto& program = precompiled_programs.at(usage);
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disk_cache.SavePrecompiled(usage, program->handle);
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disk_cache.SaveDump(usage, program->handle);
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}
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}
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}
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CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
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std::vector<ShaderDiskCachePrecompiledEntry>& precompiled,
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const ShaderDiskCachePrecompiledEntry& precompiled_entry,
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const std::set<GLenum>& supported_formats) {
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const ShaderDiskCacheDump& dump, const std::set<GLenum>& supported_formats) {
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if (supported_formats.find(precompiled_entry.binary_format) == supported_formats.end()) {
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if (supported_formats.find(dump.binary_format) == supported_formats.end()) {
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LOG_INFO(Render_OpenGL, "Precompiled cache entry with unsupported format - removing");
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disk_cache.InvalidatePrecompiled();
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precompiled.clear();
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return {};
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}
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CachedProgram shader = std::make_shared<OGLProgram>();
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shader->handle = glCreateProgram();
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glProgramBinary(shader->handle, precompiled_entry.binary_format,
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precompiled_entry.binary.data(),
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static_cast<GLsizei>(precompiled_entry.binary.size()));
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glProgramBinary(shader->handle, dump.binary_format, dump.binary.data(),
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static_cast<GLsizei>(dump.binary.size()));
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GLint link_status{};
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glGetProgramiv(shader->handle, GL_LINK_STATUS, &link_status);
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if (link_status == GL_FALSE) {
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LOG_INFO(Render_OpenGL, "Precompiled cache rejected by the driver - removing");
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disk_cache.InvalidatePrecompiled();
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precompiled.clear();
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shader.reset();
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return {};
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}
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return shader;
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}
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std::map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShaders(
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const std::vector<ShaderDiskCacheRaw>& raws) {
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const std::vector<ShaderDiskCacheRaw>& raws,
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const std::map<u64, ShaderDiskCacheDecompiled>& decompiled) {
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std::map<u64, UnspecializedShader> unspecialized;
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for (const auto& raw : raws) {
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const u64 unique_identifier = raw.GetUniqueIdentifier();
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const u64 calculated_hash =
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GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
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if (raw.GetUniqueIdentifier() != calculated_hash) {
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if (unique_identifier != calculated_hash) {
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LOG_ERROR(
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Render_OpenGL,
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"Invalid hash in entry={:016x} (obtained hash={:016x}) - removing shader cache",
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@ -439,10 +437,19 @@ std::map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShade
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return {};
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}
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auto result =
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CreateProgram(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
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GLShader::ProgramResult result;
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if (const auto it = decompiled.find(unique_identifier); it != decompiled.end()) {
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// If it's stored in the precompiled file, avoid decompiling it here
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const auto& stored_decompiled{it->second};
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result = {stored_decompiled.code, stored_decompiled.entries};
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} else {
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// Otherwise decompile the shader at boot and save the result to the decompiled file
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result =
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CreateProgram(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
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disk_cache.SaveDecompiled(unique_identifier, result.first, result.second);
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}
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precompiled_shaders.insert({raw.GetUniqueIdentifier(), result});
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precompiled_shaders.insert({unique_identifier, result});
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unspecialized.insert(
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{raw.GetUniqueIdentifier(),
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@ -117,12 +117,11 @@ public:
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private:
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std::map<u64, UnspecializedShader> GenerateUnspecializedShaders(
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const std::vector<ShaderDiskCacheRaw>& raws);
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const std::vector<ShaderDiskCacheRaw>& raws,
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const std::map<u64, ShaderDiskCacheDecompiled>& decompiled);
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CachedProgram GeneratePrecompiledProgram(
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std::vector<ShaderDiskCachePrecompiledEntry>& precompiled,
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const ShaderDiskCachePrecompiledEntry& precompiled_entry,
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const std::set<GLenum>& supported_formats);
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CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
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const std::set<GLenum>& supported_formats);
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std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
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@ -193,13 +193,14 @@ public:
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ShaderEntries GetShaderEntries() const {
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ShaderEntries entries;
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for (const auto& cbuf : ir.GetConstantBuffers()) {
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entries.const_buffers.emplace_back(cbuf.second, stage, cbuf.first);
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entries.const_buffers.emplace_back(cbuf.second.GetMaxOffset(), cbuf.second.IsIndirect(),
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cbuf.first);
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}
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for (const auto& sampler : ir.GetSamplers()) {
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entries.samplers.emplace_back(sampler, stage);
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entries.samplers.emplace_back(sampler);
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}
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for (const auto& gmem : ir.GetGlobalMemoryBases()) {
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entries.global_memory_entries.emplace_back(gmem.cbuf_index, gmem.cbuf_offset, stage);
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entries.global_memory_entries.emplace_back(gmem.cbuf_index, gmem.cbuf_offset);
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}
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entries.clip_distances = ir.GetClipDistances();
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entries.shader_length = ir.GetLength();
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@ -23,40 +23,23 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
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public:
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explicit ConstBufferEntry(const VideoCommon::Shader::ConstBuffer& entry,
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Maxwell::ShaderStage stage, u32 index)
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: VideoCommon::Shader::ConstBuffer{entry}, stage{stage}, index{index} {}
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Maxwell::ShaderStage GetStage() const {
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return stage;
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}
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explicit ConstBufferEntry(u32 max_offset, bool is_indirect, u32 index)
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: VideoCommon::Shader::ConstBuffer{max_offset, is_indirect}, index{index} {}
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u32 GetIndex() const {
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return index;
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}
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private:
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Maxwell::ShaderStage stage{};
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u32 index{};
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};
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class SamplerEntry : public VideoCommon::Shader::Sampler {
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public:
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explicit SamplerEntry(const VideoCommon::Shader::Sampler& entry, Maxwell::ShaderStage stage)
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: VideoCommon::Shader::Sampler{entry}, stage{stage} {}
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Maxwell::ShaderStage GetStage() const {
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return stage;
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}
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private:
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Maxwell::ShaderStage stage{};
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};
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using SamplerEntry = VideoCommon::Shader::Sampler;
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class GlobalMemoryEntry {
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public:
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explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, Maxwell::ShaderStage stage)
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: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, stage{stage} {}
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explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset)
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: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset} {}
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u32 GetCbufIndex() const {
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return cbuf_index;
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@ -66,47 +49,9 @@ public:
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return cbuf_offset;
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}
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Maxwell::ShaderStage GetStage() const {
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return stage;
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}
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private:
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u32 cbuf_index{};
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u32 cbuf_offset{};
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Maxwell::ShaderStage stage{};
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std::string name;
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};
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class GlobalMemoryEntry {
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public:
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explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, Maxwell::ShaderStage stage,
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std::string name)
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: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, stage{stage}, name{std::move(name)} {}
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u32 GetCbufIndex() const {
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return cbuf_index;
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}
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u32 GetCbufOffset() const {
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return cbuf_offset;
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}
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const std::string& GetName() const {
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return name;
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}
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Maxwell::ShaderStage GetStage() const {
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return stage;
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}
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u32 GetHash() const {
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return (static_cast<u32>(stage) << 24) | (cbuf_index << 16) | cbuf_offset;
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}
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private:
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u32 cbuf_index{};
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u32 cbuf_offset{};
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Maxwell::ShaderStage stage{};
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};
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struct ShaderEntries {
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@ -24,11 +24,16 @@
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namespace OpenGL {
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enum class EntryKind : u32 {
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enum class TransferableEntryKind : u32 {
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Raw,
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Usage,
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};
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enum class PrecompiledEntryKind : u32 {
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Decompiled,
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Dump,
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};
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constexpr u32 NativeVersion = 1;
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constexpr u32 ShaderHashSize = 64;
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@ -108,17 +113,17 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra
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// Version is valid, load the shaders
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while (file.Tell() < file_size) {
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EntryKind kind{};
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TransferableEntryKind kind{};
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file.ReadBytes(&kind, sizeof(u32));
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switch (kind) {
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case EntryKind::Raw: {
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case TransferableEntryKind::Raw: {
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ShaderDiskCacheRaw entry{file};
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transferable.insert({entry.GetUniqueIdentifier(), {}});
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raws.push_back(std::move(entry));
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break;
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}
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case EntryKind::Usage: {
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case TransferableEntryKind::Usage: {
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ShaderDiskCacheUsage usage{};
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file.ReadBytes(&usage, sizeof(usage));
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usages.push_back(std::move(usage));
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@ -133,16 +138,19 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra
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return true;
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}
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std::vector<ShaderDiskCachePrecompiledEntry> ShaderDiskCacheOpenGL::LoadPrecompiled() {
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bool ShaderDiskCacheOpenGL::LoadPrecompiled(
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std::map<u64, ShaderDiskCacheDecompiled>& decompiled,
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>& dumps) {
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if (!Settings::values.use_disk_shader_cache) {
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return {};
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return false;
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}
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FileUtil::IOFile file(GetPrecompiledPath(), "rb");
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if (!file.IsOpen()) {
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LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}",
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GetTitleID());
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return {};
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return false;
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}
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const u64 file_size = file.GetSize();
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@ -152,24 +160,102 @@ std::vector<ShaderDiskCachePrecompiledEntry> ShaderDiskCacheOpenGL::LoadPrecompi
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LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing");
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file.Close();
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InvalidatePrecompiled();
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return {};
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return false;
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}
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std::vector<ShaderDiskCachePrecompiledEntry> precompiled;
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while (file.Tell() < file_size) {
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ShaderDiskCachePrecompiledEntry entry;
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file.ReadBytes(&entry.usage, sizeof(entry.usage));
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PrecompiledEntryKind kind{};
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file.ReadBytes(&kind, sizeof(u32));
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file.ReadBytes(&entry.binary_format, sizeof(u32));
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switch (kind) {
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case PrecompiledEntryKind::Decompiled: {
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ShaderDiskCacheDecompiled entry;
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u32 binary_length{};
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file.ReadBytes(&binary_length, sizeof(u32));
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entry.binary.resize(binary_length);
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file.ReadBytes(entry.binary.data(), entry.binary.size());
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u64 unique_identifier{};
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file.ReadBytes(&unique_identifier, sizeof(u64));
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precompiled.push_back(entry);
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u32 code_size{};
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file.ReadBytes(&code_size, sizeof(u32));
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std::vector<u8> code(code_size);
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file.ReadArray(code.data(), code.size());
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entry.code = std::string(reinterpret_cast<char*>(code.data()), code_size);
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u32 const_buffers_count{};
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file.ReadBytes(&const_buffers_count, sizeof(u32));
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for (u32 i = 0; i < const_buffers_count; ++i) {
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u32 max_offset{}, index{};
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u8 is_indirect{};
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file.ReadBytes(&max_offset, sizeof(u32));
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file.ReadBytes(&index, sizeof(u32));
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file.ReadBytes(&is_indirect, sizeof(u8));
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entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index);
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}
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u32 samplers_count{};
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file.ReadBytes(&samplers_count, sizeof(u32));
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for (u32 i = 0; i < samplers_count; ++i) {
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u64 offset{}, index{};
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u32 type{};
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u8 is_array{}, is_shadow{};
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file.ReadBytes(&offset, sizeof(u64));
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file.ReadBytes(&index, sizeof(u64));
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file.ReadBytes(&type, sizeof(u32));
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file.ReadBytes(&is_array, sizeof(u8));
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file.ReadBytes(&is_shadow, sizeof(u8));
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entry.entries.samplers.emplace_back(
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static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
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static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0);
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}
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u32 global_memory_count{};
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file.ReadBytes(&global_memory_count, sizeof(u32));
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for (u32 i = 0; i < global_memory_count; ++i) {
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u32 cbuf_index{}, cbuf_offset{};
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file.ReadBytes(&cbuf_index, sizeof(u32));
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file.ReadBytes(&cbuf_offset, sizeof(u32));
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entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset);
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}
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for (auto& clip_distance : entry.entries.clip_distances) {
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u8 clip_distance_raw{};
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file.ReadBytes(&clip_distance_raw, sizeof(u8));
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clip_distance = clip_distance_raw != 0;
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}
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u64 shader_length{};
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file.ReadBytes(&shader_length, sizeof(u64));
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entry.entries.shader_length = static_cast<std::size_t>(shader_length);
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decompiled.insert({unique_identifier, std::move(entry)});
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break;
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}
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case PrecompiledEntryKind::Dump: {
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ShaderDiskCacheUsage usage;
|
||||
file.ReadBytes(&usage, sizeof(usage));
|
||||
|
||||
ShaderDiskCacheDump dump;
|
||||
file.ReadBytes(&dump.binary_format, sizeof(u32));
|
||||
|
||||
u32 binary_length{};
|
||||
file.ReadBytes(&binary_length, sizeof(u32));
|
||||
dump.binary.resize(binary_length);
|
||||
file.ReadBytes(dump.binary.data(), dump.binary.size());
|
||||
|
||||
dumps.insert({usage, dump});
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_ERROR(Render_OpenGL, "Unknown precompiled shader cache entry kind={} - removing",
|
||||
static_cast<u32>(kind));
|
||||
InvalidatePrecompiled();
|
||||
dumps.clear();
|
||||
decompiled.clear();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return precompiled;
|
||||
return true;
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
|
||||
@ -196,7 +282,7 @@ void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
|
||||
if (!file.IsOpen()) {
|
||||
return;
|
||||
}
|
||||
file.WriteObject(EntryKind::Raw);
|
||||
file.WriteObject(TransferableEntryKind::Raw);
|
||||
entry.Save(file);
|
||||
|
||||
transferable.insert({id, {}});
|
||||
@ -220,11 +306,12 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
|
||||
if (!file.IsOpen()) {
|
||||
return;
|
||||
}
|
||||
file.WriteObject(EntryKind::Usage);
|
||||
file.WriteObject(TransferableEntryKind::Usage);
|
||||
file.WriteObject(usage);
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SavePrecompiled(const ShaderDiskCacheUsage& usage, GLuint program) {
|
||||
void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::string& code,
|
||||
const GLShader::ShaderEntries& entries) {
|
||||
if (!Settings::values.use_disk_shader_cache) {
|
||||
return;
|
||||
}
|
||||
@ -234,6 +321,54 @@ void ShaderDiskCacheOpenGL::SavePrecompiled(const ShaderDiskCacheUsage& usage, G
|
||||
return;
|
||||
}
|
||||
|
||||
file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled));
|
||||
|
||||
file.WriteObject(unique_identifier);
|
||||
|
||||
file.WriteObject(static_cast<u32>(code.size()));
|
||||
file.WriteArray(code.data(), code.size());
|
||||
|
||||
file.WriteObject(static_cast<u32>(entries.const_buffers.size()));
|
||||
for (const auto& cbuf : entries.const_buffers) {
|
||||
file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset()));
|
||||
file.WriteObject(static_cast<u32>(cbuf.GetIndex()));
|
||||
file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0));
|
||||
}
|
||||
|
||||
file.WriteObject(static_cast<u32>(entries.samplers.size()));
|
||||
for (const auto& sampler : entries.samplers) {
|
||||
file.WriteObject(static_cast<u64>(sampler.GetOffset()));
|
||||
file.WriteObject(static_cast<u64>(sampler.GetIndex()));
|
||||
file.WriteObject(static_cast<u32>(sampler.GetType()));
|
||||
file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0));
|
||||
file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0));
|
||||
}
|
||||
|
||||
file.WriteObject(static_cast<u32>(entries.global_memory_entries.size()));
|
||||
for (const auto& gmem : entries.global_memory_entries) {
|
||||
file.WriteObject(static_cast<u32>(gmem.GetCbufIndex()));
|
||||
file.WriteObject(static_cast<u32>(gmem.GetCbufOffset()));
|
||||
}
|
||||
|
||||
for (const bool clip_distance : entries.clip_distances) {
|
||||
file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0));
|
||||
}
|
||||
|
||||
file.WriteObject(static_cast<u64>(entries.shader_length));
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) {
|
||||
if (!Settings::values.use_disk_shader_cache) {
|
||||
return;
|
||||
}
|
||||
|
||||
FileUtil::IOFile file = AppendPrecompiledFile();
|
||||
if (!file.IsOpen()) {
|
||||
return;
|
||||
}
|
||||
|
||||
file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump));
|
||||
|
||||
file.WriteObject(usage);
|
||||
|
||||
GLint binary_length{};
|
||||
|
@ -130,14 +130,16 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
struct ShaderDiskCachePrecompiledEntry {
|
||||
ShaderDiskCacheUsage usage;
|
||||
GLenum binary_format;
|
||||
std::vector<u8> binary;
|
||||
struct ShaderDiskCacheDecompiled {
|
||||
std::string code;
|
||||
GLShader::ShaderEntries entries;
|
||||
};
|
||||
|
||||
struct ShaderDiskCacheDump {
|
||||
GLenum binary_format;
|
||||
std::vector<u8> binary;
|
||||
};
|
||||
|
||||
class ShaderDiskCacheOpenGL {
|
||||
public:
|
||||
/// Loads transferable cache. If file has a old version, it deletes it. Returns true on success.
|
||||
@ -145,7 +147,8 @@ public:
|
||||
std::vector<ShaderDiskCacheUsage>& usages);
|
||||
|
||||
/// Loads current game's precompiled cache. Invalidates if emulator's version has changed.
|
||||
std::vector<ShaderDiskCachePrecompiledEntry> LoadPrecompiled();
|
||||
bool LoadPrecompiled(std::map<u64, ShaderDiskCacheDecompiled>& decompiled,
|
||||
std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>& dumps);
|
||||
|
||||
/// Removes the transferable (and precompiled) cache file.
|
||||
void InvalidateTransferable() const;
|
||||
@ -159,8 +162,12 @@ public:
|
||||
/// Saves shader usage to the transferable file. Does not check for collisions.
|
||||
void SaveUsage(const ShaderDiskCacheUsage& usage);
|
||||
|
||||
/// Saves a precompiled shader entry. Does not check for collisions.
|
||||
void SavePrecompiled(const ShaderDiskCacheUsage& usage, GLuint program);
|
||||
/// Saves a decompiled entry to the precompiled file. Does not check for collisions.
|
||||
void SaveDecompiled(u64 unique_identifier, const std::string& code,
|
||||
const GLShader::ShaderEntries& entries);
|
||||
|
||||
/// Saves a dump entry to the precompiled file. Does not check for collisions.
|
||||
void SaveDump(const ShaderDiskCacheUsage& usage, GLuint program);
|
||||
|
||||
private:
|
||||
/// Opens current game's transferable file and write it's header if it doesn't exist
|
||||
|
@ -26,8 +26,6 @@ struct ShaderSetup {
|
||||
ProgramCode code;
|
||||
ProgramCode code_b; // Used for dual vertex shaders
|
||||
u64 unique_identifier;
|
||||
std::size_t real_size;
|
||||
std::size_t real_size_b;
|
||||
} program;
|
||||
|
||||
/// Used in scenarios where we have a dual vertex shaders
|
||||
|
@ -236,6 +236,11 @@ private:
|
||||
|
||||
class ConstBuffer {
|
||||
public:
|
||||
explicit ConstBuffer(u32 max_offset, bool is_indirect)
|
||||
: max_offset{max_offset}, is_indirect{is_indirect} {}
|
||||
|
||||
ConstBuffer() = default;
|
||||
|
||||
void MarkAsUsed(u64 offset) {
|
||||
max_offset = std::max(max_offset, static_cast<u32>(offset));
|
||||
}
|
||||
@ -252,6 +257,10 @@ public:
|
||||
return max_offset + sizeof(float);
|
||||
}
|
||||
|
||||
u32 GetMaxOffset() const {
|
||||
return max_offset;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 max_offset{};
|
||||
bool is_indirect{};
|
||||
|
Loading…
Reference in New Issue
Block a user