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shader: Properly insert Prologue instruction
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@ -635,7 +635,8 @@ public:
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block_list{block_list_} {
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Visit(root_stmt, nullptr, nullptr);
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IR::IREmitter ir{*block_list.front()};
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IR::Block& first_block{*block_list.front()};
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IR::IREmitter ir{first_block, first_block.begin()};
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ir.Prologue();
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}
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