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core/hle: Standardize scoped_lock initializers
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4778656110
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@ -21,7 +21,7 @@ Status BufferItemConsumer::AcquireBuffer(BufferItem* item, std::chrono::nanoseco
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return Status::BadValue;
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}
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std::scoped_lock lock(mutex);
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std::scoped_lock lock{mutex};
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if (const auto status = AcquireBufferLocked(item, present_when); status != Status::NoError) {
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if (status != Status::NoBufferAvailable) {
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@ -40,7 +40,7 @@ Status BufferItemConsumer::AcquireBuffer(BufferItem* item, std::chrono::nanoseco
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}
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Status BufferItemConsumer::ReleaseBuffer(const BufferItem& item, Fence& release_fence) {
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std::scoped_lock lock(mutex);
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std::scoped_lock lock{mutex};
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if (const auto status = AddReleaseFenceLocked(item.buf, item.graphic_buffer, release_fence);
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status != Status::NoError) {
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@ -19,7 +19,7 @@ BufferQueueConsumer::~BufferQueueConsumer() = default;
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Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
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std::chrono::nanoseconds expected_present) {
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std::scoped_lock lock(core->mutex);
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std::scoped_lock lock{core->mutex};
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// Check that the consumer doesn't currently have the maximum number of buffers acquired.
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const s32 num_acquired_buffers{
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@ -120,7 +120,7 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
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std::shared_ptr<IProducerListener> listener;
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{
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std::scoped_lock lock(core->mutex);
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std::scoped_lock lock{core->mutex};
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// If the frame number has changed because the buffer has been reallocated, we can ignore
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// this ReleaseBuffer for the old buffer.
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@ -180,7 +180,7 @@ Status BufferQueueConsumer::Connect(std::shared_ptr<IConsumerListener> consumer_
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LOG_DEBUG(Service_NVFlinger, "controlled_by_app={}", controlled_by_app);
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std::scoped_lock lock(core->mutex);
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std::scoped_lock lock{core->mutex};
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if (core->is_abandoned) {
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LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
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@ -199,7 +199,7 @@ Status BufferQueueConsumer::GetReleasedBuffers(u64* out_slot_mask) {
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return Status::BadValue;
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}
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std::scoped_lock lock(core->mutex);
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std::scoped_lock lock{core->mutex};
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if (core->is_abandoned) {
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LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
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@ -15,7 +15,7 @@ BufferQueueCore::BufferQueueCore() = default;
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BufferQueueCore::~BufferQueueCore() = default;
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void BufferQueueCore::NotifyShutdown() {
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std::scoped_lock lock(mutex);
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std::scoped_lock lock{mutex};
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is_shutting_down = true;
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@ -38,7 +38,7 @@ BufferQueueProducer::~BufferQueueProducer() {
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Status BufferQueueProducer::RequestBuffer(s32 slot, std::shared_ptr<GraphicBuffer>* buf) {
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LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
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std::scoped_lock lock(core->mutex);
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std::scoped_lock lock{core->mutex};
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if (core->is_abandoned) {
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LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
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@ -65,7 +65,7 @@ Status BufferQueueProducer::SetBufferCount(s32 buffer_count) {
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std::shared_ptr<IConsumerListener> listener;
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{
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std::scoped_lock lock(core->mutex);
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std::scoped_lock lock{core->mutex};
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core->WaitWhileAllocatingLocked();
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if (core->is_abandoned) {
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@ -236,7 +236,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
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Status return_flags = Status::NoError;
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bool attached_by_consumer = false;
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{
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std::scoped_lock lock(core->mutex);
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std::scoped_lock lock{core->mutex};
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core->WaitWhileAllocatingLocked();
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if (format == PixelFormat::NoFormat) {
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@ -295,7 +295,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
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}
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{
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std::scoped_lock lock(core->mutex);
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std::scoped_lock lock{core->mutex};
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if (core->is_abandoned) {
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LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
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@ -320,7 +320,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
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Status BufferQueueProducer::DetachBuffer(s32 slot) {
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LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
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std::scoped_lock lock(core->mutex);
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std::scoped_lock lock{core->mutex};
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if (core->is_abandoned) {
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LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
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@ -356,7 +356,7 @@ Status BufferQueueProducer::DetachNextBuffer(std::shared_ptr<GraphicBuffer>* out
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return Status::BadValue;
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}
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std::scoped_lock lock(core->mutex);
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std::scoped_lock lock{core->mutex};
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core->WaitWhileAllocatingLocked();
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if (core->is_abandoned) {
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@ -399,7 +399,7 @@ Status BufferQueueProducer::AttachBuffer(s32* out_slot,
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return Status::BadValue;
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}
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std::scoped_lock lock(core->mutex);
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std::scoped_lock lock{core->mutex};
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core->WaitWhileAllocatingLocked();
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Status return_flags = Status::NoError;
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@ -460,7 +460,7 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
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BufferItem item;
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{
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std::scoped_lock lock(core->mutex);
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std::scoped_lock lock{core->mutex};
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if (core->is_abandoned) {
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LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
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@ -576,7 +576,7 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
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// Call back without the main BufferQueue lock held, but with the callback lock held so we can
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// ensure that callbacks occur in order
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{
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std::scoped_lock lock(callback_mutex);
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std::scoped_lock lock{callback_mutex};
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while (callback_ticket != current_callback_ticket) {
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callback_condition.wait(callback_mutex);
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}
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@ -597,7 +597,7 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
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void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) {
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LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
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std::scoped_lock lock(core->mutex);
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std::scoped_lock lock{core->mutex};
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if (core->is_abandoned) {
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LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
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@ -623,7 +623,7 @@ void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) {
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}
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Status BufferQueueProducer::Query(NativeWindow what, s32* out_value) {
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std::scoped_lock lock(core->mutex);
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std::scoped_lock lock{core->mutex};
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if (out_value == nullptr) {
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LOG_ERROR(Service_NVFlinger, "outValue was nullptr");
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@ -673,7 +673,7 @@ Status BufferQueueProducer::Query(NativeWindow what, s32* out_value) {
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Status BufferQueueProducer::Connect(const std::shared_ptr<IProducerListener>& listener,
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NativeWindowApi api, bool producer_controlled_by_app,
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QueueBufferOutput* output) {
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std::scoped_lock lock(core->mutex);
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std::scoped_lock lock{core->mutex};
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LOG_DEBUG(Service_NVFlinger, "api = {} producer_controlled_by_app = {}", api,
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producer_controlled_by_app);
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@ -730,7 +730,7 @@ Status BufferQueueProducer::Disconnect(NativeWindowApi api) {
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std::shared_ptr<IConsumerListener> listener;
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{
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std::scoped_lock lock(core->mutex);
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std::scoped_lock lock{core->mutex};
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core->WaitWhileAllocatingLocked();
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@ -780,7 +780,7 @@ Status BufferQueueProducer::SetPreallocatedBuffer(s32 slot,
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return Status::BadValue;
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}
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std::scoped_lock lock(core->mutex);
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std::scoped_lock lock{core->mutex};
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slots[slot] = {};
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slots[slot].graphic_buffer = buffer;
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@ -18,7 +18,7 @@ ConsumerBase::ConsumerBase(std::unique_ptr<BufferQueueConsumer> consumer_)
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: consumer{std::move(consumer_)} {}
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ConsumerBase::~ConsumerBase() {
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std::scoped_lock lock(mutex);
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std::scoped_lock lock{mutex};
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ASSERT_MSG(is_abandoned, "consumer is not abandoned!");
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}
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@ -44,7 +44,7 @@ void ConsumerBase::OnFrameReplaced(const BufferItem& item) {
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}
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void ConsumerBase::OnBuffersReleased() {
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std::scoped_lock lock(mutex);
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std::scoped_lock lock{mutex};
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LOG_DEBUG(Service_NVFlinger, "called");
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