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Merge pull request #6525 from ameerj/nvdec-fixes
nvdec: Fix Submit Ioctl data source, vic frame dimension computations
This commit is contained in:
commit
da4ca4f2f9
@ -19,26 +19,29 @@
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namespace Service::Nvidia::Devices {
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namespace Service::Nvidia::Devices {
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namespace {
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namespace {
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// Splice vectors will copy count amount of type T from the input vector into the dst vector.
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// Copies count amount of type T from the input vector into the dst vector.
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// Returns the number of bytes written into dst.
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template <typename T>
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template <typename T>
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std::size_t SpliceVectors(const std::vector<u8>& input, std::vector<T>& dst, std::size_t count,
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std::size_t SliceVectors(const std::vector<u8>& input, std::vector<T>& dst, std::size_t count,
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std::size_t offset) {
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std::size_t offset) {
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if (!dst.empty()) {
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if (dst.empty()) {
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std::memcpy(dst.data(), input.data() + offset, count * sizeof(T));
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return 0;
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}
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}
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return 0;
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const size_t bytes_copied = count * sizeof(T);
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std::memcpy(dst.data(), input.data() + offset, bytes_copied);
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return bytes_copied;
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}
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}
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// Write vectors will write data to the output buffer
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// Writes the data in src to an offset into the dst vector. The offset is specified in bytes
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// Returns the number of bytes written into dst.
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template <typename T>
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template <typename T>
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std::size_t WriteVectors(std::vector<u8>& dst, const std::vector<T>& src, std::size_t offset) {
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std::size_t WriteVectors(std::vector<u8>& dst, const std::vector<T>& src, std::size_t offset) {
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if (src.empty()) {
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if (src.empty()) {
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return 0;
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return 0;
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} else {
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std::memcpy(dst.data() + offset, src.data(), src.size() * sizeof(T));
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offset += src.size() * sizeof(T);
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return offset;
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}
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}
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const size_t bytes_copied = src.size() * sizeof(T);
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std::memcpy(dst.data() + offset, src.data(), bytes_copied);
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return bytes_copied;
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}
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}
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} // Anonymous namespace
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} // Anonymous namespace
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@ -62,7 +65,6 @@ NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u
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LOG_DEBUG(Service_NVDRV, "called NVDEC Submit, cmd_buffer_count={}", params.cmd_buffer_count);
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LOG_DEBUG(Service_NVDRV, "called NVDEC Submit, cmd_buffer_count={}", params.cmd_buffer_count);
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// Instantiate param buffers
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// Instantiate param buffers
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std::size_t offset = sizeof(IoctlSubmit);
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std::vector<CommandBuffer> command_buffers(params.cmd_buffer_count);
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std::vector<CommandBuffer> command_buffers(params.cmd_buffer_count);
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std::vector<Reloc> relocs(params.relocation_count);
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std::vector<Reloc> relocs(params.relocation_count);
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std::vector<u32> reloc_shifts(params.relocation_count);
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std::vector<u32> reloc_shifts(params.relocation_count);
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@ -70,13 +72,14 @@ NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u
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std::vector<SyncptIncr> wait_checks(params.syncpoint_count);
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std::vector<SyncptIncr> wait_checks(params.syncpoint_count);
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std::vector<Fence> fences(params.fence_count);
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std::vector<Fence> fences(params.fence_count);
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// Splice input into their respective buffers
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// Slice input into their respective buffers
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offset = SpliceVectors(input, command_buffers, params.cmd_buffer_count, offset);
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std::size_t offset = sizeof(IoctlSubmit);
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offset = SpliceVectors(input, relocs, params.relocation_count, offset);
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offset += SliceVectors(input, command_buffers, params.cmd_buffer_count, offset);
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offset = SpliceVectors(input, reloc_shifts, params.relocation_count, offset);
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offset += SliceVectors(input, relocs, params.relocation_count, offset);
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offset = SpliceVectors(input, syncpt_increments, params.syncpoint_count, offset);
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offset += SliceVectors(input, reloc_shifts, params.relocation_count, offset);
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offset = SpliceVectors(input, wait_checks, params.syncpoint_count, offset);
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offset += SliceVectors(input, syncpt_increments, params.syncpoint_count, offset);
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offset = SpliceVectors(input, fences, params.fence_count, offset);
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offset += SliceVectors(input, wait_checks, params.syncpoint_count, offset);
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offset += SliceVectors(input, fences, params.fence_count, offset);
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auto& gpu = system.GPU();
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auto& gpu = system.GPU();
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if (gpu.UseNvdec()) {
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if (gpu.UseNvdec()) {
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@ -88,35 +91,27 @@ NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u
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}
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}
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}
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}
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for (const auto& cmd_buffer : command_buffers) {
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for (const auto& cmd_buffer : command_buffers) {
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auto object = nvmap_dev->GetObject(cmd_buffer.memory_id);
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const auto object = nvmap_dev->GetObject(cmd_buffer.memory_id);
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ASSERT_OR_EXECUTE(object, return NvResult::InvalidState;);
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ASSERT_OR_EXECUTE(object, return NvResult::InvalidState;);
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const auto map = FindBufferMap(object->dma_map_addr);
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if (!map) {
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LOG_ERROR(Service_NVDRV, "Tried to submit an invalid offset 0x{:X} dma 0x{:X}",
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object->addr, object->dma_map_addr);
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return NvResult::Success;
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}
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Tegra::ChCommandHeaderList cmdlist(cmd_buffer.word_count);
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Tegra::ChCommandHeaderList cmdlist(cmd_buffer.word_count);
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gpu.MemoryManager().ReadBlock(map->StartAddr() + cmd_buffer.offset, cmdlist.data(),
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system.Memory().ReadBlock(object->addr + cmd_buffer.offset, cmdlist.data(),
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cmdlist.size() * sizeof(u32));
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cmdlist.size() * sizeof(u32));
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gpu.PushCommandBuffer(cmdlist);
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gpu.PushCommandBuffer(cmdlist);
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}
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}
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if (gpu.UseNvdec()) {
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if (gpu.UseNvdec()) {
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fences[0].value = syncpoint_manager.IncreaseSyncpoint(fences[0].id, 1);
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fences[0].value = syncpoint_manager.IncreaseSyncpoint(fences[0].id, 1);
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Tegra::ChCommandHeaderList cmdlist{{(4 << 28) | fences[0].id}};
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Tegra::ChCommandHeaderList cmdlist{{(4 << 28) | fences[0].id}};
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gpu.PushCommandBuffer(cmdlist);
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gpu.PushCommandBuffer(cmdlist);
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}
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}
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std::memcpy(output.data(), ¶ms, sizeof(IoctlSubmit));
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std::memcpy(output.data(), ¶ms, sizeof(IoctlSubmit));
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// Some games expect command_buffers to be written back
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// Some games expect command_buffers to be written back
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offset = sizeof(IoctlSubmit);
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offset = sizeof(IoctlSubmit);
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offset = WriteVectors(output, command_buffers, offset);
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offset += WriteVectors(output, command_buffers, offset);
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offset = WriteVectors(output, relocs, offset);
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offset += WriteVectors(output, relocs, offset);
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offset = WriteVectors(output, reloc_shifts, offset);
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offset += WriteVectors(output, reloc_shifts, offset);
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offset = WriteVectors(output, syncpt_increments, offset);
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offset += WriteVectors(output, syncpt_increments, offset);
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offset = WriteVectors(output, wait_checks, offset);
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offset += WriteVectors(output, wait_checks, offset);
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offset = WriteVectors(output, fences, offset);
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offset += WriteVectors(output, fences, offset);
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return NvResult::Success;
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return NvResult::Success;
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}
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}
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@ -148,14 +143,14 @@ NvResult nvhost_nvdec_common::MapBuffer(const std::vector<u8>& input, std::vecto
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std::memcpy(¶ms, input.data(), sizeof(IoctlMapBuffer));
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std::memcpy(¶ms, input.data(), sizeof(IoctlMapBuffer));
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std::vector<MapBufferEntry> cmd_buffer_handles(params.num_entries);
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std::vector<MapBufferEntry> cmd_buffer_handles(params.num_entries);
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SpliceVectors(input, cmd_buffer_handles, params.num_entries, sizeof(IoctlMapBuffer));
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SliceVectors(input, cmd_buffer_handles, params.num_entries, sizeof(IoctlMapBuffer));
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auto& gpu = system.GPU();
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auto& gpu = system.GPU();
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for (auto& cmf_buff : cmd_buffer_handles) {
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for (auto& cmd_buffer : cmd_buffer_handles) {
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auto object{nvmap_dev->GetObject(cmf_buff.map_handle)};
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auto object{nvmap_dev->GetObject(cmd_buffer.map_handle)};
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if (!object) {
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if (!object) {
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LOG_ERROR(Service_NVDRV, "invalid cmd_buffer nvmap_handle={:X}", cmf_buff.map_handle);
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LOG_ERROR(Service_NVDRV, "invalid cmd_buffer nvmap_handle={:X}", cmd_buffer.map_handle);
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std::memcpy(output.data(), ¶ms, output.size());
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std::memcpy(output.data(), ¶ms, output.size());
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return NvResult::InvalidState;
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return NvResult::InvalidState;
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}
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}
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@ -170,7 +165,7 @@ NvResult nvhost_nvdec_common::MapBuffer(const std::vector<u8>& input, std::vecto
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if (!object->dma_map_addr) {
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if (!object->dma_map_addr) {
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LOG_ERROR(Service_NVDRV, "failed to map size={}", object->size);
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LOG_ERROR(Service_NVDRV, "failed to map size={}", object->size);
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} else {
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} else {
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cmf_buff.map_address = object->dma_map_addr;
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cmd_buffer.map_address = object->dma_map_addr;
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AddBufferMap(object->dma_map_addr, object->size, object->addr,
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AddBufferMap(object->dma_map_addr, object->size, object->addr,
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object->status == nvmap::Object::Status::Allocated);
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object->status == nvmap::Object::Status::Allocated);
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}
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}
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@ -186,14 +181,14 @@ NvResult nvhost_nvdec_common::UnmapBuffer(const std::vector<u8>& input, std::vec
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IoctlMapBuffer params{};
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IoctlMapBuffer params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlMapBuffer));
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std::memcpy(¶ms, input.data(), sizeof(IoctlMapBuffer));
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std::vector<MapBufferEntry> cmd_buffer_handles(params.num_entries);
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std::vector<MapBufferEntry> cmd_buffer_handles(params.num_entries);
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SpliceVectors(input, cmd_buffer_handles, params.num_entries, sizeof(IoctlMapBuffer));
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SliceVectors(input, cmd_buffer_handles, params.num_entries, sizeof(IoctlMapBuffer));
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auto& gpu = system.GPU();
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auto& gpu = system.GPU();
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for (auto& cmf_buff : cmd_buffer_handles) {
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for (auto& cmd_buffer : cmd_buffer_handles) {
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const auto object{nvmap_dev->GetObject(cmf_buff.map_handle)};
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const auto object{nvmap_dev->GetObject(cmd_buffer.map_handle)};
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if (!object) {
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if (!object) {
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LOG_ERROR(Service_NVDRV, "invalid cmd_buffer nvmap_handle={:X}", cmf_buff.map_handle);
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LOG_ERROR(Service_NVDRV, "invalid cmd_buffer nvmap_handle={:X}", cmd_buffer.map_handle);
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std::memcpy(output.data(), ¶ms, output.size());
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std::memcpy(output.data(), ¶ms, output.size());
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return NvResult::InvalidState;
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return NvResult::InvalidState;
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}
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}
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@ -129,28 +129,27 @@ void Vic::Execute() {
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const std::size_t surface_width = config.surface_width_minus1 + 1;
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const std::size_t surface_width = config.surface_width_minus1 + 1;
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const std::size_t surface_height = config.surface_height_minus1 + 1;
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const std::size_t surface_height = config.surface_height_minus1 + 1;
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const std::size_t half_width = surface_width / 2;
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const auto frame_width = std::min(surface_width, static_cast<size_t>(frame->width));
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const std::size_t half_height = config.surface_height_minus1 / 2;
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const auto frame_height = std::min(surface_height, static_cast<size_t>(frame->height));
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const std::size_t half_width = frame_width / 2;
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const std::size_t half_height = frame_height / 2;
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const std::size_t aligned_width = (surface_width + 0xff) & ~0xff;
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const std::size_t aligned_width = (surface_width + 0xff) & ~0xff;
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const auto* luma_ptr = frame->data[0];
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const auto* luma_ptr = frame->data[0];
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const auto* chroma_b_ptr = frame->data[1];
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const auto* chroma_b_ptr = frame->data[1];
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const auto* chroma_r_ptr = frame->data[2];
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const auto* chroma_r_ptr = frame->data[2];
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const auto stride = frame->linesize[0];
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const auto stride = static_cast<size_t>(frame->linesize[0]);
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const auto half_stride = frame->linesize[1];
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const auto half_stride = static_cast<size_t>(frame->linesize[1]);
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luma_buffer.resize(aligned_width * surface_height);
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luma_buffer.resize(aligned_width * surface_height);
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chroma_buffer.resize(aligned_width * half_height);
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chroma_buffer.resize(aligned_width * surface_height / 2);
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// Populate luma buffer
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// Populate luma buffer
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for (std::size_t y = 0; y < surface_height - 1; ++y) {
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for (std::size_t y = 0; y < frame_height; ++y) {
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const std::size_t src = y * stride;
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const std::size_t src = y * stride;
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const std::size_t dst = y * aligned_width;
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const std::size_t dst = y * aligned_width;
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for (std::size_t x = 0; x < frame_width; ++x) {
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const std::size_t size = surface_width;
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luma_buffer[dst + x] = luma_ptr[src + x];
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for (std::size_t offset = 0; offset < size; ++offset) {
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luma_buffer[dst + offset] = luma_ptr[src + offset];
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}
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}
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}
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}
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gpu.MemoryManager().WriteBlock(output_surface_luma_address, luma_buffer.data(),
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gpu.MemoryManager().WriteBlock(output_surface_luma_address, luma_buffer.data(),
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