diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp index 9ff4028c26..2f27ef5f93 100644 --- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp @@ -1,6 +1,7 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include "common/div_ceil.h" #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/program.h" @@ -431,9 +432,11 @@ void EmitContext::DefineConstantBuffers(Bindings& bindings) { } for (const auto& desc : info.constant_buffer_descriptors) { const auto cbuf_type{profile.has_gl_cbuf_ftou_bug ? "uvec4" : "vec4"}; + const u32 cbuf_used_size{Common::DivCeil(info.constant_buffer_used_sizes[desc.index], 16U)}; + const u32 cbuf_binding_size{info.uses_global_memory ? 0x1000U : cbuf_used_size}; header += fmt::format("layout(std140,binding={}) uniform {}_cbuf_{}{{{} {}_cbuf{}[{}];}};", bindings.uniform_buffer, stage_name, desc.index, cbuf_type, - stage_name, desc.index, 4 * 1024); + stage_name, desc.index, cbuf_binding_size); bindings.uniform_buffer += desc.count; } }