texture_cache: Reload textures when number of resources mismatch

This commit is contained in:
ReinUsesLisp 2020-05-29 20:10:58 -03:00
parent 5b37cecd76
commit dd70e097cc

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@ -660,6 +660,15 @@ private:
std::size_t passed_tests = 0; std::size_t passed_tests = 0;
bool modified = false; bool modified = false;
u32 num_resources = 0;
for (auto& surface : overlaps) {
const SurfaceParams& src_params = surface->GetSurfaceParams();
num_resources += src_params.depth * src_params.num_levels;
}
if (num_resources != params.depth * params.num_levels) {
LoadSurface(new_surface);
}
for (auto& surface : overlaps) { for (auto& surface : overlaps) {
const SurfaceParams& src_params = surface->GetSurfaceParams(); const SurfaceParams& src_params = surface->GetSurfaceParams();
const auto mipmap_layer{new_surface->GetLayerMipmap(surface->GetGpuAddr())}; const auto mipmap_layer{new_surface->GetLayerMipmap(surface->GetGpuAddr())};