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Use GL_TRUE when setting color_mask
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@ -875,10 +875,10 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
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}
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}
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cur_state.color_mask.red_enabled = true;
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cur_state.color_mask.green_enabled = true;
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cur_state.color_mask.blue_enabled = true;
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cur_state.color_mask.alpha_enabled = true;
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cur_state.color_mask.red_enabled = GL_TRUE;
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cur_state.color_mask.green_enabled = GL_TRUE;
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cur_state.color_mask.blue_enabled = GL_TRUE;
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cur_state.color_mask.alpha_enabled = GL_TRUE;
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cur_state.Apply();
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glClearBufferfv(GL_COLOR, 0, color_values);
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} else if (dst_type == SurfaceType::Depth) {
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