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https://github.com/yuzu-emu/yuzu.git
synced 2024-08-23 08:10:40 +02:00
yuzu: Remove unused variables in Qt code
Removes two unused variables in out Qt code. In this case the removal of these two results in less allocations, given std::map allocates on the heap.
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@ -117,31 +117,13 @@ void ConfigureDialog::UpdateVisibleTabs() {
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return;
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return;
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}
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}
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const std::map<QWidget*, QString> widgets = {
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{ui->generalTab, tr("General")},
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{ui->systemTab, tr("System")},
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{ui->profileManagerTab, tr("Profiles")},
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{ui->inputTab, tr("Controls")},
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{ui->hotkeysTab, tr("Hotkeys")},
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{ui->cpuTab, tr("CPU")},
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{ui->cpuDebugTab, tr("Debug")},
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{ui->graphicsTab, tr("Graphics")},
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{ui->graphicsAdvancedTab, tr("Advanced")},
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{ui->audioTab, tr("Audio")},
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{ui->debugTab, tr("Debug")},
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{ui->webTab, tr("Web")},
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{ui->uiTab, tr("UI")},
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{ui->filesystemTab, tr("Filesystem")},
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{ui->serviceTab, tr("Services")},
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};
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[[maybe_unused]] const QSignalBlocker blocker(ui->tabWidget);
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[[maybe_unused]] const QSignalBlocker blocker(ui->tabWidget);
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ui->tabWidget->clear();
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ui->tabWidget->clear();
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const QList<QWidget*> tabs = qvariant_cast<QList<QWidget*>>(items[0]->data(Qt::UserRole));
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const auto tabs = qvariant_cast<QList<QWidget*>>(items[0]->data(Qt::UserRole));
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for (const auto tab : tabs) {
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for (auto* const tab : tabs) {
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ui->tabWidget->addTab(tab, tab->accessibleName());
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ui->tabWidget->addTab(tab, tab->accessibleName());
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}
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}
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}
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}
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@ -112,7 +112,6 @@ ConfigureMotionTouch::~ConfigureMotionTouch() = default;
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void ConfigureMotionTouch::SetConfiguration() {
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void ConfigureMotionTouch::SetConfiguration() {
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const Common::ParamPackage motion_param(Settings::values.motion_device);
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const Common::ParamPackage motion_param(Settings::values.motion_device);
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const Common::ParamPackage touch_param(Settings::values.touch_device);
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const Common::ParamPackage touch_param(Settings::values.touch_device);
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const std::string motion_engine = motion_param.Get("engine", "motion_emu");
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const std::string touch_engine = touch_param.Get("engine", "emu_window");
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const std::string touch_engine = touch_param.Get("engine", "emu_window");
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ui->touch_provider->setCurrentIndex(
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ui->touch_provider->setCurrentIndex(
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