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https://github.com/yuzu-emu/yuzu.git
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gl_rasterizer: Remove unused reference member variable from RasterizerOpenGL
This member variable is no longer being used, so it can be removed, removing a dependency on EmuWindow from the rasterizer's interface"
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@ -100,11 +100,9 @@ struct FramebufferCacheKey {
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}
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}
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};
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};
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RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
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RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
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ScreenInfo& info)
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: res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system},
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: res_cache{*this}, shader_cache{*this, system}, global_cache{*this},
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screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
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emu_window{window}, system{system}, screen_info{info},
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buffer_cache(*this, STREAM_BUFFER_SIZE) {
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// Create sampler objects
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// Create sampler objects
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for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
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for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
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texture_samplers[i].Create();
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texture_samplers[i].Create();
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@ -50,8 +50,7 @@ struct FramebufferCacheKey;
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class RasterizerOpenGL : public VideoCore::RasterizerInterface {
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class RasterizerOpenGL : public VideoCore::RasterizerInterface {
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public:
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public:
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explicit RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
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explicit RasterizerOpenGL(Core::System& system, ScreenInfo& info);
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ScreenInfo& info);
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~RasterizerOpenGL() override;
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~RasterizerOpenGL() override;
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void DrawArrays() override;
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void DrawArrays() override;
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@ -214,7 +213,6 @@ private:
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ShaderCacheOpenGL shader_cache;
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ShaderCacheOpenGL shader_cache;
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GlobalRegionCacheOpenGL global_cache;
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GlobalRegionCacheOpenGL global_cache;
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Core::Frontend::EmuWindow& emu_window;
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Core::System& system;
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Core::System& system;
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ScreenInfo& screen_info;
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ScreenInfo& screen_info;
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@ -266,7 +266,7 @@ void RendererOpenGL::CreateRasterizer() {
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}
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}
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// Initialize sRGB Usage
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// Initialize sRGB Usage
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OpenGLState::ClearsRGBUsed();
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OpenGLState::ClearsRGBUsed();
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rasterizer = std::make_unique<RasterizerOpenGL>(render_window, system, screen_info);
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rasterizer = std::make_unique<RasterizerOpenGL>(system, screen_info);
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}
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}
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void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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