Shader_ir: Address feedback

This commit is contained in:
Fernando Sahmkow 2019-10-04 17:23:16 -04:00 committed by FernandoS27
parent 3c09d9abe6
commit e6eae4b815
6 changed files with 24 additions and 65 deletions

View File

@ -2271,7 +2271,11 @@ private:
ShaderWriter code;
};
const std::string flow_var = "flow_var_";
static constexpr std::string_view flow_var = "flow_var_";
std::string GetFlowVariable(u32 i) {
return fmt::format("{}{}", flow_var, i);
}
class ExprDecompiler {
public:
@ -2326,7 +2330,7 @@ public:
}
void operator()(VideoCommon::Shader::ExprVar& expr) {
inner += flow_var + std::to_string(expr.var_index);
inner += GetFlowVariable(expr.var_index);
}
void operator()(VideoCommon::Shader::ExprBoolean& expr) {
@ -2391,7 +2395,7 @@ public:
void operator()(VideoCommon::Shader::ASTVarSet& ast) {
ExprDecompiler expr_parser{decomp};
std::visit(expr_parser, *ast.condition);
decomp.code.AddLine("{}{} = {};", flow_var, ast.index, expr_parser.GetResult());
decomp.code.AddLine("{} = {};", GetFlowVariable(ast.index), expr_parser.GetResult());
}
void operator()(VideoCommon::Shader::ASTLabel& ast) {
@ -2462,7 +2466,7 @@ private:
void GLSLDecompiler::DecompileAST() {
const u32 num_flow_variables = ir.GetASTNumVariables();
for (u32 i = 0; i < num_flow_variables; i++) {
code.AddLine("bool {}{} = false;", flow_var, i);
code.AddLine("bool {} = false;", GetFlowVariable(i));
}
ASTDecompiler decompiler{*this};
VideoCommon::Shader::ASTNode program = ir.GetASTProgram();

View File

@ -19,6 +19,8 @@ using VideoCommon::Shader::ShaderIR;
static constexpr u32 PROGRAM_OFFSET = 10;
static constexpr u32 COMPUTE_OFFSET = 0;
static constexpr CompilerSettings settings{CompileDepth::NoFlowStack, true};
ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) {
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
@ -33,9 +35,6 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
)";
CompilerSettings settings;
settings.depth = CompileDepth::NoFlowStack;
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB;
ProgramResult program = Decompile(device, program_ir, stage, "vertex");
@ -86,9 +85,6 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
)";
CompilerSettings settings;
settings.depth = CompileDepth::NoFlowStack;
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
ProgramResult program = Decompile(device, program_ir, ProgramType::Geometry, "geometry");
out += program.first;
@ -123,8 +119,6 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
};
)";
CompilerSettings settings;
settings.depth = CompileDepth::NoFlowStack;
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
ProgramResult program = Decompile(device, program_ir, ProgramType::Fragment, "fragment");
@ -145,9 +139,6 @@ ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& set
std::string out = "// Shader Unique Id: CS" + id + "\n\n";
out += GetCommonDeclarations();
CompilerSettings settings;
settings.depth = CompileDepth::NoFlowStack;
const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a, settings);
ProgramResult program = Decompile(device, program_ir, ProgramType::Compute, "compute");
out += program.first;

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@ -376,7 +376,7 @@ void ASTManager::Init() {
false_condition = MakeExpr<ExprBoolean>(false);
}
ASTManager::ASTManager(ASTManager&& other)
ASTManager::ASTManager(ASTManager&& other) noexcept
: labels_map(std::move(other.labels_map)), labels_count{other.labels_count},
gotos(std::move(other.gotos)), labels(std::move(other.labels)), variables{other.variables},
program{other.program}, main_node{other.main_node}, false_condition{other.false_condition},
@ -384,7 +384,7 @@ ASTManager::ASTManager(ASTManager&& other)
other.main_node.reset();
}
ASTManager& ASTManager::operator=(ASTManager&& other) {
ASTManager& ASTManager::operator=(ASTManager&& other) noexcept {
full_decompile = other.full_decompile;
labels_map = std::move(other.labels_map);
labels_count = other.labels_count;
@ -490,7 +490,7 @@ void ASTManager::Decompile() {
it++;
}
if (full_decompile) {
for (const ASTNode label : labels) {
for (const ASTNode& label : labels) {
auto& manager = label->GetManager();
manager.Remove(label);
}
@ -500,12 +500,12 @@ void ASTManager::Decompile() {
while (it != labels.end()) {
bool can_remove = true;
ASTNode label = *it;
for (const ASTNode goto_node : gotos) {
for (const ASTNode& goto_node : gotos) {
const auto label_index = goto_node->GetGotoLabel();
if (!label_index) {
return;
}
ASTNode glabel = labels[*label_index];
ASTNode& glabel = labels[*label_index];
if (glabel == label) {
can_remove = false;
break;
@ -543,40 +543,6 @@ bool ASTManager::IsBackwardsJump(ASTNode goto_node, ASTNode label_node) const {
return false;
}
ASTNode CommonParent(ASTNode first, ASTNode second) {
if (first->GetParent() == second->GetParent()) {
return first->GetParent();
}
const u32 first_level = first->GetLevel();
const u32 second_level = second->GetLevel();
u32 min_level;
u32 max_level;
ASTNode max;
ASTNode min;
if (first_level > second_level) {
min_level = second_level;
min = second;
max_level = first_level;
max = first;
} else {
min_level = first_level;
min = first;
max_level = second_level;
max = second;
}
while (max_level > min_level) {
max_level--;
max = max->GetParent();
}
while (min->GetParent() != max->GetParent()) {
min = min->GetParent();
max = max->GetParent();
}
return min->GetParent();
}
bool ASTManager::IndirectlyRelated(ASTNode first, ASTNode second) {
return !(first->GetParent() == second->GetParent() || DirectlyRelated(first, second));
}
@ -608,7 +574,7 @@ bool ASTManager::DirectlyRelated(ASTNode first, ASTNode second) {
max = max->GetParent();
}
return (min->GetParent() == max->GetParent());
return min->GetParent() == max->GetParent();
}
void ASTManager::ShowCurrentState(std::string state) {
@ -617,7 +583,7 @@ void ASTManager::ShowCurrentState(std::string state) {
}
void ASTManager::SanityCheck() {
for (auto label : labels) {
for (auto& label : labels) {
if (!label->GetParent()) {
LOG_CRITICAL(HW_GPU, "Sanity Check Failed");
}

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@ -97,7 +97,7 @@ public:
class ASTBlockDecoded {
public:
explicit ASTBlockDecoded(NodeBlock& new_nodes) : nodes(std::move(new_nodes)) {}
explicit ASTBlockDecoded(NodeBlock&& new_nodes) : nodes(std::move(new_nodes)) {}
NodeBlock nodes;
};
@ -255,8 +255,8 @@ public:
return std::holds_alternative<ASTBlockEncoded>(data);
}
void TransformBlockEncoded(NodeBlock& nodes) {
data = ASTBlockDecoded(nodes);
void TransformBlockEncoded(NodeBlock&& nodes) {
data = ASTBlockDecoded(std::move(nodes));
}
bool IsLoop() const {
@ -304,8 +304,8 @@ public:
ASTManager(const ASTManager& o) = delete;
ASTManager& operator=(const ASTManager& other) = delete;
ASTManager(ASTManager&& other);
ASTManager& operator=(ASTManager&& other);
ASTManager(ASTManager&& other) noexcept;
ASTManager& operator=(ASTManager&& other) noexcept;
void Init();
@ -362,8 +362,6 @@ public:
private:
bool IsBackwardsJump(ASTNode goto_node, ASTNode label_node) const;
ASTNode CommonParent(ASTNode first, ASTNode second);
bool IndirectlyRelated(ASTNode first, ASTNode second);
bool DirectlyRelated(ASTNode first, ASTNode second);

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@ -58,7 +58,7 @@ struct BlockInfo {
struct CFGRebuildState {
explicit CFGRebuildState(const ProgramCode& program_code, const std::size_t program_size,
const u32 start)
: program_code{program_code}, program_size{program_size}, start{start} {}
: start{start}, program_code{program_code}, program_size{program_size} {}
u32 start{};
std::vector<BlockInfo> block_info{};

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@ -90,7 +90,7 @@ public:
if (node->IsBlockEncoded()) {
auto block = std::get_if<ASTBlockEncoded>(node->GetInnerData());
NodeBlock bb = ir.DecodeRange(block->start, block->end);
node->TransformBlockEncoded(bb);
node->TransformBlockEncoded(std::move(bb));
}
}